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dreamengine dreamengine is offline

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Showing Visitor Messages 11 to 20 of 59
  1. Shadowraze
    April 24th, 2013 08:57 PM

    I will have to pick the best looking one. If you do make a better one I'll be putting yours there instead.
  2. FrozenInfernoZX
    March 30th, 2013 12:31 PM
    That's so awesome bro! Thanks!
  3. Chaos Rush
    March 16th, 2013 10:32 PM
    Chaos Rush
    Nope I never keep track of that stuff. And unLZ numbers change every time you insert compressed image data, so my numbers would be completely different from yours anyway.
  4. Chaos Rush
    March 16th, 2013 09:50 PM
    Chaos Rush
    Everything is compressed. The HP bars are the most trickiest to edit however, and editing things to the way you want is kinda a trial & error thing.
  5. Teh Blazer
    March 6th, 2013 12:52 AM
    Teh Blazer
    Just don't forget to test it and don't be shy with the script help section, because things get crazy really fast.
  6. Teh Blazer
    March 5th, 2013 08:52 PM
    Teh Blazer
    Honestly, I knew zero scripting when I first started too. Just look up the scripting tutorials and do some of the scripts step-by-step and you'll be just fine. It's a lot of trial and error, though.
  7. Teh Blazer
    March 4th, 2013 11:12 PM
    Teh Blazer
    I have two ideas on it, although they might not even work.

    1. Place scripts in the beginning and end of the route. Once you step on them, they should randomly generate numbers (using the randomnumber command) and if it generates a number that you like, have it erase the flag of the person event who's overworld looks like shaking grass. Of course then you can't walk on it, you'd have to talk to it, but it's roughly the same.

    2. The other one I don't even know if it's possible. Start off with the script and the random number thing, and if it's something, there's a change tile command to change the tile so you could change it to a tile with a shaking grass animation. There's also wild encounter data for trees which no-one uses, if you could find a way to link it to your shaking grass tile, you got yourself a working shaking grass.
  8. Teh Blazer
    March 4th, 2013 05:27 PM
    Teh Blazer
    I think I used Kyledove's black and white tiles for the trees and the grass, if that helps. And it's okay if our hacks look similar, it's the story that'll make ours very different. I think yours will be very distinctly different than mine's, especially since I'm starting to deviate from the normal plot.
  9. xxkaylabby
    March 3rd, 2013 04:56 PM
    do you have a thread with your sprites on it?
  10. xxkaylabby
    March 3rd, 2013 04:43 PM
    oh do you do hacks on here?
    watching teen mom 2

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