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DoesntKnowHowToPlay DoesntKnowHowToPlay is offline

some loser

Visitor Messages

Showing Visitor Messages 21 to 30 of 122
  1. henrxv
    July 8th, 2014 09:50 PM
    Hello Mr Doesnt, I recently read about your proficiency at making new abilities as those featured in your hack and MrDrollSteack's rombase. I humbly ask if maybe you could make a post similar to Mr jambos51's new move and effect thread about abilities, explaining for example the awesome prankster code or technician. Im sorry if this may sound rude or over naive, as i've been only able to repoint and edit the names and descriptions of the original abilities. Big respect.

  2. killblaze777
    July 7th, 2014 10:21 PM
    Nevermind, I found the patch. You should make it more obvious that it's in your about me section. Thanks man. =D

  3. killblaze777
    July 7th, 2014 10:17 PM
    For some reason, no matter how much I search on google I cannot find your thread with the download link for your pokemon emerald physical/special split patch. Was the thread deleted, or what? If it's not there anymore, and as long as your allowed to, can you PM me the patch file?... or at least a link to the patch? Like I said, if something happened and your not allowed to post it, then don't worry about it. I just can't seem to find it any other way.

  4. kearnseyboy6
    June 21st, 2014 07:16 PM
    It is too, thank you for the help, I'll update the post!

    I can't believe I have never used VBA dissamble! Thanks again!

  5. kearnseyboy6
    June 21st, 2014 07:06 PM
    It's the evolution table expansion. Fixed it but it's unprofessional.

    I think you changed the add r0, r6, r7 to something. Anyway, F0 19 is the hex of that, and you changed it to 70 00. May I ask how do I find out what that is in asm? I only have knizz vanilla ROM.

  6. kearnseyboy6
    June 21st, 2014 03:15 PM
    I think loading of the argument in the r2 is not working. Evolutions that don't compare the arguments still work, so I think that could be the problem. Are you sure your routines don't change the arguments? Or how the routine reads the evolution?

  7. lsmash
    June 21st, 2014 08:42 AM
    It's done. Thank you again.
    Btw, are the bytes at 15A68 script commands as well?

  8. kearnseyboy6
    June 21st, 2014 05:57 AM
    Hey Doesn't,

    I made my tut using vanilla evolution methods, when the G3HS uses your mon expansion it also stops my routines from working. Can I please see what you have changed or have a look at my scripts to see what needs to be changed!?


  9. lsmash
    June 20th, 2014 08:50 PM
    It worked! I combined my code with your trick, and shrunked the code by a lot! Thank you, Doesnt!
    However, I wanted to show it to you first before posting it on the quick research thread.
    Here it goes:
    1-The bytes to put into freespace: 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 F1 63 9A 1D 08 28 58 9A 1D 08
    2-The bytes to replace at 1D9A53: 41 XX XX XX 08 (XX = pointer to the code above).
    3-Just like you wrote earlier, replace the bytes at 15A68 with A1 5A 01 08.

    If you don't mind, I'll post my version there.

  10. Wajahat619
    June 20th, 2014 07:34 AM
    How to add new abilities in POkemon emerald?


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  • Last Activity: 5 Hours Ago 03:09 PM
  • Join Date: January 24th, 2012
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