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Showing Visitor Messages 76 to 90 of 182
  1. Chaos Rush
    May 28th, 2013 4:59 PM
    Chaos Rush
    I don't see anything wrong with it, if anything, it helps beginners learn. I learned how to script by looking at other scripts, after all.
  2. Chaos Rush
    May 28th, 2013 4:43 PM
    Chaos Rush
    psshh who cares lol. I always open up people's ROM hacks in AdvanceMap.

    *gets chased by an angry mob of ROM hackers*
  3. Chaos Rush
    May 28th, 2013 4:28 PM
    Chaos Rush
    All of the custom tiles were made/edited by me. All of the custom OWs were made by me, the rest are from R/S/E. All of the custom music was made by/edited by me.

    This is the custom script I made that functions exactly like an item ball:
    #include stditems.rbh
    #dynamic 0x800000

    #org @main
    checkitemroom ITEM_POTION 0x1
    bufferitem 0x1 ITEM_POTION
    compare LASTRESULT 0x0
    if 0x1 goto @Fail
    pause 0xB
    fanfare 0x102
    preparemsg @Msg3 //"[player] found one [buffer2]!"
    additem ITEM_POTION 0x1
    msgbox @Msg4 MSG_KEEPOPEN //"[player] put the [buffer2] away in..."

    #org @Fail
    msgbox @Msg3 MSG_KEEPOPEN
    msgbox @Msg2 MSG_KEEPOPEN //"Too bad!\nThe BAG is full[.]"

    #org @Msg3
    = [player] found one [buffer2]!

    #org @Msg4
    = [player] put the [buffer2] away in\nthe Bag's Items Pocket.

    #org @Msg2
    = Too bad!\nThe Bag is full[.]
    I was reluctant to release it but I figured anyone can just look at my ROM anyways, so I'm like what the heck lol. The difference is that this script plays the item fanfare from R/S/E (which is still in the FireRed ROM, but never used), rather than the stupid level-up sound that FR/LG uses.
  4. Jambo51
    May 28th, 2013 4:16 PM
    Like I said, I've been busy with real life.
  5. Jambo51
    May 28th, 2013 9:39 AM
    Who said anything about chores, just life in general. I'm not willing to say any more than that.
  6. Jambo51
    May 28th, 2013 3:36 AM
    No, just busy. Real life and all that!
  7. Kurapika
    May 20th, 2013 3:32 PM
    Yeah, well I am talking about all those checkflags and set flags you'll have to do repeatedly. I am curious to see this concept of choosing a starting town and how it will look like. :D
  8. Kurapika
    May 20th, 2013 5:07 AM
    Oh well! If it fails then at least I tried, hehe. xD How about your hack, I've seen, from one of your posts, that you give the player a choice of town where to start the adventure from!! :o it sounded very RPG-ish, which I like. :D But isn't that feature a pain to be scripted? xD
  9. Kurapika
    May 19th, 2013 11:38 PM
    Haha xD well I guess because Giovanni is an awesome character. :3 Did you see any other hack(s) in which the player is Giovanni's son/daughter? :o
  10. Kurapika
    May 19th, 2013 10:47 PM
    Yeah, it's a rom hack (FR). Well, it is mostly a practice of hacking, scripting, spriting, etc for me. Bur I'm trying to do my best tough xD I want to release the 1st beta this month but it won't be possible as I I'm am busy >.< Well, it's about a kid who lives in Viridian City with his parents, he/she graduates from the Pokémon School and as such starts a Pokémon trainer journey during which (s)he'll discover that (s)he is actually adopted, will try to find his/her father who appears to be the well known Giovanni...
  11. Kurapika
    May 19th, 2013 7:48 PM
    I am a dude, sorry for the slowpoke answer, I just realized that I answered you on my own profile... *major facedesk*
  12. Jambo51
    May 18th, 2013 3:19 AM
    Well, actually it occurred to me that I don't know exactly how to do Sp. Def, but I would imagine it's similar to how Defence is boosted.

    The other two should be simple regardless of which Physical/Special system you are using.

    Needless to say, this is all for FireRed, haven't a clue where the same checks are in Ruby or Emerald.
  13. Jambo51
    May 17th, 2013 6:33 PM
    Well, Attack/Special Attack/Defence/Special Defence are all exceedingly easy to boost, I even know the ideal locations to do so (and do them in such a way that they would stack with the boosts granted by Guts and Marvel Scale (or whatever the defence boosting one is called)).

    The speed is SIGNIFICANTLY harder, but certainly possible to do.

    ETA: The incense items are used to allow you to breed Marill/Azumarill and get an Azurill egg, or breed Wobbuffet and get a Wynaut, instead of simply getting Marill/Wobbuffet eggs.

    The new ASM I made allows you to extend that incense style system to other species. Useful for, say, adding Mantyke to a hack given that it gets bred in the same incense style manner.
  14. Jambo51
    May 17th, 2013 4:36 PM
    Well, they're effectively the same. The boosts are applies at around about the same time, and, if I understand the code correctly, it should be fairly simple to add new cases.

    Whether I can muster the will to do so is another matter altogether.
  15. Jambo51
    May 17th, 2013 12:37 PM
    It's certainly not easy, but neither is it THAT hard. Difficult to explain. Besides which, aren't there items which boost these stats already?

About Me

  • About BlackWhiteRobin
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    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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