Is there a tutorial or example on how to insert a graphic and use it via code? I'm not talking about replacing but rather loading from free space like what you did for PSS split. For example if I want to add a star/image on the pokemon status screen. I seem to be running into problems with scrambled images.
Sorry, you were the second person I sent that to and I was pretty frustrated when i sent it. But I probably should have asked for you to help me.
So can you give me some possible solutions please? When I have it show me the advanced view on NSE it says that I changed the sprite pointer to 720000. It says below that the sprite offset is different. Would that be the issue?
Edit: I just realized that the offset 'x137be4' isn't there. It automatically goes to 'x137be0'. I edited the last four values of that because that's where the cursor went. I'm not sure what that means.
Hey. I found your tutorial on showing the IV grades. I put all of the ASM in but it only shows a few red lines when I load the game. I'm guessing I made the mistake in NSE. I inserted the picture in place of the Pikachu sprite as a bitmap. I changed it's offset to 720000 and stuff. I've been trying to work it out but can't seem to figure it out.
Thanks a lot for ur answer!
Anyway, i finished 2 projects. One of Ruby and other as a "reremake" of Shiny Gold (Fire Red). So, for the first one i just add some trainers and new pokemon in terms of graphics (i mean, as an example, a new winona, a new wurple, all base on the new ROZA last version and using sprites of HGSS and B2W2).
For the second, i just add (i think) a lot of improvements like finish the kanto region, and add orange islands, something that nothing other has really actually: 3 regions.