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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 691 to 705 of 2141
  1. AtecainCorp.
    January 31st, 2014 11:36 AM
    Well. I ask them only for good look in my rom.
  2. Germaniac
    January 30th, 2014 08:22 PM
    I went to A1FF5 (Ether's Usage Offset) and all I found were many lines of "lsl, r0, r0, #0x00"
  3. avaramoon
    January 30th, 2014 02:22 PM
    OK no problem, I'll do that in the future! =) It hadn't really happened to me before so wasn't sure what I should do.
  4. avaramoon
    January 30th, 2014 01:41 PM
    Hi, I saw you deleted my comment responding to another deleted one, I'm worried, was I breaking the rules? Just so I know not to do it again in the future :/

  5. Germaniac
    January 30th, 2014 06:37 AM
    Hey, I'm reading JPAN's THUMB Tutorial, but I'm having a problem to understand something here

    .align 2
    Make_address: push{r1-r3,lr}
    lsl r0, r0, #0x20 @this is how I clean registers
    add r0, r0, #0x08
    lsl r1, r0, #0x8 @this will make the 0x8 we placed become a 0x800
    lsr r0, r0, #0x4 @this also cleans the register because 0x8 is 1000b
    add r2, r0, 0x0 @cleans r2. purely for educational purposes
    add r1, r0, #0x80 @r1 now has 0x880
    lsl r1, r1, #0x10 @r1 was pushed left 0x08800000
    and r0,r2 @not needed, but educational. X And 0 = 0. another way @to clean variables
    lsr r0,r1,#0x0 @places r0 in r1, another way I use to move them around
    Pop {pc}

    Why does "lsl r1, r0, #0x8" results 0x800?
    Why does "lsr r0,r1,#0x0" places r0 in r1? Shouldn't it places r1 in r0?
    I guess it's a typo because "add r2, r0, 0x0" should be "add r2, r0, #0x0"?
  6. AtecainCorp.
    January 30th, 2014 05:41 AM
    Sure. But from secound side... Footprints is not important so much in the game.
  7. 21Seth21
    January 29th, 2014 12:51 PM
    Please approve my thread
  8. Kakarot1212
    January 29th, 2014 06:44 AM
    Yeah, noticed that too.
  9. Germaniac
    January 29th, 2014 05:05 AM
    Just read your tut, btw how do I read these bytes? Any tool?
  10. AtecainCorp.
    January 28th, 2014 01:13 PM
    I know answer for your question. This is Footprints pointers.
  11. AtecainCorp.
    January 28th, 2014 05:10 AM
    Ok. I can cgange name to POKEMON RUBY TUTORIAL. Becouse i test my method in Pokemon Ruby US and it work with footprint failure. I test on Ruby in any aspect of rom from battles, graphic to Battle Tower. All working good. Even Unown formes changing. Only one corrupion in the rom is on Footprints of some pokemon which is easy to repoint.
  12. Germaniac
    January 28th, 2014 04:28 AM
    Well, you know I'm new, don't you? there's so few asm tutorials, so i hope you can explain to me clearly, where to find this slightly different code, also there are 2 offsets in the Item Manager, which one should I use? Sorry if it's too much
  13. AtecainCorp.
    January 27th, 2014 01:18 PM
    You give me sure that this forum monderators do not want help hackers. Ok. You do not allow my tutorial. Ok. I share my method by my own way.
  14. AtecainCorp.
    January 27th, 2014 12:29 PM
    Oh come on... Without little glitches on Footprints sections i do not have other problems with using my expanding method. Footprints is not really needed in Pokedex screen.
  15. AtecainCorp.
    January 27th, 2014 09:24 AM
    No. I do not moved Dex table pointer.

About Me

  • About karatekid552
    Do you really want to know? Really?
    Male ♂
    Another thing you think you're entitled to know.....
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    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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  • Last Activity: January 12th, 2015 12:28 PM
  • Join Date: November 2nd, 2012
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