Go Back   The PokéCommunity Forums > Members List

For all updates, view the main page.

DoesntKnowHowToPlay DoesntKnowHowToPlay is online now

some loser

Visitor Messages

Showing Visitor Messages 71 to 80 of 126
  1. Germaniac
    February 5th, 2014 12:12 AM
    i'm trying to create a move that never loses its pp, what do you thin is the best way?
  2. Germaniac
    February 4th, 2014 09:36 PM
    where is it located? (sorry i'm new in asm hacking)
  3. Germaniac
    February 4th, 2014 06:19 PM
    hey is it possible to prevent spite from reducing pp of a specific move without preventing the spite itself?
  4. Leafbarrett
    January 31st, 2014 06:27 AM
    So... basically I'm SOL because nobody else knows where these pointers are either. No I'm not going to be able to find the one that matches 0x2023DCC (determines outcome of move), you underestimate how retardedly incompetent I am with ANYTHING related to hexadecimal or assembly (also I don't even understand what you were saying for that). If people who aren't as stupid as me can't find it, how am I supposed to? (Or do people just hate Emerald so much that they don't want to bother looking?)
    The reason I'm not using BSP is because it doesn't have the required pointers either and I have just as much luck reading the raw hex as I do reading a battle script (not hyperbole).
    And what of effects with no battle script anywhere in the resource topic, like Frost Breath and your Hammer Arm? I can't NOT use the hex for those.

    The most I can manage is identify a couple of pointers. I think.
    1D6947 = 2D8A47
    1D695E = 2D8A5E
    That's as much as I recognize.

    If you want to know what I mean by incompetent:
    While trying to get these moves to work, I somehow, without ever touching it directly, managed to turn the "stat lowered" animation pointer (literally the one used for when a stat gets lowered) into the Bite animation pointer.
  5. Leafbarrett
    January 30th, 2014 05:36 PM
    Remember me? I, um, could really use some help with Emerald editing... I can't get any pointer (including the ones that should match Fire Red's perfectly, unless there's some magical thing that no tutorial has ever mentioned) to make the effects work right, and I don't even know what the hell's going on in your Hammer Arm script because half those pointers aren't mentioned in any tutorial whatsoever.
  6. ~Ɓαitøt~
    January 28th, 2014 07:59 AM
    Excuse me for not answering you but my computer was broken.
    My hard drive is no longer usable for the moment I can not test what you advised me. But I will as soon as I can.
  7. ~Ɓαitøt~
    January 23rd, 2014 08:19 AM
    In fact, I just found the data for Pokemon Fire Red Version (French), I have no depth. They are on the offset "02024600".
    And I have not been able to increase the size of the flags Pokedex.
  8. ~Ɓαitøt~
    January 23rd, 2014 08:08 AM
    Hi !
    I managed to add Pokémon, but the problem is that in the Pokédex, the added Pokémon are considered already seen.
    I tell you this because I heard that you were able to aumenter size Dex, so I think you could maybe help me .

    Good day
  9. Elaitenstile
    January 4th, 2014 03:57 AM
    I wonder where you got the inspiration to create such an amazing and sarcastic username.
  10. King Koop
    December 24th, 2013 04:58 PM
    King Koop
    Merry Christmas.


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 26 Minutes Ago 09:57 AM
  • Join Date: January 24th, 2012
  • Referrals: 3


Showing Friends 1 to 9 of 9

All times are UTC -8. The time now is 10:23 AM.