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karatekid552 karatekid552 is offline

What happens if I push it?....

Visitor Messages

Showing Visitor Messages 106 to 120 of 2144
  1. J9794
    August 24th, 2014 7:13 PM
    I'm new to hacking, but I've been reading some stuff to start doing something, and your posts have helped me a lot, you are a boss.
  2. GoGoJJTech
    August 24th, 2014 8:33 AM
    Just realized the g3hs thread doesn"t have me in the credits. Remember doesnt and I were the pokemon expanders
  3. CJBlazer
    August 23rd, 2014 9:55 AM
    Okay, thanks. I will be sure to read it. I am trying to add two new stones to my upcoming game, the Cold Stone and the Sky Stone
  4. hydrostorm
    August 23rd, 2014 6:46 AM
    Hi. Is there anyway to insert forms using G3HS?
  5. CJBlazer
    August 22nd, 2014 10:15 AM
    Umm, hello there. I was reading your tutorial about adding evolution stones to FireRed. what exactly did you mean by Step 2? Subtracting D from the offset or something.
  6. Touched
    August 20th, 2014 11:57 PM
    Hehe. Mostly you just write wrapper functions that parse arguments and handle exceptions. Otherwise you just fill in massive structs. I guess it can be difficult to know when to decrease/increase reference counters - you have to do all the memory allocation/management yourself. If you need help just let me know.
  7. Le pug
    August 20th, 2014 10:10 PM
    Le pug
    hey howve you been? havent heard from you in awhile. why dont you come in the irc chats anymore?
  8. Lance32497
    August 20th, 2014 6:43 PM
    Oh, before anything else, good day

    I read your tutorial about editing hex in adding new evolutionary stone... and I found out that this is very useful, bud sad to say, I am new in Hex editing and from first to fourth stpe, I understood but in step 5, it started to give me a headaches.....

    may I suggest to you a corresponding Screenshot for every step, In that way, it leads me in advancement of my knowledge in hexing, like what I did in scripting.....

    thank you :D
  9. Touched
    August 20th, 2014 11:22 AM
    The basic principle is you compile a shared object/dll that has a modulename_init function. That returns a module object, which loads methods and such. There is a tutorial for Python 2 here and the reference is here. Then just use setuptools/distutils to compile. Otherwise, you can write bindings in pure Python using ctypes. If you want more help you can find me on #GoGo/#romhacking
  10. Touched
    August 20th, 2014 12:19 AM
    I don't think the from_bytes method is available in Python 2. But you could just change that to struct. I'm busy rewriting this in C though (for performance reasons), so I'll write Python 2 bindings for that if you wish.
  11. Red John
    August 19th, 2014 3:17 AM
    Red John
    Windows 7 2ghz and 2gb ram dual core
  12. Touched
    August 18th, 2014 11:28 PM

    I'll be doing some further optimizations, as well as doing a compress and scan method. This is all part of my upcoming GBA utilities Python package.
  13. Seth1353
    August 18th, 2014 9:56 PM
    okay thats better than it getting accepted and me needing to edit stuff
  14. Touched
    August 18th, 2014 9:31 AM
    I've got a better (more readable, and probably faster) LZ77 algorithm implemented in Python if you want it
  15. Seth1353
    August 18th, 2014 12:25 AM
    hey man so im sorry if i sound really annoying and nooby asking this but... I posted my hack pokemon Primal version the about 5 days ago and I havent heard if it has been accepted or not and ive got some new screenshots i wanted to add the the thread. Thanks and sorry for the question hahah :p

About Me

  • About karatekid552
    Do you really want to know? Really?
    Male ♂
    Another thing you think you're entitled to know.....
    Also Known As
    Favorite Pokémon
    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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    Paired with Simba


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  • Last Activity: January 12th, 2015 12:28 PM
  • Join Date: November 2nd, 2012
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