So... basically I'm SOL because nobody else knows where these pointers are either. No I'm not going to be able to find the one that matches 0x2023DCC (determines outcome of move), you underestimate how retardedly incompetent I am with ANYTHING related to hexadecimal or assembly (also I don't even understand what you were saying for that). If people who aren't as stupid as me can't find it, how am I supposed to? (Or do people just hate Emerald so much that they don't want to bother looking?)
The reason I'm not using BSP is because it doesn't have the required pointers either and I have just as much luck reading the raw hex as I do reading a battle script (not hyperbole).
And what of effects with no battle script anywhere in the resource topic, like Frost Breath and your Hammer Arm? I can't NOT use the hex for those.
The most I can manage is identify a couple of pointers. I think.
1D6947 = 2D8A47
1D695E = 2D8A5E
That's as much as I recognize.
If you want to know what I mean by incompetent:
While trying to get these moves to work, I somehow, without ever touching it directly, managed to turn the "stat lowered" animation pointer (literally the one used for when a stat gets lowered) into the Bite animation pointer.
Remember me? I, um, could really use some help with Emerald editing... I can't get any pointer (including the ones that should match Fire Red's perfectly, unless there's some magical thing that no tutorial has ever mentioned) to make the effects work right, and I don't even know what the hell's going on in your Hammer Arm script because half those pointers aren't mentioned in any tutorial whatsoever.
I managed to add Pokémon, but the problem is that in the Pokédex, the added Pokémon are considered already seen.
I tell you this because I heard that you were able to aumenter size Dex, so I think you could maybe help me .