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Coolboyman Coolboyman is offline

Veteran Hacker

Visitor Messages

Showing Visitor Messages 46 to 60 of 360
  1. slim spazzy
    August 30th, 2012 3:29 AM
    slim spazzy
    hey how is pokemon prisim doing ?
  2. Rockman_L_Ryuzaki
    August 18th, 2012 3:16 PM
    hey i need your help pokemon brown it doesnt work on InfoGB (gb gbc emulator for ps2) it freeze at start of a battle
  3. Team Fail
    August 4th, 2012 11:20 AM
    Team Fail
    Might as well verify my email address. jkarpan [at] live [dot] ca. You can add me on Skype/MSN as well if you wish c:
  4. Dreg
    August 3rd, 2012 7:50 PM
    I tried to PM you, but your box was full also. Like I said on the thread, I would love to join the stream, and I could join from the very start, which is 8pm my time, which is absolutely perfect. I might not talk much, but I will do my best to talk as much as possible. My skype is in my profile.
  5. NarutoActor
    August 1st, 2012 4:55 PM
    I was going to PM you, but your PM box was full.
    Just so you know, I just donated $15, but I used my families email account, because my parents were the one who set up my bank account way back when.
    The email used was [email protected], and I would love for you to play my un-released hack Pokemon Light, but just to warn you there are a lot of empty houses, and useless NPC, and probably a lot of bugs, grammar, and spelling mistakes. xD

    PS. Please do not email me with that email, I don't need my mom asking me questions.
  6. NarutoActor
    July 31st, 2012 7:06 PM
    Please, add me on Skype: Narutodeactor
  7. Full Metal
    July 28th, 2012 3:51 PM
    Full Metal
    You sir have a really awesome idea on that thread of yours. Jussayin' :3
  8. T3h Kaiser
    July 18th, 2012 11:18 PM
    T3h Kaiser
    I just wanted to say I saw your thread about TRIP and man, I wish I had gotten in on that Kickstarter. It looks incredible and I really dig what you guys went for. I think you might have reawoken my game designing urges. Thank you for inspiring me.
  9. Danny-E 33
    July 10th, 2012 3:56 PM
    Danny-E 33
    Hello Coolboyman! I want to thank you for taking a look at my thread at Skeetendo and giving me some much needed encouragement! So I will definitely not give up on this until I successfully write a new routine for loading the backsprites, but I don't think I can attempt this until I have a better understanding of what I'm doing.
    So this new routine, that is replacing the routine at 0x3F103, should first load the bank of the backsprite into register a. But the bank is already in register a because RAM 0xD0D3 is the last byte of the current Pokemon's base stats and contains the byte of the sprite. And that was the last thing loaded into register a, right?
    Then it needs to uncompress the image found by the pointer that is the 14th and 15th bytes of that Pokemon id's base stats by calling routine 0x24FD, and the uncompressed image is then stored at 0xA188.
    Then the length of the uncompressed image (in bytes) needs to be loaded to register pair BC. And that number of bytes needs to be copied from the address in register HL (0xA188?) to the address in register pair DE (0x9310?) by calling routine 0x009D, right?

    So I think I understand the gist of the process using words, but what would this look like in asm code? And are there any key details that I'm missing that are needed to make this possible?
    Also, how do I determine the value to load to register pair BC when each sprite is a different size?
    And how should I end the routine? (calling another routine perhaps?)
    I would really really greatly appreciate your help with this problem. I'm so much closer than I was when I first messaged you. I feel like I'm so close. But I still need some more assistance until I'll be able to fully understand. Thank you so much for considering my request.

    ~Danny-E 33
  10. AMT
    July 5th, 2012 2:31 PM
    Please check your email
  11. Megiddo-san
    July 1st, 2012 5:23 PM
    I was told that you know how to repair pokemon evolutions that become broken as a result of using Tile Molester in Fire Red.
    Can you tell me how to do this?
  12. sab
    June 23rd, 2012 6:37 AM
    I just felt like dropping by and saying "Thank you." You've made two of the greatest rom hacks ever, heck you're even in the wikipedia (okay, so what if anyone could have put a pic from brown there? It's been there forever.) main page for rom hacking right under Luner Magic. I know it must have taken a huge amount of your time, and I wouldn't feel right if I didn't thank you for all the work you've done.
  13. Deouen
    June 21st, 2012 7:36 PM
    So you've been working on an upcoming Steam game, eh? Interesting. When it gets close to release and you're allowed to, mind letting me know what it is? I'll buy it to support you and your work. (plus having more games is always a plus)
  14. Danny-E 33
    June 14th, 2012 11:35 AM
    Danny-E 33
    Hello Coolboyman!

    I've made a ton of progress since we last talked, and I've solved most of my problems with putting GSC sprites into Red. I feel dumb for asking some of the questions that I did.. But I still have two problems. I know you're busy, but I could really use your help!

    I ended up compressing the sprites with RBY compression, and frontsprites are all right about the same size and they all work great, which I'm very pleased with. But back sprites are originaly 4 tiles x 4 tiles, and GSC backsprites are 6x6. When I insert a new backsprite ontop of the old one, the image does not look like what it should even though the first byte of the image is 66 instead of 44 originally. I'm assuming this is because there is no byte describing the size in the Pokemon's base stats (starting at 383DE) because there is no need to state the size if every sprite is 4x4, unlike the frontsprite which has a byte (55, 66, 77) right before the pointer which matches the first byte of the sprite image data itself. Is there a way for the game to know it's decompressing a 6x6 sprite rather than a 4x4 sprite? There obviously is a way, since you have 6x6 backsprites in Brown, but I can't seem to figure this one out on my own...

    My other issue is one I mentioned before. Since I'm replacing every sprite, and they are compressed, the frontsprites take up about just as much space as they did originally. But since the backsprites were 4x4 images and now they're 6x6 images they take up alot more room. Once I replace enough of the sprites of a certain bank, and the data has been shifted down, I'm sure I will run out of room for the 50+ sprites per bank because of the extra needed room for the backsprites. So my problem is that once I move a sprite to a new bank, there is no byte in the base stats immediately by the pointers to the sprites to determine which bank the sprites are in. I have a very good understanding of pointers now, but I am unsure how to modify which bank is loaded to $4000-$7FFF of RAM memory to fit the new sprites location.
    *EDIT: Alright, this second problem has been cleared up, but I would still like your advice with my first problem on how to stop the game from zooming the 3.5x3.5 used tiles of a 4x4 tile image and displaying it as a 7x7 tile image so that unzoomed 6x6 images will display appropriately. Thanks for reading(: *

    I would love your help right now, as there is no one with a better understanding of RBY and GSC sprites than you, or any subject of rom hacking for that matter. I appreciate all the help you have to offer!

    ~Danny-E 33
  15. Imperialdramon123
    May 25th, 2012 2:13 PM
    hello dude would you please help me i'm making a hack for pokemon ruby and i wanted to make a script using PKSV to allow the pokemon picture to appear while talking to the person like in the hack which is called : Pokemon Ruby Destiny-Life of Guardian i think so and i did every thing right but when i talk to him the pokemon colors appears to different like this : http://imageshack.us/photo/my-images/72/imageerror.png/
    Ill be really happy if you helped and sorry if it was a long message

About Me

  • About Coolboyman
    I'm Koolboyman and I make REAL ROM hacks using reverse engineering, Z80, and creative scripting.
    Making Games, Hacking Games, reverse engineering, studying.
    The East Bay
    Male ♂
    Game Programmer / Student
    Favorite Pokémon
  • Signature
    Check out my Youtube channel. All about ROM Hacks, Indie Games and more!


    Prism : - Four Gym Summer 2010 Beta available now!



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  • Last Activity: 4 Weeks Ago 12:17 AM
  • Join Date: September 27th, 2003
  • Referrals: 77


Showing Friends 1 to 20 of 84


Emblem Showcase - 4 Total
Hack of the Year First Place Emblem
This user's hack has achieved the Hack of the Year status in one of the community's annual "Hack of the Year" competitions.
Awarded: December 21st, 2008 3:47 AM
Kuribo's Shoe
Congratulations! You got a shoe. Keep being awesome and you might get the pair.
Awarded: November 30th, 2009 2:18 PM
Limited Edition Green Mint
This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 14th, 2011 5:16 AM
This member has single-handedly destroyed the PokéCommunity; maybe mummy will hug you now!
Awarded: April 2nd, 2012 12:21 AM

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