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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 1246 to 1260 of 2146
  1. GoGoJJTech
  2. GoGoJJTech
    August 31st, 2013 6:52 PM
    Ok, so this time the sound glitch is fixed, but I can't move anywhere on any of my states. Also, the naming during the intro just freezes...
  3. GoGoJJTech
    August 31st, 2013 5:14 PM
    Well when I did that for the JPAN_Fix.txt, I get a .bin file that's 138 MB... Plus it's the same as before, just now my ROM freezes the music too... Can't you do it on your computer?
  4. GoGoJJTech
  5. GoGoJJTech
    August 31st, 2013 4:18 PM
    Well it still freezes on the OW. Same offset.
  6. GoGoJJTech
    August 31st, 2013 4:01 PM
    -____- So, you can fix it?
  7. GoGoJJTech
    August 31st, 2013 3:05 PM
    Ok, so the saving works (big round of applause)
    So I'm going to send you this ROM:
    The ASM went at 0x8A5AAE4, and I pointed with the plus 1 for thumb.
  8. GoGoJJTech
    August 31st, 2013 12:59 PM
    It's my "night time" music table, and it starts at 0x8A0000C. I can move it. So what, I move it and send you the ROM back?
  9. GoGoJJTech
    August 31st, 2013 10:29 AM
    Will I still have the engine? I will see if I can move it. I seem stubborn, I know. But I'm just paranoid about data loss...
  10. kearnseyboy6
    August 30th, 2013 5:38 PM
    Ok thanks heaps. If at any point I become annoying let me know and I will not hassle you ( I know this is very time consuming). I haven't touched much programming I'm learning from so it might take a while.

    Ok so what I want to do is set a break when the option for LR is selected in the option. Because there is no simple script as such because I use the DPad to select the mode, I am not sure where the game makes that exact change. So how do you set a break during realtime?
  11. kearnseyboy6
    August 30th, 2013 3:24 AM
    Ok thank you that cleared a lot of things up. There is still so much I don't know.

    If you are loading 0300500C which always changes because of DMA, then why do you always obtain the same result?

    How do I know to get the location of Breakpoints correctly, because I have tried to set a breakpoint on the screen in options with LR, L=A and HELP, they all change the location when I hit 'Trace'.

    But tracing these end in loops and it never ending, so I am stumped. I hope the options is a complex part to hack??
  12. kearnseyboy6
    August 30th, 2013 2:18 AM
    O.K thanks I think I get it thank you very much! So you put a break in the ROM area (08) instead of WRAM which is where I was typing?

    So I thought I set a break point at 0x13B900 in the ROM and when it only freezes when the option LR is chosen, so I am definitely on the right track.

    It stopped at mov r0, 0x0 but I can't navigate back to where it came from.

    I can't trace backwards because it has jumped to the location from another instruction. I can go forward. Is there a trace back function?
  13. kearnseyboy6
    August 29th, 2013 5:06 AM
    That's the trouble I can't find the line, I open the options menu hit trace and come to 0x0202063C. I put a break point and the game breaks. So I guess that's good?

    Then I have know idea how to follow it because the 'follow' option does nothing when I select it.
  14. kearnseyboy6
    August 28th, 2013 7:26 PM
    Right now I can't find a good breakpoint tutorial and it is extremely annoying because I can't even find a breakpoint; and its too frustrating to search and get no where 100% of the time.

    The asm works fine but I can't track anything in memory viewer and breakpoints fail heaps.
  15. GoGoJJTech
    August 28th, 2013 4:09 PM
    Check your mail at

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  • About karatekid552
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