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BlackWhiteRobin BlackWhiteRobin is offline

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Showing Visitor Messages 181 to 195 of 198
  1. Jambo51
    April 5th, 2013 4:56 AM
    Jambo51
    You replace it with the pointer to the string itself. Nice and simple this time.
  2. Jambo51
    April 4th, 2013 11:01 AM
    Jambo51
    You can put the new pallet into free space and point the relevant entry on the table to that new pallet (formerly free space).

    the table2 pointer is the location of the table you make which has pointers to the pallets (NOT the pallets themselves, pointers to them). You, once again, put this table in free space and fill it with pointers to the pallets you create.
  3. Diegoisawesome
    April 3rd, 2013 9:00 PM
    Diegoisawesome
    When you insert text, it's saved as a hex string, each byte representing a different character. Find the byte that corresponds to the character you want and find its entry in the table (00 = space = first entry in the table)
  4. Diegoisawesome
    April 3rd, 2013 4:16 PM
    Diegoisawesome
    Just find the text byte that the letter corresponds to (the hex value for the character) and then find that number entry in the table.
  5. Jambo51
    April 3rd, 2013 6:33 AM
    Jambo51
    Basically, the routine reads a table (which you need to create, since it's not in the ROM as standard) for the pallet to load. You populate the table with pointers to your custom pallets where Pallet 0x1 is in slot 0 and 0x2 is in slot 1 and so on and so forth (because Pallet 0x0 indicates that there should be no mugshot).

    You build the pallets in the same format as the examples I point you to. You can simply copy and paste an existing pallet and then modify it, if you so desire. It's hard to explain what I mean without using "veteran rom hacker" terms.

    I'm so used to being able to say "populate the table with pointers" and people know what that means. Sorry, I'm not the best at explaining myself.
  6. Jambo51
    April 3rd, 2013 4:51 AM
    Jambo51
    Can I just ask how on earth you found that? It's held on a now dead website, that's quite impressive, I gotta say. Sorry, just curious.

    Check this thread out, it has the offsets for the existing pallets in the games. Look at them to understand how to build your new pallet for the BG. As to using them, you need to create a table with pointers to each new pallet you create where pallet 0x1 is the 0x0th entry on the table and so on.

    http://www.pokecommunity.com/showthread.php?t=240183
  7. Jambo51
    April 2nd, 2013 6:36 AM
    Jambo51
    Really? I don't read it because I'm not online, and you immediately assume I ignored you?

    Anyway, you can have up to 0xFF pallets. The actual limit depends on how many you put in.

    Yes, the line is supposed to be there. It's there on the player's one, just harder to see due to colouring.
  8. karatekid552
    March 28th, 2013 2:37 AM
    karatekid552
    Alright, I'll go check it out:p
  9. Chesu
    March 14th, 2013 6:23 AM
    Chesu
    It's not bad, but I don't think the palette on Hilbert really matches with the style of the sprite. You should try creating your own custom palette to use with the sprite, and see how that looks.
  10. karatekid552
    March 13th, 2013 3:20 PM
    karatekid552
    MSN is Windows Live Messanger. That thing that came with your computer (if you run windows:p) that is shaped like two torsos.:D
  11. Pinkish Purple
    March 13th, 2013 6:12 AM
    Pinkish Purple
    Oh! and if you need some OW Sprites for your Ninja pocket thing, I made a Sasuke OW which isn't complete. I can complete it if you want, just tell me. You can gimme credit if you want to use it but I dun mind not having credits http://fav.me/d5xjh64 if you don't like a few things, feel free to make your changes.
  12. Pinkish Purple
    March 13th, 2013 6:11 AM
    Pinkish Purple
    Pretty much the same for Ruby, but you'll have to search for different things. Anbuja's method is the same as mine, but I didn't show me opening the textbox and whatnot on the tutorial below. Anbuja's my teacher :D All you have to do is to repeat the steps till the bookmarks, open up the textbox bookmark, click on Edit>Palette, match the palette of the shadow with a screenshot or something, and edit the palette of the shadow to whatever you like. Then, make whatever the script you want, and the shadow will be there. This time you won't need a command on XSE cuz the shadow appears on every text.
  13. Pinkish Purple
    March 13th, 2013 4:55 AM
    Pinkish Purple
    About ruby, I am not very sure. I can check for you if you want, but I think it is highly possible that they are the same. For the part about changing the shadow, I think it is 5A67 (On the Fr rom. But you'll have to compare for yourself with a screenshot of some text if you wanna check for ruby.) they are all in the same class.
  14. Pinkish Purple
    March 13th, 2013 1:21 AM
    Pinkish Purple
    Hey, Anbuja's probably busy so I'll show you how to do it:

    Spoiler:


    In that image, I have circled out 7 colors. Those are the palette of the textbox, which means if you change 147B (or either one of the 7 colors) to something else, you'll be changing the color of the textbox. But since you only want to edit the color of the text, you want to focus on the other 9 colors. You notice there are three exceptionally bright colors? They are 3C04, 6406 and 4665. They are also the few main colors that you use. For example, I want a female to use red text, so I use the script command of 3C04, Red - [red_fr] but in your case, let's say you want a female to speak with purple text. So you change the RGB of the red (assuming that you want to edit red to suit your preferred color) to purple:
    Spoiler:

    Once you are done with that, just save it. You wouldn't notice any change in the img of the textbox. Don't worry, that just proves that you haven't edited the color of the textbox now, let's make a character on a-map!
    Spoiler:


    Next, I wanna edit his script:
    Spoiler:

    In case you don't know, \c\h01\h04 is the old hex command for red. You can copy that script if you want.

    Now, let's test it out
    Spoiler:

    voila! we're done. If you need anymore help, feel free to ask me or Anbuja!
  15. ~Anbuja
    March 12th, 2013 8:15 AM
    ~Anbuja
    To edit the texts colour download NSE classic version.

    Open your ROM and do this:

    Goto "Options"=>"Bookmarks"=>"View Bookmarks", Then should a new box appear with a row of things on the left where you see a "+" before the things, or looking like this"
    +Textboxes
    +Backsprites
    +Backsprites etc.

    Click on the "+" at textboxes and there should appear new stuff(Type1, type2,type3 etc).
    click on "Type1", then should appear right the textbox, click "Open" and close that little window (KEEP NSE OPEN).

    Then do this please:

    Goto "Edit"=>"Palette".
    After this open a new window that has a palette, if you change the correspondending colours the text ingame will change.

    You wanted to change the shadow of the text so change the 4th colour(5a67) in that window to the colour you want.

    ~Anbuja

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