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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 691 to 705 of 2143
  1. Germaniac
    February 1st, 2014 3:31 AM
    also what if I lsr an odd value?
  2. Germaniac
    February 1st, 2014 12:20 AM
    The other offset (A16FD) is also lines of "lsl, r0, r0 #0x00"
  3. AtecainCorp.
    January 31st, 2014 11:36 AM
    Well. I ask them only for good look in my rom.
  4. Germaniac
    January 30th, 2014 8:22 PM
    I went to A1FF5 (Ether's Usage Offset) and all I found were many lines of "lsl, r0, r0, #0x00"
  5. avaramoon
    January 30th, 2014 2:22 PM
    OK no problem, I'll do that in the future! =) It hadn't really happened to me before so wasn't sure what I should do.
  6. avaramoon
    January 30th, 2014 1:41 PM
    Hi, I saw you deleted my comment responding to another deleted one, I'm worried, was I breaking the rules? Just so I know not to do it again in the future :/

  7. Germaniac
    January 30th, 2014 6:37 AM
    Hey, I'm reading JPAN's THUMB Tutorial, but I'm having a problem to understand something here

    .align 2
    Make_address: push{r1-r3,lr}
    lsl r0, r0, #0x20 @this is how I clean registers
    add r0, r0, #0x08
    lsl r1, r0, #0x8 @this will make the 0x8 we placed become a 0x800
    lsr r0, r0, #0x4 @this also cleans the register because 0x8 is 1000b
    add r2, r0, 0x0 @cleans r2. purely for educational purposes
    add r1, r0, #0x80 @r1 now has 0x880
    lsl r1, r1, #0x10 @r1 was pushed left 0x08800000
    and r0,r2 @not needed, but educational. X And 0 = 0. another way @to clean variables
    lsr r0,r1,#0x0 @places r0 in r1, another way I use to move them around
    Pop {pc}

    Why does "lsl r1, r0, #0x8" results 0x800?
    Why does "lsr r0,r1,#0x0" places r0 in r1? Shouldn't it places r1 in r0?
    I guess it's a typo because "add r2, r0, 0x0" should be "add r2, r0, #0x0"?
  8. AtecainCorp.
    January 30th, 2014 5:41 AM
    Sure. But from secound side... Footprints is not important so much in the game.
  9. 21Seth21
    January 29th, 2014 12:51 PM
    Please approve my thread
  10. Kakarot1212
    January 29th, 2014 6:44 AM
    Yeah, noticed that too.
  11. Germaniac
    January 29th, 2014 5:05 AM
    Just read your tut, btw how do I read these bytes? Any tool?
  12. AtecainCorp.
    January 28th, 2014 1:13 PM
    I know answer for your question. This is Footprints pointers.
  13. AtecainCorp.
    January 28th, 2014 5:10 AM
    Ok. I can cgange name to POKEMON RUBY TUTORIAL. Becouse i test my method in Pokemon Ruby US and it work with footprint failure. I test on Ruby in any aspect of rom from battles, graphic to Battle Tower. All working good. Even Unown formes changing. Only one corrupion in the rom is on Footprints of some pokemon which is easy to repoint.
  14. Germaniac
    January 28th, 2014 4:28 AM
    Well, you know I'm new, don't you? there's so few asm tutorials, so i hope you can explain to me clearly, where to find this slightly different code, also there are 2 offsets in the Item Manager, which one should I use? Sorry if it's too much
  15. AtecainCorp.
    January 27th, 2014 1:18 PM
    You give me sure that this forum monderators do not want help hackers. Ok. You do not allow my tutorial. Ok. I share my method by my own way.

About Me

  • About karatekid552
    Do you really want to know? Really?
    Male ♂
    Another thing you think you're entitled to know.....
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    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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