edit: if the issue is originality by the way that really shouldn't be the sole thing driving you away from what was a good choice- eevee is interesting, isn't *that* common in (non-garbage) hacks, and shooting oneself in the foot in an original way gets you nowhere.
Thank's a lot! Maybe he'll finally listen. He talked to me about Hawlucha before and I tried to have a sneaky way of not saying I want that in the hack so he won't kick me off as co-leader/owner/wth I am.
I tried to tell him that it would be a waste to erase eevee because I don't know if you've seen the actual hack but there is a lot of stuff with eevee in it. Thanks though! Maybe this is the kick in the butt he needs.
I don't know if you are interested in trying out a new simple ruby hack called "Pokemon Magma Ruby 202." It's a basic hack that has 202 pokemon, without the physical/special split, as well as some post game rematches, and I was wondering if I could get some feedback about the gameplay itself from someone professional. It is a bit harder, but I do try to keep the level curves reasonable based on how many trainers you potentially encounter. (Though the levels of the trainers in the last set of sea routes is a bit lower than expected, due to the immense quantity of trainers and water types.) And some bosses do add a bit of diversity, with the elite four being substantually more diverse, due to very limited species of pokemon types, so they incorporate strategies from their pokenav bios. But yeah, if you aren't busy, could I ask for a bit of a playtest from an outside source?
Hello. I am in the process of implementing your "trainers with IV/EVs" routine. For Fire Red. I noticed that in your thread that you had updated it a few times, so it was hard for me to follow the posts to learn the source of my own error.
The problem that I am having it that it doesn't work for me. The routine has four components (the biggest part, I placed it in free space). As for the other three offsets, I am not sure how many of the 00's along with the actual bytes data that I am supposed to copy into the rom?
doesnt i need your help a lil , if i wanted to disable the national dex without changing any other aspect of the game how'd i do it since you did it in your YAFRH ? or the only way is to rescript ? oak without national dex ?
Hello, Karatekid said you may be able to help me.
Firstly let me introduce myself, my name is Coleman an aspiring artist.
Anyways, I'm just now beginning a firered hack that will include uncommon or never before done features as well as a few new gameplay elements.
One of the things I look to include is B/W animated pokemon in battle. This is where I could use some guidance.
I'm sure this will require ASM, which unfortunate I'm still a bit basic in. If you have any information you would be willing to share with me I would be very grateful. I really would like to make a refreshing hack for the community.
Of course any information given will be fully credited.
Thanks in advanced for anything you provide me with,
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