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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 436 to 450 of 2135
  1. pabel
    March 19th, 2014 06:21 PM
    in that routine I send me image would have a size of 240 x 160 I believe .. but the image I want to insert is smaller , so good you've helped me a lot.
  2. Renegade
    March 19th, 2014 03:42 PM
    Ohh. Didn't see the other section, sorry about that. But anyways, I got the correct calculations and reversed offsets this time, and I got the pattern AB CD EF. I went to the offsets that were created by the reversing, but the data wasn't a bunch of FF's, rather a bunch of Pokedex stuff.

    Here's what I did:

    frontspritetable = 7283b0 (.ini offset) = 7295D0 (calculated offset) = 70 82 72 (pattern) -> 72 82 70 (reversed)
    frontpalettetable = 72b3e8 (.ini offset) = 72C608 (calculated offset) = 90 83 72 (pattern) -> 72 83 90 (reversed)

    Oh, and the sprite that I accidentally checked the "change to FF's on repoint" box on is not 0x244, it was 0x223. But everything after that failed to load. Once I exited out of the program and loaded it back up, none of the sprites loaded (it gave me the error box upon loading the ROM). I tried the fixing method with the new "0x223 and 0x224" numbers, but I basically get the same result to where I don't end up in a slot of FF's, I end up in the middle of a bunch of other numbers and letters.
  3. pabel
    March 19th, 2014 02:55 PM
    thank you very much karatekid552.
  4. Renegade
    March 19th, 2014 02:11 PM
    Okay. When I get my results from calculating the numbers together, I search for the specified offset in the ROM, but I end up in the middle of a bunch of FF's. I'm certain I did the calculations correctly (not sure if it followed order of operations, so I just tested it both ways).

    Here are my offsets:
    frontspritetable = 0x2350AC
    frontpalettetable = 0x23730C

    I calculated it up and got these:
    frontspritetable = 0x2362CC
    frontpalettetable = 0x23852C

    Both of those lead to FF's, so I'm not sure what's going on.
  5. pabel
    March 19th, 2014 02:03 PM
    you said to look for the code to load pictures in BG0...not found?
    because seriously I need to know what the structure of the routine.
  6. Renegade
    March 19th, 2014 12:56 PM
    Thanks for your consistent replies on your Gen III Suite thread. Just need to know something:

    Well, you need to remedy your sprite and palette tables. Your best shot, it to find the pointer to the blank image and blank palette by going to the offset of the Frontspritetable and frontpalettetable entries found in your ini using a hex editor and scrolling down to the entrites for the TEMP pokemons. Each entry is 8 bytes (pointer, data size), so you will just need to move forward 8*Pokemon number. Find the pointers and write them down. Then, we need to insert a blank sprite and palette at those locations respectively. So, I'll make this easy:

    Blank sprite:

    Blank palette:
    I just made these myself using my LZ77 compression functions I wrote. I may have made a mistake in how long the string should have been but they look right. If they don't work, let me know.

    Just insert these at the offsets you find in the tables.
    I didn't really understand this. I was wondering if you could help me step by step, I have a lot of time right now.
  7. FBI agent
    March 19th, 2014 04:43 AM
    FBI agent
    It isn't any fun. The Assembly we're doing is with MIPS, so there's system calls to get input/print input. However the hard part is pointer management in the loops and such. One wrong command somewhere can ♥♥♥♥ up the entire thing.

    In my belief, low level programming languages should disappear altogether (like C and Assembly). The only reason they should even exist/be used is if you're making system tools or other programming languages (even that you can do in other languages, though I personally write unix tools in C).

    High level programming languages are much more easier to use/deal with. Though I do acknowledge that when working in a limited hardware environment that low level languages are needed. Hopefully things change and these limited environments upgrade into larger spaces.
  8. DrFuji
    March 19th, 2014 04:20 AM
    RIP in peace sexual innuendo and green dinosaur

    You've never changed... Keep it up :P
  9. FBI agent
    March 18th, 2014 07:59 PM
    FBI agent
    Some of these practicals in university are retarded. My prof wanted us to take user input and turn it into a linked list. Then sorting that linked list. In ASM. He was surprised when no one finished in the allotted time.
  10. FBI agent
    March 18th, 2014 06:55 AM
    FBI agent
    Doesn't matter. They're all very common and well known. It's much smarter to work with those languages than it is to work with something that isn't.
  11. kearnseyboy6
    March 18th, 2014 06:12 AM
    Hi, since you are a world of knowledge can I ask why this is?

    Hackmew explained compressed and uncompressed palettes...

    Compressed [10 20 00 00 00] [39 57] [FF 7F] [0C 5E] [48 45] [00] [05 31] [A3 28] [BF 53] [3C 37] [00] [76 2A] [91 11] [7F 03] [7F 02] [00] [9F 01] [1D 00] [31 46] [42 08]

    [39 57] [FF 7F] [0C 5E] [48 45] [05 31] [A3 28] [BF 53] [3C 37] [76 2A] [91 11] [7F 03] [7F 02] [9F 01] [1D 00] [31 46] [42 08]

    How does a compressed palette occupy more space in the ROM? It just doesn't look more compressed.
  12. Soup
    March 17th, 2014 11:31 PM
    Well, as mentioned in the thread, I did have HxD opened, though I didn´t make any chances in it during or after using G3HS. I didn´t even press a save button afterwards.
    Having HxD opened might have prevented G3HS from reloading and finding free space, that seems like the most logical assumption.

    I´ll continue testing and report back to you if the problem occurs again, though I hope it won´t!
  13. KidCarter93
    March 17th, 2014 10:07 AM
    Hi karatekid552,

    I created a thread yesterday proposing that a completed hacks section be added to Hacks Showcase. The thread can be found here - http://www.pokecommunity.com/showthread.php?t=321630. I was wondering if you'd drop by that thread and maybe post your thoughts on the idea and other suggestions in that thread, as it's about the section you moderate.

    If you're not busy, I'd appreciate it if you dropped by

    - James
  14. FBI agent
    March 17th, 2014 02:18 AM
    FBI agent
    lol, these days every language is cross platform.
  15. pabel
    March 16th, 2014 05:28 PM
    ok, but that gives me error routine. and do not give you more, I'm
    going crazy.

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  • About karatekid552
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