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Showing Visitor Messages 1 to 15 of 198
  1. Jithinpsy
    March 12th, 2016 2:14 AM
    Jithinpsy
    I need to know about ur pokemon hack
  2. Jithinpsy
    March 12th, 2016 2:13 AM
    Jithinpsy
    oh k
  3. Jithinpsy
    March 12th, 2016 12:43 AM
    Jithinpsy
    please urgent
  4. MrDollSteak
    February 18th, 2016 6:58 AM
    MrDollSteak
    Thanks Robin haha!
  5. Itachi
    December 24th, 2015 7:18 PM
    Itachi
    BTW: I am downloading the demo of storm 4, so if I come up with any idea I will let you know!

    PS. I am really exited about Pocket Ninjas again!
  6. Itachi
    December 24th, 2015 7:15 PM
    Itachi
    wow, thats alot of progress, you should make a demo so the people in pokecommunity support the hack!
  7. Spherical Ice
    December 23rd, 2015 1:39 AM
    Spherical Ice
    Ah, I see where I've gone wrong.

    You can either reassemble all the routines, or simply change the instances of 04 32 00 00 in the routines to instead be 90 32 00 00; this is what happens when I don't update my routines when I update my ROM, haha.

    I also tested in a vanilla ROM, and it turns out for blue in vanilla you'll need to put 00 07 0A 00 at bluefont.

    I've updated the original post so you can just follow it from scratch if this is confusing.
  8. Itachi
    December 22nd, 2015 5:44 PM
    Itachi
    Hi there!

    Any news or updates on Pocket Ninjas!?
  9. King Elizabello
    December 22nd, 2015 4:30 PM
    King Elizabello
    Happy birthday Robin
  10. Spherical Ice
    December 22nd, 2015 3:24 PM
    Spherical Ice
    Send me a patch for your ROM?

    Yes, it's just the hooks.
  11. Spherical Ice
    December 22nd, 2015 4:25 AM
    Spherical Ice
    Well, first off, are you sure the Pokémon you're testing on doesn't just have a neutral ability? If they have Hardy, Docile, Serious, Bashful or Quirky, then it should appear all black.

    Apart from that, the redfont and bluefont literals should just be pointers to a word-aligned offset that contains only those four bytes; the rest of the zeroes are completely unnecessary.
  12. DraconianWing
    November 30th, 2015 8:07 PM
    DraconianWing
    Nice, inform me if you catch any more for FR and I will update the needed EM byte changes alongside them!
  13. ipatix
    November 30th, 2015 4:58 PM
    ipatix
    Hi,

    Well, I can't really explain more than what I already mentioned in the "Assembly and Insertion" section. If you encounter a white screen usually means that either, the new code is not correctly referenced (garbage get's loaded to RAM), the code length was not entered properly or some other part of the repointing went wrong. I'd suggest you try to free up the RAM areas and try it with the original mixer code to see that the repointing actually has worked. After that you can go over to the next stage and see if you can get the mixer inserted correctly.

    Hope that I could help at least a little bit.

    Best regards,
    ipatix
  14. Itachi
    November 29th, 2015 6:29 PM
    Itachi
    Hey bro, I was surfing around in research and devolopment when I came acros with a thread about changing the number of letters an atack can have, the thread was made by touched, it might help
  15. DraconianWing
    November 29th, 2015 6:25 PM
    DraconianWing
    I haven't tested the FR ones though. They should make the following textboxes like so:
    Quote:
    The opposing [Pokemon] planted its
    roots!
    Quote:
    The opposing [Pokemon] cut its own HP
    and laid a Curse on [player's Pokemon]!
    Both should be able to fit onto the screen even when the opponents name is at max length (10 characters). Can you confirm that it works?

About Me

  • About BlackWhiteRobin
    Quick Self-Introduction
    안녕~!
    Gender
    Male ♂
    Nature
    Quirky
    Favorite Pokémon
    Emboar, Fennekin, Pikachu & other Starters and legendaries.
    Twitter
    robin22gongon
  • Signature

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  • Last Activity: 14 Minutes Ago 4:05 PM
  • Join Date: September 3rd, 2012
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