The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Reload this Page dreamengine's Profile
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read

dreamengine dreamengine is offline

Visitor Messages

Showing Visitor Messages 16 to 30 of 59
  1. Teh Blazer
    March 5th, 2013 8:52 PM
    Teh Blazer
    Honestly, I knew zero scripting when I first started too. Just look up the scripting tutorials and do some of the scripts step-by-step and you'll be just fine. It's a lot of trial and error, though.
  2. Teh Blazer
    March 4th, 2013 11:12 PM
    Teh Blazer
    I have two ideas on it, although they might not even work.

    1. Place scripts in the beginning and end of the route. Once you step on them, they should randomly generate numbers (using the randomnumber command) and if it generates a number that you like, have it erase the flag of the person event who's overworld looks like shaking grass. Of course then you can't walk on it, you'd have to talk to it, but it's roughly the same.

    2. The other one I don't even know if it's possible. Start off with the script and the random number thing, and if it's something, there's a change tile command to change the tile so you could change it to a tile with a shaking grass animation. There's also wild encounter data for trees which no-one uses, if you could find a way to link it to your shaking grass tile, you got yourself a working shaking grass.
  3. Teh Blazer
    March 4th, 2013 5:27 PM
    Teh Blazer
    I think I used Kyledove's black and white tiles for the trees and the grass, if that helps. And it's okay if our hacks look similar, it's the story that'll make ours very different. I think yours will be very distinctly different than mine's, especially since I'm starting to deviate from the normal plot.
  4. Jinx
    March 3rd, 2013 4:56 PM
    do you have a thread with your sprites on it?
  5. Jinx
    March 3rd, 2013 4:43 PM
    oh do you do hacks on here?
    watching teen mom 2
  6. Jinx
    March 3rd, 2013 4:37 PM
    hey what's up
  7. Jinx
    March 3rd, 2013 4:25 PM
  8. Shiny Quagsire
    March 2nd, 2013 10:52 PM
    Shiny Quagsire
    Yes, I'll release it under GPLv3 once I get the last few bugs sorted out. It's currently having issues with resetting the BG1-3 scroll offset, and it might take a bit to sort it out.
  9. Teh Blazer
    March 2nd, 2013 1:52 AM
    Teh Blazer
    Good luck with that, I'm not the best thread upkeeper.
  10. Teh Blazer
    March 1st, 2013 10:37 PM
    Teh Blazer
    If you ever do, link me to your thread. I'd like to see your spin on the Unova region as well.
  11. Teh Blazer
    March 1st, 2013 9:43 PM
    Teh Blazer
    Hey, the idea's up for grabs. We can see who does it better.
  12. Teh Blazer
    February 28th, 2013 9:07 PM
    Teh Blazer
    Oh no, sorry. I think I'm getting back into it, so I won't be giving up just yet.
  13. SK3
    February 16th, 2013 1:29 PM
    Same here haha, just got to start back up on my hack this week x.x
    How's everything going with yours?
  14. SK3
    February 13th, 2013 6:40 PM
    What's been up man? :D
  15. Stormzy
    February 10th, 2013 1:17 PM
    Hex Editor :P. Specifically the FIND and REPLACE function, search for all instances of FIGHT and replace with Fight :P

About Me

  • About dreamengine
    Male ♂
  • Signature
    I support...


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 3 Weeks Ago 8:34 PM
  • Join Date: August 30th, 2012
  • Referrals: 0


Showing Friends 1 to 4 of 4

All times are GMT -8. The time now is 6:55 PM.

Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™,
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / Poké
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.