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BlackWhiteRobin BlackWhiteRobin is offline

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Showing Visitor Messages 76 to 90 of 194
  1. karatekid552
    June 21st, 2013 5:55 AM
    karatekid552
    Wait, was that the physical special split... The D is what confused me...... Oh. I got it. Darths PSS
  2. karatekid552
    June 18th, 2013 3:29 PM
    karatekid552
    What the hell is this DPSS thing that was found on my profile????
  3. Glitch Kitty
    June 13th, 2013 4:25 AM
    Glitch Kitty
    Can you help me add the physical/Special/status symbol to moves in Fire Red ? In layman terms please because programmation language is hebrew to me...
  4. Awkward.
    June 6th, 2013 3:56 PM
    Awkward.
    In the vanilla Firered, Pokemon who evolved via level up had two sets of the same moves. For example, Venusaur's moveset in the regular Firered goes like this:

    Spoiler:
    Start - Tackle
    Start - Growl
    Start - Leech Seed
    Start - Vine Whip
    4 - Growl
    7 - Leech Seed
    10 - Vine Whip
    etc.


    The patch I applied deleted the extra moves so that it now looks like this:

    Spoiler:
    Start - Tackle
    Start - Growl
    Start - Leech Seed
    Start - Vine Whip
    15 - PoisonPowder
    15 - Sleep Powder
    etc.


    This has been done to all Pokemon, which gives the hacker 250 extra moves to work with.
  5. Jambo51
    June 6th, 2013 4:28 AM
    Jambo51
    No, it's a bit more complex than just inserting some routines. You'd need an ASM jump table, if not 2 ASM jump tables, as well as other data to define what stats would be boosted, and by how much.

    To put it into perspective, it's the sort of thing I could do easily, but it'd be significantly more difficult for you, I'd think.
  6. kearnseyboy6
    June 5th, 2013 3:45 PM
    kearnseyboy6
    Good morning from Australia. That's more than O.K I appreciate it, I know you weren't out to offend him so no harm done! I just hope he didn't get to cut about it so yeah! Happy hacking
  7. Zemekis
    June 5th, 2013 2:56 PM
    Zemekis
    Ehh, it's fine. I can see how my question would be really frustrating anyway.
  8. Jambo51
    June 5th, 2013 9:17 AM
    Jambo51
    I was looking into the code you asked me to do, but I reached a position where you would need to know basic ASM to insert it. It's not difficult for me to write and insert, but you'd probably find it quite hard.
  9. Jambo51
    June 4th, 2013 12:15 PM
    Jambo51
    Hey, does your FR ROM use the DPSS or the standard category chooser built into FR?
  10. karatekid552
    June 4th, 2013 2:36 AM
    karatekid552
    I honestly have no clue. If you want to move the camera, you can move it just like any other player:

    Applymovement 0x7F @move

    I don't remember needing anything else.
  11. Razor Leaf
    May 31st, 2013 2:31 PM
    Razor Leaf
    Okay then. Just something to keep in mind for the future, really.

    And yeah - we never weren't, haha. I'm not one to get genuinely irritated over stuff like this. d:
  12. Razor Leaf
    May 31st, 2013 7:50 AM
    Razor Leaf
    If there's no action taken on a report of yours then the likelihood is that there was nothing wrong with the content reported. If that's the case then it's best to leave it rather than taking matters into your own hands.
  13. Chaos Rush
    May 28th, 2013 4:59 PM
    Chaos Rush
    I don't see anything wrong with it, if anything, it helps beginners learn. I learned how to script by looking at other scripts, after all.
  14. Chaos Rush
    May 28th, 2013 4:43 PM
    Chaos Rush
    psshh who cares lol. I always open up people's ROM hacks in AdvanceMap.

    *gets chased by an angry mob of ROM hackers*
  15. Chaos Rush
    May 28th, 2013 4:28 PM
    Chaos Rush
    All of the custom tiles were made/edited by me. All of the custom OWs were made by me, the rest are from R/S/E. All of the custom music was made by/edited by me.

    This is the custom script I made that functions exactly like an item ball:
    Quote:
    #include stditems.rbh
    #dynamic 0x800000

    #org @main
    lock
    checkitemroom ITEM_POTION 0x1
    bufferitem 0x1 ITEM_POTION
    compare LASTRESULT 0x0
    if 0x1 goto @Fail
    pause 0xB
    fanfare 0x102
    hidesprite 0xFFFF //CHANGE THIS TO THE OW NUMBER OF THE ITEM
    preparemsg @Msg3 //"[player] found one [buffer2]!"
    waitmsg
    waitfanfare
    additem ITEM_POTION 0x1
    msgbox @Msg4 MSG_KEEPOPEN //"[player] put the [buffer2] away in..."
    release
    end


    #org @Fail
    msgbox @Msg3 MSG_KEEPOPEN
    msgbox @Msg2 MSG_KEEPOPEN //"Too bad!\nThe BAG is full[.]"
    release
    end


    #org @Msg3
    = [player] found one [buffer2]!

    #org @Msg4
    = [player] put the [buffer2] away in\nthe Bag's Items Pocket.

    #org @Msg2
    = Too bad!\nThe Bag is full[.]
    I was reluctant to release it but I figured anyone can just look at my ROM anyways, so I'm like what the heck lol. The difference is that this script plays the item fanfare from R/S/E (which is still in the FireRed ROM, but never used), rather than the stupid level-up sound that FR/LG uses.

About Me

  • About BlackWhiteRobin
    Quick Self-Introduction
    안녕~!
    Gender
    Male ♂
    Nature
    Quirky
    Favorite Pokémon
    Emboar, Fennekin, Pikachu & other Starters and legendaries.
    Twitter
    robin22gongon
  • Signature

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  • Last Activity: 5 Days Ago 1:56 PM
  • Join Date: September 3rd, 2012
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