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Visitor Messages

Showing Visitor Messages 31 to 45 of 147
  1. Glitch Kitty
    June 13th, 2013 04:25 AM
    Glitch Kitty
    Can you help me add the physical/Special/status symbol to moves in Fire Red ? In layman terms please because programmation language is hebrew to me...
  2. Awkward.
    June 6th, 2013 03:56 PM
    Awkward.
    In the vanilla Firered, Pokemon who evolved via level up had two sets of the same moves. For example, Venusaur's moveset in the regular Firered goes like this:

    Spoiler:
    Start - Tackle
    Start - Growl
    Start - Leech Seed
    Start - Vine Whip
    4 - Growl
    7 - Leech Seed
    10 - Vine Whip
    etc.


    The patch I applied deleted the extra moves so that it now looks like this:

    Spoiler:
    Start - Tackle
    Start - Growl
    Start - Leech Seed
    Start - Vine Whip
    15 - PoisonPowder
    15 - Sleep Powder
    etc.


    This has been done to all Pokemon, which gives the hacker 250 extra moves to work with.
  3. Jambo51
    June 6th, 2013 04:28 AM
    Jambo51
    No, it's a bit more complex than just inserting some routines. You'd need an ASM jump table, if not 2 ASM jump tables, as well as other data to define what stats would be boosted, and by how much.

    To put it into perspective, it's the sort of thing I could do easily, but it'd be significantly more difficult for you, I'd think.
  4. kearnseyboy6
    June 5th, 2013 03:45 PM
    kearnseyboy6
    Good morning from Australia. That's more than O.K I appreciate it, I know you weren't out to offend him so no harm done! I just hope he didn't get to cut about it so yeah! Happy hacking
  5. Zemekis
    June 5th, 2013 02:56 PM
    Zemekis
    Ehh, it's fine. I can see how my question would be really frustrating anyway.
  6. Jambo51
    June 5th, 2013 09:17 AM
    Jambo51
    I was looking into the code you asked me to do, but I reached a position where you would need to know basic ASM to insert it. It's not difficult for me to write and insert, but you'd probably find it quite hard.
  7. Jambo51
    June 4th, 2013 12:15 PM
    Jambo51
    Hey, does your FR ROM use the DPSS or the standard category chooser built into FR?
  8. karatekid552
    June 4th, 2013 02:36 AM
    karatekid552
    I honestly have no clue. If you want to move the camera, you can move it just like any other player:

    Applymovement 0x7F @move

    I don't remember needing anything else.
  9. shenanigans
    May 31st, 2013 02:31 PM
    shenanigans
    Okay then. Just something to keep in mind for the future, really.

    And yeah - we never weren't, haha. I'm not one to get genuinely irritated over stuff like this. d:
  10. shenanigans
    May 31st, 2013 07:50 AM
    shenanigans
    If there's no action taken on a report of yours then the likelihood is that there was nothing wrong with the content reported. If that's the case then it's best to leave it rather than taking matters into your own hands.
  11. Chaos Rush
    May 28th, 2013 04:59 PM
    Chaos Rush
    I don't see anything wrong with it, if anything, it helps beginners learn. I learned how to script by looking at other scripts, after all.
  12. Chaos Rush
    May 28th, 2013 04:43 PM
    Chaos Rush
    psshh who cares lol. I always open up people's ROM hacks in AdvanceMap.

    *gets chased by an angry mob of ROM hackers*
  13. Chaos Rush
    May 28th, 2013 04:28 PM
    Chaos Rush
    All of the custom tiles were made/edited by me. All of the custom OWs were made by me, the rest are from R/S/E. All of the custom music was made by/edited by me.

    This is the custom script I made that functions exactly like an item ball:
    Quote:
    #include stditems.rbh
    #dynamic 0x800000

    #org @main
    lock
    checkitemroom ITEM_POTION 0x1
    bufferitem 0x1 ITEM_POTION
    compare LASTRESULT 0x0
    if 0x1 goto @Fail
    pause 0xB
    fanfare 0x102
    hidesprite 0xFFFF //CHANGE THIS TO THE OW NUMBER OF THE ITEM
    preparemsg @Msg3 //"[player] found one [buffer2]!"
    waitmsg
    waitfanfare
    additem ITEM_POTION 0x1
    msgbox @Msg4 MSG_KEEPOPEN //"[player] put the [buffer2] away in..."
    release
    end


    #org @Fail
    msgbox @Msg3 MSG_KEEPOPEN
    msgbox @Msg2 MSG_KEEPOPEN //"Too bad!\nThe BAG is full[.]"
    release
    end


    #org @Msg3
    = [player] found one [buffer2]!

    #org @Msg4
    = [player] put the [buffer2] away in\nthe Bag's Items Pocket.

    #org @Msg2
    = Too bad!\nThe Bag is full[.]
    I was reluctant to release it but I figured anyone can just look at my ROM anyways, so I'm like what the heck lol. The difference is that this script plays the item fanfare from R/S/E (which is still in the FireRed ROM, but never used), rather than the stupid level-up sound that FR/LG uses.
  14. Jambo51
    May 28th, 2013 04:16 PM
    Jambo51
    Like I said, I've been busy with real life.
  15. Jambo51
    May 28th, 2013 09:39 AM
    Jambo51
    Who said anything about chores, just life in general. I'm not willing to say any more than that.

About Me

  • About robin22gongon
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    I'm Just A Student/Computer Technician
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    The Superbly Awesome Great Dynamic Fantastic Super High Majestic Robin!
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    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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  • Last Activity: 2 Days Ago 08:22 PM
  • Join Date: September 3rd, 2012
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