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SSJ4 Furanki SSJ4 Furanki is offline

Got my Zoroark and everything!

Visitor Messages

Showing Visitor Messages 46 to 60 of 257
  1. RichterSnipes
    October 28th, 2012 07:27 PM
    RichterSnipes
    I'm liking everything I see here! It's kind of funny to think that the newer Pokémon games have "less detailed" sprites than those from the GBA games.
  2. RichterSnipes
    October 26th, 2012 08:15 PM
    RichterSnipes
    Re-coloring the Pokémon sprites, eh? Sounds like a neat idea, I kind of prefer that the games went for a more straight-up cartoonish look for sprites in the 4th and 5th Generation games versus the 3rd Generation. It looks like you've got a good grasp on what to do with them, but it seems a little more could be done about Bulbasaur, particularly with the face.

    As for the new Leaf (I'm guessing that's her canon game name, with Green being her manga name) sprite, it looks much better than before! There are two immediate issues that stick out, though. First, her waist is ridiculously slim. I don't think she can support her own weight given those proportions! And second, the overall shading seems to be a bit...off. It's definitely more of the style of the DS games than that of the GBA games (which is good), but it all comes off a bit flat.

    It's nice to see your progress, regardless!
  3. RichterSnipes
    October 25th, 2012 06:28 PM
    RichterSnipes
    If you didn't see the response from long ago, I'm sorry. I screwed up how I sent it!

    DISCLAIMER: I'm not trying to be mean with the following comments, they're just constructive criticism. Art isn't for everyone, and what you've shown in the other departments is proof enough of your skills.

    Well, I guess that's the idea I had with Red. But now his right arm looks a bit stiff. And his face...it's a bit...derpy. Just the way his eyes are in comparison to his mouth. The Green/Leaf sprite is another improvement, but it still doesn't look like it's at the same quality as the HG/SS sprites. I think at this point it might be better to find a spriter. But, before you consider that, read the rest please!

    I just mentioned the Sabrina sprite because of how different it was to the original art compared to the other sprites. Technically you could find little nagging problems with all of the sprites. Like with Blue, there seems something different about him in his HG/SS sprite, but I can't put my finger on it. What I'm trying to say with that is that it isn't necessary to change Sabrina's sprite just for that. Her HG/SS sprite is still recognizably her, perhaps just a bit modernized.

    If anything, I think the issue you'll run into with the HG/SS trainer sprites is that all the sprites that you don't change are going to be a lot smaller in comparison. Also, all the Pokémon sprites will be off in size by comparison, especially when you compare sizes in the Pokédex. Obviously you can't import all the DS sprites because several of them won't fit within the GBA's 64 x 64 pixel limit, and using shrunk versions of them defeats the entire purpose of using larger trainer sprites.

    So, I guess the big question is...Is it really worth it to change the trainer sprites from their FR/LG versions if it's going to lead to that many issues? I'll let you answer that yourself!

    I hope all is going alright, by the way.

    *ADDED DETAIL* I realized that many other hackers have ignored these consistencies when using different sprites in their GBA Pokémon hacks. If you feel comfortable with the work you've done, then just go with it. I'll be fine either way.
  4. Dimebag
    September 8th, 2012 01:49 PM
    Dimebag
    ok ! i'm going to wait for it...
  5. Dimebag
    September 2nd, 2012 09:00 AM
    Dimebag
    ok. 649 in r2/s2 BUT will.you use the alpha version of 649 patch or will you wait for it to get completed ???
  6. Dimebag
    August 31st, 2012 12:51 PM
    Dimebag
    Will you have 649 pokemon or not ? i'm confused
  7. Dimebag
    August 31st, 2012 12:01 AM
    Dimebag
    ok then ! I can't wait for it
  8. Dimebag
    August 28th, 2012 11:45 PM
    Dimebag
    Sounds really great. Will you finish dark copper first or you will release a first beta in dark copper and then work with r2/s2 ?
    Furthermore there are lots of genV styled rse hero OW's in Devian Art some of them are really good and require to give credit on the creator.
  9. Dimebag
    August 27th, 2012 09:26 AM
    Dimebag
    Damn ! Jambo has grown bored of the 649 patch !!!! He's not going to abandon it but he's going to take a break from ASM hacking and it's final release is going to delay greatly
    better overwrite gen1 pokemon or others ( if you want to start working) but don't overwrite 3rd gen pokemon ! Also there are 24 free slots for new ones but with no pokedex entry
  10. Dimebag
    August 27th, 2012 06:36 AM
    Dimebag
    Cool ! Will you use a revamped r/s protagonist sprite OW ?
  11. Dimebag
    August 26th, 2012 11:41 AM
    Dimebag
    The "r" and "k" are a little weird though. I understand what kond of differences will be ( like black city and white forest) Hope you won't have version exclusive pokemon...and all pokemon will be catchable in both versions.The first pic shows a route of the game or not ? Also from what i've seen you started working on it ?
  12. Dimebag
    August 26th, 2012 11:37 AM
    Dimebag
    Is that the male b/w ow??? The font looks good along with the trainer card. Though it might be kinda startling for someone else but i'm ok with it !
  13. Dimebag
    August 26th, 2012 06:56 AM
    Dimebag
    you'll make two seperate versions ( a sapphire 2 and a ruby 2 ) or it will be one ? ( hope it's one version) but the final release of the 649 patch will delay you greatly...
    Though you'll have to add dive spots in fr ( hopefully you can )
  14. Dimebag
    August 26th, 2012 02:22 AM
    Dimebag
    it's around 12-14 years from r/s. also hoenn's citiesmust have grown bigger in population , a mine or a quarry could be near the desert on route 111 and so on
  15. Dimebag
    August 25th, 2012 01:05 PM
    Dimebag
    Cool . It would be good to have a criminal organization that was formed by remaining members of team aqua and magma or both team magma and aqua

About Me

  • About SSJ4 Furanki
    Occupation
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    Nature
    Hasty
  • Claims
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    Hacks I'm currently working on:
    DarkCopper (Only at 1st Gym Area)

    My X/Y Team:

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  • Last Activity: 1 Hour Ago 02:08 PM
  • Join Date: July 30th, 2006
  • Referrals: 4

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