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karatekid552 karatekid552 is offline

What happens if I push it?....

Visitor Messages

Showing Visitor Messages 691 to 705 of 2145
  1. Shadowraze
    February 1st, 2014 4:43 AM
    Shadowraze
    Congrats on being a mod!
  2. Germaniac
    February 1st, 2014 4:09 AM
    Germaniac
    ohh I forgot to add 080 in the front of the offset, but both the offset are odd and thumb only contain even offset?
  3. Germaniac
    February 1st, 2014 3:31 AM
    Germaniac
    also what if I lsr an odd value?
  4. Germaniac
    February 1st, 2014 12:20 AM
    Germaniac
    The other offset (A16FD) is also lines of "lsl, r0, r0 #0x00"
  5. AtecainCorp.
    January 31st, 2014 11:36 AM
    AtecainCorp.
    Well. I ask them only for good look in my rom.
  6. Germaniac
    January 30th, 2014 8:22 PM
    Germaniac
    I went to A1FF5 (Ether's Usage Offset) and all I found were many lines of "lsl, r0, r0, #0x00"
  7. avaramoon
    January 30th, 2014 2:22 PM
    avaramoon
    OK no problem, I'll do that in the future! =) It hadn't really happened to me before so wasn't sure what I should do.
  8. avaramoon
    January 30th, 2014 1:41 PM
    avaramoon
    Hi, I saw you deleted my comment responding to another deleted one, I'm worried, was I breaking the rules? Just so I know not to do it again in the future :/


    ~AM
  9. Germaniac
    January 30th, 2014 6:37 AM
    Germaniac
    Hey, I'm reading JPAN's THUMB Tutorial, but I'm having a problem to understand something here

    .align 2
    .thumb
    Make_address: push{r1-r3,lr}
    lsl r0, r0, #0x20 @this is how I clean registers
    add r0, r0, #0x08
    lsl r1, r0, #0x8 @this will make the 0x8 we placed become a 0x800
    lsr r0, r0, #0x4 @this also cleans the register because 0x8 is 1000b
    add r2, r0, 0x0 @cleans r2. purely for educational purposes
    add r1, r0, #0x80 @r1 now has 0x880
    lsl r1, r1, #0x10 @r1 was pushed left 0x08800000
    and r0,r2 @not needed, but educational. X And 0 = 0. another way @to clean variables
    lsr r0,r1,#0x0 @places r0 in r1, another way I use to move them around
    Pop{r1-r3}
    Pop {pc}

    Why does "lsl r1, r0, #0x8" results 0x800?
    Why does "lsr r0,r1,#0x0" places r0 in r1? Shouldn't it places r1 in r0?
    I guess it's a typo because "add r2, r0, 0x0" should be "add r2, r0, #0x0"?
  10. AtecainCorp.
    January 30th, 2014 5:41 AM
    AtecainCorp.
    Sure. But from secound side... Footprints is not important so much in the game.
  11. 21Seth21
    January 29th, 2014 12:51 PM
    21Seth21
    Please approve my thread
  12. Kakarot1212
    January 29th, 2014 6:44 AM
    Kakarot1212
    Yeah, noticed that too.
  13. Germaniac
    January 29th, 2014 5:05 AM
    Germaniac
    Just read your tut, btw how do I read these bytes? Any tool?
  14. AtecainCorp.
    January 28th, 2014 1:13 PM
    AtecainCorp.
    I know answer for your question. This is Footprints pointers.
  15. AtecainCorp.
    January 28th, 2014 5:10 AM
    AtecainCorp.
    Ok. I can cgange name to POKEMON RUBY TUTORIAL. Becouse i test my method in Pokemon Ruby US and it work with footprint failure. I test on Ruby in any aspect of rom from battles, graphic to Battle Tower. All working good. Even Unown formes changing. Only one corrupion in the rom is on Footprints of some pokemon which is easy to repoint.

About Me

  • About karatekid552
    Location
    Do you really want to know? Really?
    Gender
    Male ♂
    Occupation
    Another thing you think you're entitled to know.....
    Nature
    Bold
    Also Known As
    Comrade
    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
  • Signature

    Paired with Simba

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  • Last Activity: January 12th, 2015 12:28 PM
  • Join Date: November 2nd, 2012
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