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karatekid552 karatekid552 is offline

What happens if I push it?....

Visitor Messages

Showing Visitor Messages 181 to 195 of 2135
  1. quil09
    June 30th, 2014 02:47 PM
    quil09
    Yeah. Thank you
  2. Tetra
    June 28th, 2014 04:12 AM
    Tetra
    Ah cool! Thanks a bunch. Srsly you know everything ^_^
    Is there also a way to insert new battle backgrounds, and how to assign them to a map? 0-0
  3. quil09
    June 28th, 2014 03:02 AM
    quil09
    I have already posted 15 posts because of the pokemon trivia. Its fun playing games there
  4. Tetra
    June 27th, 2014 11:01 AM
    Tetra
    Hey, I was wondering if there was a tutorial on how to insert battle backgrounds for Emerald?
  5. RaileysXerilyasRX
    June 23rd, 2014 05:58 PM
    RaileysXerilyasRX
    Yep. But there haven't posted the tutorial for editing victory themes for trainers. I think someone already did it on his/her gba hacked/edited game.
  6. quil09
    June 23rd, 2014 05:01 PM
    quil09
    I can't post screenshots because i don't have 15 posts yet. So i put it in the attachments but the attachments only require 5 uploads. I guess i have to post up to 15 post to get screenshots
  7. quil09
    June 23rd, 2014 01:36 AM
    quil09
    Hi! How will I know when you approved my new thread, Pokemon HravestCraft.
    If you did not approve it pls tell me and why.
  8. kearnseyboy6
    June 22nd, 2014 08:06 PM
    kearnseyboy6
    Yep sorry it is a table, Pallet Town is the first pointer, Viridian is the second pointer ect. They point to the text of the name.

    But Pallet Town should not reference 0x0 in the argument. It should start at 0x58 and end with Celadon Dpt. at 0xC4. Does that make a littl more sense?
  9. kearnseyboy6
    June 21st, 2014 08:50 PM
    kearnseyboy6
    Hmmm, how about the pointers to the text? It would make it more dynamic if Pallet Town was called Twinleaf for example. This is located at 083F1CAC but start at map number 0x58 - 0xC4.
  10. RaileysXerilyasRX
    June 21st, 2014 07:57 PM
    RaileysXerilyasRX
    Hmm... I've found it but it seems to be for encounter music. :3
  11. kearnseyboy6
    June 20th, 2014 05:44 PM
    kearnseyboy6
    Ok so they are up and running so far without glitches. If you want to make this compatible with your suite we will need the following arguments for evolution:

    Level, Item, Pokemon, Moves, Map Names.

    Until then hex editing is the way to go or cross referencing! Thanks for approving it!
  12. kearnseyboy6
    June 20th, 2014 01:53 AM
    kearnseyboy6
    Don't be sorry! That tutorial is up for approval and when it is, I'll upload the other working evo's (halfway through them atm) and it will be complete!
  13. RaileysXerilyasRX
    June 19th, 2014 05:37 PM
    RaileysXerilyasRX
    Yep. I've been using it. Hmm... are you trying to me that victory themes for trainer class can be worked using Advance Trainer?
  14. kearnseyboy6
    June 19th, 2014 04:41 AM
    kearnseyboy6
    Nevermind, it is 100% compatible.

    May I ask if there is a way to add a new argument in your suite? Specifically the 'moves' list. Using items and cross referencing works but if I release the tutorial then it would look better for the GUI. Just a thought.
  15. tygr007
    June 18th, 2014 10:42 AM
    tygr007
    Hello, I tried posting a new thread yesterday evening. How do I know if it has been aproved? How long does the aproving ussually take? Sorry for being such a noob. But I need answers. Oh, the thred I tried posting was called Magikarp Version. Thanks in Advance
    -tygr007

About Me

  • About karatekid552
    Location
    Do you really want to know? Really?
    Gender
    Male ♂
    Occupation
    Another thing you think you're entitled to know.....
    Nature
    Bold
    Also Known As
    Comrade
    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
  • Claims
    Pairings
    Simba
  • Signature

    Paired with Simba

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  • Last Activity: January 12th, 2015 12:28 PM
  • Join Date: November 2nd, 2012
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