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Showing Visitor Messages 131 to 140 of 146
  1. diegoisawesome
    April 3rd, 2013 09:00 PM
    diegoisawesome
    When you insert text, it's saved as a hex string, each byte representing a different character. Find the byte that corresponds to the character you want and find its entry in the table (00 = space = first entry in the table)
  2. diegoisawesome
    April 3rd, 2013 04:16 PM
    diegoisawesome
    Just find the text byte that the letter corresponds to (the hex value for the character) and then find that number entry in the table.
  3. Jambo51
    April 3rd, 2013 06:33 AM
    Jambo51
    Basically, the routine reads a table (which you need to create, since it's not in the ROM as standard) for the pallet to load. You populate the table with pointers to your custom pallets where Pallet 0x1 is in slot 0 and 0x2 is in slot 1 and so on and so forth (because Pallet 0x0 indicates that there should be no mugshot).

    You build the pallets in the same format as the examples I point you to. You can simply copy and paste an existing pallet and then modify it, if you so desire. It's hard to explain what I mean without using "veteran rom hacker" terms.

    I'm so used to being able to say "populate the table with pointers" and people know what that means. Sorry, I'm not the best at explaining myself.
  4. Jambo51
    April 3rd, 2013 04:51 AM
    Jambo51
    Can I just ask how on earth you found that? It's held on a now dead website, that's quite impressive, I gotta say. Sorry, just curious.

    Check this thread out, it has the offsets for the existing pallets in the games. Look at them to understand how to build your new pallet for the BG. As to using them, you need to create a table with pointers to each new pallet you create where pallet 0x1 is the 0x0th entry on the table and so on.

    http://www.pokecommunity.com/showthread.php?t=240183
  5. Jambo51
    April 2nd, 2013 06:36 AM
    Jambo51
    Really? I don't read it because I'm not online, and you immediately assume I ignored you?

    Anyway, you can have up to 0xFF pallets. The actual limit depends on how many you put in.

    Yes, the line is supposed to be there. It's there on the player's one, just harder to see due to colouring.
  6. karatekid552
    March 28th, 2013 02:37 AM
    karatekid552
    Alright, I'll go check it out:p
  7. Chesu
    March 14th, 2013 06:23 AM
    Chesu
    It's not bad, but I don't think the palette on Hilbert really matches with the style of the sprite. You should try creating your own custom palette to use with the sprite, and see how that looks.
  8. karatekid552
    March 13th, 2013 03:20 PM
    karatekid552
    MSN is Windows Live Messanger. That thing that came with your computer (if you run windows:p) that is shaped like two torsos.:D
  9. Pinkish Purple
    March 13th, 2013 06:12 AM
    Pinkish Purple
    Oh! and if you need some OW Sprites for your Ninja pocket thing, I made a Sasuke OW which isn't complete. I can complete it if you want, just tell me. You can gimme credit if you want to use it but I dun mind not having credits http://fav.me/d5xjh64 if you don't like a few things, feel free to make your changes.
  10. Pinkish Purple
    March 13th, 2013 06:11 AM
    Pinkish Purple
    Pretty much the same for Ruby, but you'll have to search for different things. Anbuja's method is the same as mine, but I didn't show me opening the textbox and whatnot on the tutorial below. Anbuja's my teacher :D All you have to do is to repeat the steps till the bookmarks, open up the textbox bookmark, click on Edit>Palette, match the palette of the shadow with a screenshot or something, and edit the palette of the shadow to whatever you like. Then, make whatever the script you want, and the shadow will be there. This time you won't need a command on XSE cuz the shadow appears on every text.

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  • About robin22gongon
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  • Last Activity: December 13th, 2014 01:32 PM
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