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karatekid552 karatekid552 is offline

What happens if I push it?....

Visitor Messages

Showing Visitor Messages 181 to 195 of 2135
  1. quil09
    June 30th, 2014 02:47 PM
    Yeah. Thank you
  2. Tetra
    June 28th, 2014 04:12 AM
    Ah cool! Thanks a bunch. Srsly you know everything ^_^
    Is there also a way to insert new battle backgrounds, and how to assign them to a map? 0-0
  3. quil09
    June 28th, 2014 03:02 AM
    I have already posted 15 posts because of the pokemon trivia. Its fun playing games there
  4. Tetra
    June 27th, 2014 11:01 AM
    Hey, I was wondering if there was a tutorial on how to insert battle backgrounds for Emerald?
  5. Sky High
    June 23rd, 2014 05:58 PM
    Sky High
    Yep. But there haven't posted the tutorial for editing victory themes for trainers. I think someone already did it on his/her gba hacked/edited game.
  6. quil09
    June 23rd, 2014 05:01 PM
    I can't post screenshots because i don't have 15 posts yet. So i put it in the attachments but the attachments only require 5 uploads. I guess i have to post up to 15 post to get screenshots
  7. quil09
    June 23rd, 2014 01:36 AM
    Hi! How will I know when you approved my new thread, Pokemon HravestCraft.
    If you did not approve it pls tell me and why.
  8. kearnseyboy6
    June 22nd, 2014 08:06 PM
    Yep sorry it is a table, Pallet Town is the first pointer, Viridian is the second pointer ect. They point to the text of the name.

    But Pallet Town should not reference 0x0 in the argument. It should start at 0x58 and end with Celadon Dpt. at 0xC4. Does that make a littl more sense?
  9. kearnseyboy6
    June 21st, 2014 08:50 PM
    Hmmm, how about the pointers to the text? It would make it more dynamic if Pallet Town was called Twinleaf for example. This is located at 083F1CAC but start at map number 0x58 - 0xC4.
  10. Sky High
    June 21st, 2014 07:57 PM
    Sky High
    Hmm... I've found it but it seems to be for encounter music. :3
  11. kearnseyboy6
    June 20th, 2014 05:44 PM
    Ok so they are up and running so far without glitches. If you want to make this compatible with your suite we will need the following arguments for evolution:

    Level, Item, Pokemon, Moves, Map Names.

    Until then hex editing is the way to go or cross referencing! Thanks for approving it!
  12. kearnseyboy6
    June 20th, 2014 01:53 AM
    Don't be sorry! That tutorial is up for approval and when it is, I'll upload the other working evo's (halfway through them atm) and it will be complete!
  13. Sky High
    June 19th, 2014 05:37 PM
    Sky High
    Yep. I've been using it. Hmm... are you trying to me that victory themes for trainer class can be worked using Advance Trainer?
  14. kearnseyboy6
    June 19th, 2014 04:41 AM
    Nevermind, it is 100% compatible.

    May I ask if there is a way to add a new argument in your suite? Specifically the 'moves' list. Using items and cross referencing works but if I release the tutorial then it would look better for the GUI. Just a thought.
  15. tygr007
    June 18th, 2014 10:42 AM
    Hello, I tried posting a new thread yesterday evening. How do I know if it has been aproved? How long does the aproving ussually take? Sorry for being such a noob. But I need answers. Oh, the thred I tried posting was called Magikarp Version. Thanks in Advance

About Me

  • About karatekid552
    Do you really want to know? Really?
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    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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