Mega Houndoom, baby!
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3 Weeks Ago 08:04 PMBettyNewbieQuote:I think certain characters would be worse with mono-Dragon teams. I like Lance's team in the classic games because it seems that he's more of a "dragonshape" trainer than a proper Dragon specialist. I mean, I like it when he has Gyarados, and Gyarados is only a Dragon in shape. My favorite Lance team is his R2 Stadium 2 team
Quote:which I sadly never replicated because I ran into some issues (I couldn't spend Earthquake on Aerodactyl and I couldn't evolve a Growlithe with Crunch since I only had Gold version)
Quote:If I had a Gameshark for Game Boy back then my life would've been so much easier! I'm sure dad could've found me one, but he was on his last legs unfortunately. What I really wanted, though, was a second Transfer Pak, to trade with myself, but I've never seen the Transfer Pak being sold outside of bundles, especially considering how few N64 games made use of it. If I had two Transfer Paks, and Gold and Crystal, it would be great.
Quote:It's a bit frustrating when they're not monotype but on the other hand it makes enemies more varied. Karen's team was more "nocturnal-themed" than Dark-type, considering Vileplume and Gengar are nocturnal Pokémon. Steven is supposed to be a mono-Steel Champion, but having Armaldo and Cradily fits him because of his obsession with stones (they're fossils).
3 Weeks Ago 05:31 PMBettyNewbieHow do you feel about type specialists having to use Pokémon that aren't of their designated type because of Dex issues?
Sure, certain types like Dragon are supposed to be rare, but on the other hand, it's kind of a problem when only three Dragon specialists in the entire series have had "complete," truly mono-Dragon teams without dupes, NFEs, or Pokémon of other types (and the first one only in the sequels of his introductory games), and two of those three were only introduced in the most recent Generation.
I still find it kind of sad how neither of the Dragon Champions had teams that were more than 50% Dragon (and in the case of the former, all three of those Dragons were the exact same Pokémon with the exact same 4x weakness, making him almost a pushover).
If there's anything I can praise GF for with Cynthia, it's that they were smart in making her multitype instead of trying to force a Dragon team on her in a region that had no Dragons. If we get another limited Regional Dex again, I'd like to see them do the same thing with the E4 and give them other gimmicks besides type speciality.
4 Weeks Ago 04:24 PMBettyNewbieQuote:A player who likes a Pokémon will try to create viable strategies for it in the highest tiers. You can't dictate what people like. There are the sheep that only want to win and only view Pokémon as numbers, but there are those who are creative. The latter will be immune to Smogon's tiers.
Quote:or create moves that can repel SR and do more than Rapid Spin, for example.
Stealth Rock would be better as just a variant of Spikes/Toxic Spikes that nothing is immune to. That way, no types are unfairly shafted over others.
Quote:The DT counters aren't really ideal because they waste a turn, are too weak, etc. GF keeps trying to make evasion a widely accepted strategy, but is it viable? Currently, there are a lot of things that counter evasion. Keen Eye and No Guard negate evasion, but are very poorly distributed. Defog lowers evasion and erases entry hazards, but it's not ideal because it also erases YOUR entry hazards, and generally moves that lower stats don't see use. Foresight/Odor Sleuth/Miracle Eye force you to waste a turn. Lock-On and Mind Reader force you to waste a turn and are cancelled by switching (although switching cancels DT too). The never miss moves are too weak to take down walls using DT. Stomp/Steamroller only work against Minimize and are too situational. Evasion won't win you the game outright but it's a very powerful strategy with almost no decent counters. I can understand why it's banned. A Chansey with Minimize would be a nightmare to take down. Heck, it's even annoying in game. Juan abuses it in Emerald and on top of that Kingdra is only weak to Dragon so it's incredibly hard to take down if you're unlucky.
Generally people try to reduce the element of luck in games. The ATP wants to abolish the "let" (when a service hits the net and falls in the service area) in tennis to make matches quicker, but a lot of people are against it because, when the ball hits the net, very often the defending player fails to anticipate it and can't return it properly. Abolishing the let would largely benefit the player who's serving, who already has the advantage of the serve! Balls that hit the net already introduce an undesirable amount of luck into tennis. The game doesn't need even more luck to affect results. And tennis, like Pokémon, is a game where one play can decide a whole match.
Quote:One clause I'd like to see in Western play is item clause. Increases strategy, and nowadays we have dozens of viable items. Some clauses weren't even invented by Smogon, though. Sleep and freeze clause was the standard in 3vs3 official matches and Netbattle and GSbot adopted it for 6vs6 way before Smogon. There was OHKO clause in Netbattle, too. It has been the standard WAY back before Smogon was created, the only thing is that they weren't enforced, but when matchmaking you could specify your clauses and, if the other player accepted it, you could battle, if not, then farewell. No evasion clause, though.
4 Weeks Ago 02:18 PMBettyNewbieAs far as SR goes, this passage nicely summarizes my thoughts on it:
Quote:A term that Smogoners seem to have an infatuation with is 'over-centralizing'. What over-centralizing means is that something (a Pokemon, move, item, ability, combination, strategy) is too powerful and is diverting too many competitive resources into dealing with and/or circumventing the over-centralizing element. For a quick example, take Sleep above. Sleep is very powerful, and if left unchecked will completely change the game into seeing who can sleep the other player first or who can strategize to bypass sleep and still prevail.
Enter 'Stealth Rock'.
Stealth Rock is a move that scatters floating rocks onto the playing field. When a Pokemon is switched in, it will take unavoidable Rock-type damage automatically. This damage is affected by typing, including weaknesses and resistances It may not seem like much. Nice, but nothing game-changing, right?
Stealth Rock does 12.5% damage to the Pokemon's total health at neutral. It does 25% of total HP to a Pokemon with one weakness to Rock-type, and a staggering 50% HP loss to Pokemon unfortunate enough to have two weaknesses to the Rock-type. What this means is that when unchecked, Stealth Rock causes a large number of Pokemon to come into battle a quarter or half dead. This simple move, only taking one turn to set up, single-handedly shuts down a sizable portion of viable Pokemon. Their tier rankings suffer considerably, and they are seldom seen not because of their stats, but because of their typing.
Is this move banned by Smogon? No. No it is not. While there are a few counters to Stealth Rock short of not running Flying, Fire, Bug and Ice Pokemon, they all rely on forcing your Pokemon to be the team lead, or dedicating a separate Pokemon with the move Rapid Spin to get rid of the rocks. If you do not, then you are forced to use these Pokemon at an extreme disadvantage, or not use them in the first place. It has gotten so bad that having a Stealth Rock user is almost required in every team, and if not, at least an answer to it. It's not considered just a strategy, but the strategy and a cornerstone of the Smogon meta-game. Banning it would result in a surge of new Pokemon being seen in all levels of play, resulting in more diverse teams, type combinations, and movesets.
4 Weeks Ago 09:14 AMBettyNewbieThe problem with Stealth Rock is that is disproportionately hurts certain types (like Fire) more than others (like Steel). Sure, some of the types hurt by the hazard are already deeply flawed (like Bug and especially, Ice), but Stealth Rock only makes being either of those types even more of a death sentence, as well as hurting other types that are otherwise decent (like Fire and Flying). It's also just one more thing that encourages people to run Steel/Ground/Fighting (all of which are conveniently weak to a SR-weak type, along with resisting SR, themselves) over any other type.
GF obviously recognizes that SR is a teensy bit broken, since they removed it as a TM and buffed Defog, but as long as you can still transfer from Gen 4 and they continue to bring it back as a Move Tutor, it won't go away. It will take a hard compatibility cut, ala. RSE, to truly remove Stealth Rock.
4 Weeks Ago 10:57 AMBettyNewbieQuote:That's not true. Mismagius has great stats for a Ghost and dropped from UU to NU this gen. There must be some other factor. Usually it's a combination of factors that make Pokémon drop tiers, including, but not restricted to, the fact that the metagame simply became unfavorable to the Pokémon.
Quote:Ice, however, does have a few good assets. STAB on Ice Shard is one. Few non-Ice Pokémon learn the move, and it's very useful.
Quote:The type doesn't exactly suck now, sure there are better types offensively and defensively, but it isn't as useless as you think, especially when prior to 4th gen there weren't many usable Dark-types.
Quote:Yeah but making it Fire/Ghost means it directly competes with Chandelure. It could probably beat Chandelure with a Sp.Atk boost since it's faster so it doesn't need a Scarf to outspeed anything, but it's a great risk because Chandelure, without Mega, already has 145 base Sp.Atk (stronger than Mega Houndoom).
Quote:But if you lack talent there's not much you can do. It's a bit harsh, but not everyone is equal. Everyone would like to play in the first leagues, but that doesn't mean the lower leagues are useless. In soccer there are many lower leagues with high attendance. But in sports it's a different thing, there are lower tiers in sports because of the calendar, not because of balance. There are 24(!) tiers in English football. It's impossible to make everyone play everyone. And it wouldn't be desirable since some teams are basically amateurs, others don't have money, so they want to compete against teams they can beat.
Pokémon who suck in competitive, on the the other hand, have no such options. Especially, when they're something that isn't supposed to "suck," like a Legendary. I mean, what use is there for something like Articuno or Entei? They're bad at battling, they aren't particularly easy to catch, and they don't even have some sort of good (but still inferior) non-battle use (like giving your Heart Scales or being a HM Slave).
Quote:But it's very difficult to balance. You boost something, it becomes OU, then something in OU suffers because of the boosted Pokémon and drops to UU. Game balance is complicated like that. The people who create the games aren't necessarily the best players, so they may not be able to anticipate the effects of something that's introduced to the game. Either that, or they simply don't care as much, considering the things GF gave Megas to.
4 Weeks Ago 10:04 PMBettyNewbieQuote:Ghost is in a similar situation as Ice, and it's by no means a poor type. Hits everything neutral apart from Normal and Dark. Immune to Normal. Blocks Rapid Spin. Yet lots of the prominent Ghost-types are below UU, including Mega Banette.
In fact, Ice being so weak is part of the reason why Dragon became so overpowered in Gens 4 and 5. Ice was Dragon's only weakness besides itself, and most STAB users were outsped and nuked by Outrage/Draco Meteor/Fire Blast/etc. before they could even pose a threat. Meanwhile, the only type that did resist Dragon, Steel, had limited access to either Ice or Dragon moves and shared two of Ice's weaknesses (Fire and Fighting).
Quote:Not an issue when lore dictates Dragons are supposed to be strong and rare.
Quote:Fire/Ghost? So that it outclasses/is outclassed by Chandelure? Preferably it should be a defensive one, so that it doesn't compete with Chandelure. (although it's likely this will be its typing, after GF gave us Fire/Dragon Mega Charizard)
Quote:So it's a problem with Smogon's tiers that Farfetch'd is supposed to be a joke Pokémon?
Quote:The thing is, it's obvious there seems to be less care for NU than OU. The official tournaments don't follow the Smogon tiers, which means they favor OU as it's the strongest tier. So it's understandable that there's more effort put on balancing OU than the other tiers. Even then, VGC is radically different from OU, since Nintendo rules allow the regular Pokémon that Smogon bans, such as Mega Blaziken and Mega Salamence. Also, more people care about OU simply because it's the strongest regular tier, much like how more people follow the Premier League instead of the Championship in English football.
Quote:But now in 6th gen there are people wanting to create a tier below NU, to make more Pokémon see play. And, no, even in a PU tier, Farfetch'd wouldn't be a top threat. It's a joke Pokémon, it always was, and, unless they give it an overpowered Mega, such as what they did with Mawile (which managed to get itself banned to Ubers), Farfetch'd will always remain a joke Pokémon.
Quote:UU isn't bad at all, it's only the second-tier, there are nearly 400 fully evolved Pokémon, and 48 Mega Evolutions to take into account, especially when some Pokémon have the luxury of choosing whether to play their Megas or not. Some of them are going to be better than others.
Quote:TBH I'm personally a bit sad with Houndoom's current status, but the Mega is probably meant for Doubles since you can have a sun setter together with it and let it fire nuke-powered Fire Blasts straight away. It's yet another example of a powerful Pokémon whose strategy is ineffective, though. Smogon even lists sunless sets for Mega Houndoom.
I think Houndoom became RU because 1) lack of Ghosts in UU, which it could prey on; 2) Infernape got knocked down to UU, and Houndoom has no answer to Infernape. The Mega is also not useful without sun, and setting up sun without Drought is difficult.
4 Weeks Ago 04:05 PMBettyNewbieQuote:Dragalge is slow, not powerful offensively, and had a **** ability prior to ORAS.
Quote:Black Kyurem is one of the biggest fails in Pokémon history, and you're using it as an example of how Dragons still succeed? Granted, Fairy-type didn't move it out of OU, but it's still only there because of its gigantic stats. Black Kyurem being OU is akin to Articuno being in NU: an abnormality.
Quote:As for the Latis, they can only be used in OU because Soul Dew has always been banned there. And, just like Dark-type didn't make Psychic unusable, the strongest Dragon-types would survive the Fairy onslaught. The Latis have excellent Speed and offensive stats. Their Megas aren't good because the offensive boosts are higher with other items.
Quote:So what? Have you even seen what's OU among Dragon-types in 5th gen? Only legendaries and pseudos, too. Haxorus is the only exception, but its stats are skewed and offensively better than other Dragons. Kingdra was OU at the beginning of 5th gen, too, but that was MUCH more because of Swift Swim and permanent rain than because of its Dragon-type. Once you took that out (Swift Swim), down to UU it went. The weaker Dragons did not punch above UU.
That being said, even the weaker Dragons still remained in UU, which is more than your average Ice, Grass, or Poison type could say. Their typing clearly was still helping them. (Kind of like how in RBY, even the worst Psychics--Hypno and Mr. Mime--were still superior to the best Fighting types and Bugs.)
Quote:While I certainly enjoy Charizard being OU, I don't think it should've been at the expense of Ninetales, a Pokémon which was ruined by the Special split in 2nd gen. Ninetales is ****ing PU in 6th gen. PU!!! That is, below NU! And it was never OU except for 5th gen, and only because of Drought. Charizard, on the other hand, enjoyed a certain degree of success in 3rd gen. If you're going to defend the weaker side, you'll have more success with Ninetales than with Charizard.
Of course, competitive has never been a kind place for Fire types and for one big, obvious reason. Gen 5 also made things even worse for them with the dominance of Drizzle Politoed.
Quote:Charizard being in NU with Farfetch'd and Luvdisc is not realistic, because they're not equal, even when grouped the same. Charizard is one of the top NU threats, while Farfetch'd is a joke Pokémon that is at the bottom of the usage stats even in NU. The affirmation that Charizard and Farfetch'd "share a tier" is a fallacy, because, in reality, they've never been in the same league, as NU has the dual duty of being an official tier as well as a dumpster for joke stuff like Farfetch'd, Delibird, and Luvdisc.
Quote:You can bet if Articuno had some sort of overpowered ability instead of Pressure, and more variety in offensive moves, it would leave NU, despite being Ice/Flying type, especially when its type combination is unique apart from a weakling like Delibird.
4 Weeks Ago 10:31 AMBettyNewbieQuote:Not being weak to Fairies is huge.
Quote:Black Kyurem is only OU because of its gigantic stats. The Lati Twins have Megas.
Quote:In the current metagame there are a lot of Psychic-types at the top.
Quote:"And, think of all of the previously low tier Pokémon who got a much-needed second chance because of the Fairy Type." at the expense of others, no thanks. All the Fairy-type did was change who's at the top. But that's not only the Fairy-type's doing, of course. Ninetales was knocked from OU all the way down to NU because of Mega Zard Y and the fact you can't use Drought in the lower tiers. For every NU Pokémon who got bumped up I can recite an opposite example of a Pokémon that was OU but got knocked down because of power creep. Fairy-type didn't bring "balance", it merely changed who's at the top.
You cite Ninetales and Charizard, yet you conveniently forget where Charizard was just a Generation ago. In fact, the inverse relationship between Charizard's popularity and its competitive performance had become a running joke on Smogon. Do you think it was right for Charizard to continuously wallow in the Crap Tier along with such powerhouses like Farfetch'd and Luvdisc? Same goes for Kangaskhan and Mawile.
Quote:Strength and inadequacy to the metagame are two completely different things. Charizard has always been a strong Pokémon, but its strategies were simply ineffective. The only way you'd boost Articuno would be to recreate the Pokémon with different stats, different ability, different type even, like they did with Clefable and Gardevoir by adding to them a type that conveniently happens to be a hard counter to the previous strongest type. There are LOTS of strong Pokémon in NU of all tiers, and they're only there because the strategies they're capable of are ineffective in the metagame, or there's something else that does the same thing as them but better.
February 22nd, 2015 05:16 PMBettyNewbieQuote:Of course they have. Salamence of all things is UU, because Mega Zard X deals better with Fairies.
The only Dragons that were really hurt by Fairies were Hydreigon (average Speed and 4x weakness), Salamence (mediocre defenses), Haxorus (average Speed), Kingdra (poor movepool and average stats all across), Kyurem (poor typing and movepool), and of course, Flygon (average stats all across). Kingdra and Flygon arguably weren't even hurt that much, as they are exactly where they were in Gen 5 (UU). In fact, none of these Pokémon (except Kyurem) are lower than UU, despite the nerf.
Compared to the complete nosedive Psychics took after RBY, that's not half bad. Dragon's even still a decent offensive type, unlike the complete crap Psychic became.
And, think of all of the previously low tier Pokémon who got a much-needed second chance because of the Fairy Type. The likes of Clefable and Gardevoir shot up from the bottom tiers to OU almost overnight, and Azumarill (UU in Gen 5) also became an OU powerhouse. This is a good thing.
Quote:And I really think certain Pokémon, mostly the legendaries, are more meant to be prizes, which is why they never gave Entei enough tools to surpass Arcanine and gave all the good moves to the latter.
February 22nd, 2015 02:00 PMBettyNewbieQuote:Alakazam in RBY was nearly broken, it being knocked down a notch was a good thing.
Quote:Betty, in most games in existence there's always the strong and the weak, balance is desirable and I'll always fight for it, but balancing Pokémon is nearly impossible with so many fully evolved Pokémon and even some NFEs being used in competitive. This is why I prefer when GF creates Pokémon without consideration for the metagame. And this isn't the case of only the weak, but also the banned ones with their unique gimmicks like Aegislash. Things like Mega Salamence show GF probably knows deep down they can't balance this game.
But, then you have things like Arcanine, Lapras, Tauros/Miltank, the Humanshape Trio, Snorlax, and even certain Legendaries like Articuno, Moltres, and Entei that were clearly MEANT to be strong, whether based on their BST or position in the game, and yet, perform poorly in competitive, many even in the exact same tier as intentional weaklings like Raticate and Luvdisc. And, let's face it, competitive is the main thing that matters nowadays, for better or worse. Just one look at XY's content should tell you which crowd those games were primarily catering to.
February 22nd, 2015 09:35 AMBettyNewbieQuote:You overrate the elemental punches. Alakazam's Focus Miss is huge, because it never had a way of dealing with Dark-types before. Sceptile lost Leaf Blade but got Energy Ball, Grass Knot and Leaf Storm, lost Dragon Claw but got better Dragon Pulse. Blaziken got Flare Blitz off superior Attack. Gengar has always had better alternatives to the punches, too.
Quote:Alakazam did drop to UU in 4th gen, which coincided with it losing the punches, but it was BL in previous gens anyway, and it's better to excel in a lower tier than to be banned from it and suck in a higher one. Alakazam is UU in 6th gen even with Dazzling Gleam, so it's probably just a case of a Pokémon that hasn't kept up with the power creep.
February 21st, 2015 09:41 AMBettyNewbieYeah, there were a few Pokémon who were hurt by the P/S Split, like Alakazam, along with the aforementioned Sceptile and Blaziken. (Even for the likes of Gengar, it was a mixed bag. It gained Special STAB, but it came at the cost of the Elemental Punches. And, it didn't really get anything besides crappy Focus Miss for coverage.)
Luckily, though, Gens 5 and 6 added new moves and gave those older Pokémon new tools to make up for the loss of certain attacks in Gen 4. Well, most of them, at least...
February 20th, 2015 09:55 AMBettyNewbieQuote:Actually, the Pokémon G-Man thing could've been done without. They've never mentioned it beyond those episodes. It was something they created on the fly, to justify him not being the Champion, and it didn't make any sense.
Despite that, though, the anime was still truer to his character than a certain popular manga, so I give it props for that.
- About Cerberus87
- Basically someone who started playing Pokémon in 1999 and never grew out of it. My first version was Blue, which I still have somewhere but I'm pretty sure my GBC doesn't work anymore anyway.
I have severe OCD, so when I play I make up some "conditions" for my teams. Usually, my Pokémon's names must all start with different letters (used to mean that the Pokémon's *actual* names should start with different letters, so no Houndoom and Heracross together, but since I nickname I've made this condition more flexible), there must be no repeated types, and their general sizes can't be too different (a somewhat flexible condition). Yes, I'm weird like that. My ID also can't contain numbers I hate, so I restart the game until I have desired ID.
Feel free to VM, I'm always here even if I don't post often.
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