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DoesntKnowHowToPlay DoesntKnowHowToPlay is offline

some loser

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Showing Visitor Messages 61 to 75 of 137
  1. Tcoppy
    May 14th, 2014 11:48 AM
    edit: if the issue is originality by the way that really shouldn't be the sole thing driving you away from what was a good choice- eevee is interesting, isn't *that* common in (non-garbage) hacks, and shooting oneself in the foot in an original way gets you nowhere.
    Thank's a lot! Maybe he'll finally listen. He talked to me about Hawlucha before and I tried to have a sneaky way of not saying I want that in the hack so he won't kick me off as co-leader/owner/wth I am.

    I tried to tell him that it would be a waste to erase eevee because I don't know if you've seen the actual hack but there is a lot of stuff with eevee in it. Thanks though! Maybe this is the kick in the butt he needs.
  2. SinisterHoodedFigure
    May 13th, 2014 09:42 AM
    I don't know if you are interested in trying out a new simple ruby hack called "Pokemon Magma Ruby 202." It's a basic hack that has 202 pokemon, without the physical/special split, as well as some post game rematches, and I was wondering if I could get some feedback about the gameplay itself from someone professional. It is a bit harder, but I do try to keep the level curves reasonable based on how many trainers you potentially encounter. (Though the levels of the trainers in the last set of sea routes is a bit lower than expected, due to the immense quantity of trainers and water types.) And some bosses do add a bit of diversity, with the elite four being substantually more diverse, due to very limited species of pokemon types, so they incorporate strategies from their pokenav bios. But yeah, if you aren't busy, could I ask for a bit of a playtest from an outside source?
  3. FrozenInfernoZX
    May 7th, 2014 04:12 PM
    Hello. I am in the process of implementing your "trainers with IV/EVs" routine. For Fire Red. I noticed that in your thread that you had updated it a few times, so it was hard for me to follow the posts to learn the source of my own error.

    The problem that I am having it that it doesn't work for me. The routine has four components (the biggest part, I placed it in free space). As for the other three offsets, I am not sure how many of the 00's along with the actual bytes data that I am supposed to copy into the rom?
  4. kearnseyboy6
    April 23rd, 2014 05:42 AM
    Hey Doesn't,

    Might have discovered a bug with your expansion of the pokedex.

    Eggs don't hatch...

    I have traced this glitch back to the start of my backups, when I first used your tutorial. It unfortunately stops the step counter form working.

    The giveegg script works fine, by forcing the Egg to hatch extended mons will show and everything works but the counter must break?
  5. DarkPsychic
    April 7th, 2014 11:59 AM
    I was wondering if you could give me some information on fire red's evolution table?

    I want to make it possible for day and night evolutions along with gen4 style like the Dawn stone and its gender specific traits...
    Any information or help is greatly appreciated...
  6. TheUltimateG.J
    March 31st, 2014 10:13 PM
    hi do u know rom hacking?
  7. Misledangel
    March 26th, 2014 06:37 AM
    doesnt i need your help a lil , if i wanted to disable the national dex without changing any other aspect of the game how'd i do it since you did it in your YAFRH ? or the only way is to rescript ? oak without national dex ?
  8. ~Ɓαitøt~
    March 23rd, 2014 08:06 AM
    Hi !

    Look at it's : http://image.noelshack.com/fichiers/2014/12/1395580544-a-map.png
    Tortipouss = Turtwig in French.
    Boskara = Grotle.
    Torterra = Torterra.
    Ouisticram = Chimchar.

    In short, I've modified Advance Map to accept the 649 Pokémon .
  9. Smeargle
    March 22nd, 2014 01:17 PM
    This is just what I was looking for, thanks a bunch
  10. Smeargle
    March 22nd, 2014 07:37 AM
    Hello, Karatekid said you may be able to help me.
    Firstly let me introduce myself, my name is Coleman an aspiring artist.
    Anyways, I'm just now beginning a firered hack that will include uncommon or never before done features as well as a few new gameplay elements.
    One of the things I look to include is B/W animated pokemon in battle. This is where I could use some guidance.

    I'm sure this will require ASM, which unfortunate I'm still a bit basic in. If you have any information you would be willing to share with me I would be very grateful. I really would like to make a refreshing hack for the community.

    Of course any information given will be fully credited.
    Thanks in advanced for anything you provide me with,
  11. _phone
    March 11th, 2014 05:48 PM
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  12. ~Ɓαitøt~
    March 8th, 2014 01:35 AM
    Um, yes, it could be interesting.
    I'll maybe try to do most of the capabilities and then help the new patch 649 for Fire Red and perhaps make the "FireRed 719 Patch (French)" .

    Again, thank you, and if I can do anything for you, do not hesitate to ask me !
  13. ~Ɓαitøt~
    March 7th, 2014 12:03 PM
    Sorry to bother you again, but I forgot to ask you something. You also know ASM, right? Because recently I myself learned.
    But now, I do not know how to value what I learned.
    Would you have little exercises or something like that to offer me, please?
  14. Tetra
    March 7th, 2014 07:13 AM
    Hmm.. I have no idea why. I'm using a fresh save, and I'll try it a few times to see if the criticals break again.
  15. ~Ɓαitøt~
    March 7th, 2014 02:01 AM
    Oh no, I didn't think. I'll let you know and thank you!

    EDIT : Thank you very very very very very very very very much : it works !!


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  • Last Activity: 2 Days Ago 06:31 AM
  • Join Date: January 24th, 2012
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