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DoesntKnowHowToPlay DoesntKnowHowToPlay is offline

some loser

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Showing Visitor Messages 21 to 30 of 126
  1. Huy567
    July 13th, 2014 01:09 PM
    Huy567
    I couldn't find any other posts on ability editing, so what do you mean by ability checks? like does each pokemon have data with bits, like .PLAYER_DATA does in HackMew's tut, which if it does, is there a bit to tell which ability it has? (and what do you mean by special cases?)
  2. Huy567
    July 12th, 2014 04:39 PM
    Huy567
    Thanks! Now I got to go learn some ASM. Oh, and one more thing: is the ability table and description table expandable through a hex editor? is it just like copying it to free space and repointing it for both?
  3. Huy567
    July 12th, 2014 02:07 PM
    Huy567
    Hello! I was just wondering I you could help me(or at least get me started) on expanding the ability table of Pokemon Firered and adding new custom ones. I saw that MrDollSteak had made a rom base and gave you credit, so can you? XD I don't want to use his rom base because it has 5th gen moves also, and I don't want to be to dependent. Thanks! EDIT: Saw a previous post just after submitting this...so if you could teach me any required ASM to do this, I'll gladly learn it! XP
  4. henrxv
    July 9th, 2014 01:08 PM
    henrxv
    Awesome dude, thanks for the fast reply. In case of lazyness or just lack of time, I offer my complete help. I've got a good understanding of asm and thumb, have lots of free time and desire to learn. Good luck at speedhackin'!
  5. henrxv
    July 8th, 2014 09:50 PM
    henrxv
    Hello Mr Doesnt, I recently read about your proficiency at making new abilities as those featured in your hack and MrDrollSteack's rombase. I humbly ask if maybe you could make a post similar to Mr jambos51's new move and effect thread about abilities, explaining for example the awesome prankster code or technician. Im sorry if this may sound rude or over naive, as i've been only able to repoint and edit the names and descriptions of the original abilities. Big respect.
  6. killblaze777
    July 7th, 2014 10:21 PM
    killblaze777
    Nevermind, I found the patch. You should make it more obvious that it's in your about me section. Thanks man. =D
  7. killblaze777
    July 7th, 2014 10:17 PM
    killblaze777
    For some reason, no matter how much I search on google I cannot find your thread with the download link for your pokemon emerald physical/special split patch. Was the thread deleted, or what? If it's not there anymore, and as long as your allowed to, can you PM me the patch file?... or at least a link to the patch? Like I said, if something happened and your not allowed to post it, then don't worry about it. I just can't seem to find it any other way.
  8. kearnseyboy6
    June 21st, 2014 07:16 PM
    kearnseyboy6
    It is too, thank you for the help, I'll update the post!

    I can't believe I have never used VBA dissamble! Thanks again!
  9. kearnseyboy6
    June 21st, 2014 07:06 PM
    kearnseyboy6
    It's the evolution table expansion. Fixed it but it's unprofessional.

    I think you changed the add r0, r6, r7 to something. Anyway, F0 19 is the hex of that, and you changed it to 70 00. May I ask how do I find out what that is in asm? I only have knizz vanilla ROM.
  10. kearnseyboy6
    June 21st, 2014 03:15 PM
    kearnseyboy6
    I think loading of the argument in the r2 is not working. Evolutions that don't compare the arguments still work, so I think that could be the problem. Are you sure your routines don't change the arguments? Or how the routine reads the evolution?

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