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karatekid552 karatekid552 is offline

What happens if I push it?....

Visitor Messages

Showing Visitor Messages 196 to 210 of 2146
  1. Koutetsujou
    June 23rd, 2014 5:58 PM
    Yep. But there haven't posted the tutorial for editing victory themes for trainers. I think someone already did it on his/her gba hacked/edited game.
  2. RuFF
    June 23rd, 2014 5:01 PM
    I can't post screenshots because i don't have 15 posts yet. So i put it in the attachments but the attachments only require 5 uploads. I guess i have to post up to 15 post to get screenshots
  3. RuFF
    June 23rd, 2014 1:36 AM
    Hi! How will I know when you approved my new thread, Pokemon HravestCraft.
    If you did not approve it pls tell me and why.
  4. kearnseyboy6
    June 22nd, 2014 8:06 PM
    Yep sorry it is a table, Pallet Town is the first pointer, Viridian is the second pointer ect. They point to the text of the name.

    But Pallet Town should not reference 0x0 in the argument. It should start at 0x58 and end with Celadon Dpt. at 0xC4. Does that make a littl more sense?
  5. kearnseyboy6
    June 21st, 2014 8:50 PM
    Hmmm, how about the pointers to the text? It would make it more dynamic if Pallet Town was called Twinleaf for example. This is located at 083F1CAC but start at map number 0x58 - 0xC4.
  6. Koutetsujou
    June 21st, 2014 7:57 PM
    Hmm... I've found it but it seems to be for encounter music. :3
  7. kearnseyboy6
    June 20th, 2014 5:44 PM
    Ok so they are up and running so far without glitches. If you want to make this compatible with your suite we will need the following arguments for evolution:

    Level, Item, Pokemon, Moves, Map Names.

    Until then hex editing is the way to go or cross referencing! Thanks for approving it!
  8. kearnseyboy6
    June 20th, 2014 1:53 AM
    Don't be sorry! That tutorial is up for approval and when it is, I'll upload the other working evo's (halfway through them atm) and it will be complete!
  9. Koutetsujou
    June 19th, 2014 5:37 PM
    Yep. I've been using it. Hmm... are you trying to me that victory themes for trainer class can be worked using Advance Trainer?
  10. kearnseyboy6
    June 19th, 2014 4:41 AM
    Nevermind, it is 100% compatible.

    May I ask if there is a way to add a new argument in your suite? Specifically the 'moves' list. Using items and cross referencing works but if I release the tutorial then it would look better for the GUI. Just a thought.
  11. tygr007
    June 18th, 2014 10:42 AM
    Hello, I tried posting a new thread yesterday evening. How do I know if it has been aproved? How long does the aproving ussually take? Sorry for being such a noob. But I need answers. Oh, the thred I tried posting was called Magikarp Version. Thanks in Advance
  12. xGal
    June 17th, 2014 11:28 PM
    Haha nevermind, you already did .
  13. xGal
    June 17th, 2014 11:25 PM
    Okay, thanks . Do you need a link to the thread or you already closed it?
  14. kearnseyboy6
    June 17th, 2014 3:44 PM
    Hey KK552,

    I'm writing a evolution method expansion tutorial right now, I am going to include how to make this fluent with your tool. Is it as simple as continuing on None,Friendship...Create Spawn,Beauty,Rain,ect? As well as for evomethodsproperties?
  15. Yukari
    June 17th, 2014 3:23 PM
    On the bright side you're saving a lot of people a lot of work!

About Me

  • About karatekid552
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    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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