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SSJ4 Furanki SSJ4 Furanki is offline

Got my Zoroark and everything!

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Showing Visitor Messages 41 to 50 of 255
  1. RichterSnipes
    November 18th, 2012 07:17 PM
    Sounds good to me. I guess I need to realize that most people don't care what's official or canon in the Pokémon universe when making hacks.

    As for the old man creeper in Celadon, I don't think you need to change anything. I thought it was pretty clear that that's what he was doing in the game. I'm actually surprised that this little detail was kept in the U.S. version in the game!
  2. RichterSnipes
    November 17th, 2012 02:22 PM
    Sounds like you're making good progress. As for de-censoring Jynx...I'm not sure how I feel about that. I personally never had any problems with it, but there might be some out there who (still) do. The big issue at hand with me, though, is that it goes against what Game Freak now accepts as a critical design feature for this particular Pokémon.

    As always, feel free to go on with what you feel is best. I'm probably just way too nit-picky or perfectionistic than most others on this site! :D
  3. RichterSnipes
    October 29th, 2012 10:44 AM
    That's good to hear that you're going through with giving the entire game a DS makeover, as opposed to just battle sprites. The Poké Ball graphics change is a welcome one.

    A couple of comments on the new backsprites, though. First off, what's with Red's awkward slumping posture? I really can't tell at all what position he's supposed to be in. And Leaf's hat seems a bit squished. The base detailing and style look appropriate, though.

    The altered Blue sprite looks alright, nothing a little bit of touching up can't fix.
  4. RichterSnipes
    October 28th, 2012 07:27 PM
    I'm liking everything I see here! It's kind of funny to think that the newer Pokémon games have "less detailed" sprites than those from the GBA games.
  5. RichterSnipes
    October 26th, 2012 08:15 PM
    Re-coloring the Pokémon sprites, eh? Sounds like a neat idea, I kind of prefer that the games went for a more straight-up cartoonish look for sprites in the 4th and 5th Generation games versus the 3rd Generation. It looks like you've got a good grasp on what to do with them, but it seems a little more could be done about Bulbasaur, particularly with the face.

    As for the new Leaf (I'm guessing that's her canon game name, with Green being her manga name) sprite, it looks much better than before! There are two immediate issues that stick out, though. First, her waist is ridiculously slim. I don't think she can support her own weight given those proportions! And second, the overall shading seems to be a bit...off. It's definitely more of the style of the DS games than that of the GBA games (which is good), but it all comes off a bit flat.

    It's nice to see your progress, regardless!
  6. RichterSnipes
    October 25th, 2012 06:28 PM
    If you didn't see the response from long ago, I'm sorry. I screwed up how I sent it!

    DISCLAIMER: I'm not trying to be mean with the following comments, they're just constructive criticism. Art isn't for everyone, and what you've shown in the other departments is proof enough of your skills.

    Well, I guess that's the idea I had with Red. But now his right arm looks a bit stiff. And his face...it's a bit...derpy. Just the way his eyes are in comparison to his mouth. The Green/Leaf sprite is another improvement, but it still doesn't look like it's at the same quality as the HG/SS sprites. I think at this point it might be better to find a spriter. But, before you consider that, read the rest please!

    I just mentioned the Sabrina sprite because of how different it was to the original art compared to the other sprites. Technically you could find little nagging problems with all of the sprites. Like with Blue, there seems something different about him in his HG/SS sprite, but I can't put my finger on it. What I'm trying to say with that is that it isn't necessary to change Sabrina's sprite just for that. Her HG/SS sprite is still recognizably her, perhaps just a bit modernized.

    If anything, I think the issue you'll run into with the HG/SS trainer sprites is that all the sprites that you don't change are going to be a lot smaller in comparison. Also, all the Pokémon sprites will be off in size by comparison, especially when you compare sizes in the Pokédex. Obviously you can't import all the DS sprites because several of them won't fit within the GBA's 64 x 64 pixel limit, and using shrunk versions of them defeats the entire purpose of using larger trainer sprites.

    So, I guess the big question is...Is it really worth it to change the trainer sprites from their FR/LG versions if it's going to lead to that many issues? I'll let you answer that yourself!

    I hope all is going alright, by the way.

    *ADDED DETAIL* I realized that many other hackers have ignored these consistencies when using different sprites in their GBA Pokémon hacks. If you feel comfortable with the work you've done, then just go with it. I'll be fine either way.
  7. Dimebag
    September 8th, 2012 01:49 PM
    ok ! i'm going to wait for it...
  8. Dimebag
    September 2nd, 2012 09:00 AM
    ok. 649 in r2/s2 BUT will.you use the alpha version of 649 patch or will you wait for it to get completed ???
  9. Dimebag
    August 31st, 2012 12:51 PM
    Will you have 649 pokemon or not ? i'm confused
  10. Dimebag
    August 31st, 2012 12:01 AM
    ok then ! I can't wait for it

About Me

  • About SSJ4 Furanki
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    Hacks I'm currently working on:
    DarkCopper (Only at 1st Gym Area)

    My X/Y Team:


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  • Last Activity: 2 Hours Ago 12:11 AM
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