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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 1336 to 1350 of 2135
  1. Reb0rn
    August 1st, 2013 06:19 PM
    We need you to fix trading in LC. And We need someone to asms for SS.
    That, and I miss you bby.
  2. Reb0rn
    August 1st, 2013 11:03 AM
  3. xGal
    August 1st, 2013 07:08 AM
    The red battle in my hack in DP style playing on GBA (i found that wierd...)
    (: xD
  4. Elaitenstile
    August 1st, 2013 03:08 AM
    >Lol the only reason I'd included Mareep was because it would free freakin' three slots. So did I for Nuzleaf & co.. Well then how about that? Some cool master list you've added up there!

    Pro tip: If Jambo could tell you how to switch formes of a Pokémon through a script, then we can add in the three formes of Deoxys (Attack Deoxys has 180 atk & sp atk LOL ) and not like the usual FireRed Deoxys forme (I forgot which).

    Well I think since the game is based on Derpizard too how about some Derpizard-specific stuff? Maybe a few Pokémon that resist Derpizard or that are heavily related to its origin?

    Anyway un-mastering their uses is also a good way to make this NOT like one of those games which mashes up some random 4th Gen Pokémon.

    Perhaps we travel to a part of Sinnoh where we encounter the Pokémon of that area?

    LOOL Spinda the panda I never thought about. Of course damn no! Let's not mess with it, it'll be like trying to replace Unown with some other new Pokémon XD

    But other than that there's no need to go through the trouble of erasing these Pokémon.

    \\Are the fusions gonna be usable/battleable Pokémon?\\
  5. Elaitenstile
    July 31st, 2013 02:48 AM
    I edited my old post, so should you.

    Well I was about to suggest to use JPAN's pseudo-evolution special and place it on a "special rock", because there's a limitation on 5 Pokémon evolution. Unless you've managed to bypass that with your simple ASM routine, in which case no problems occur. Buuut the problems related to the special routine is breeding, like every player would like to breed back his Leafeon/Glaceon to get numerous Eeveelutions (eg - Vaporeon and Espeon being good prospectives).

    The list which I gave you contains all the new evolutions, excluding Sylveon it becomes 28. So now which all completely new families should be introduced?

    All starters make 18 more, so that's 46 now.
    Yep you want to discuss the stuff over Skype? But lol we have clashing timezones.

    Also Zubat, Oddish, etc. shouldn't be removed eitherway, they're not bad to say the least.

    Ledyba -> Ledian
    Natu -> Xatu
    Sunkern -> Sunflora
    Snubbul -> Granbull
    Remoraid -> Octillery
    Slugma -> Macargo

    ---From Johto whom I feel aren't up-to-the standards. This makes a lame 16 XD.
    Which is why I'm giving an extra Pokémon that are optional to kick out from Johto.

    Hoppip -> Skiploom -> Jumpluff
    Pineco -> Forretress
    Mareep -> Flaafy-> Ampharos (Electivire comes in so yeah...)
    Hoot-Hoot -> Noctowl (Might save space for Starly family)
    Delibird (See no spark in it, but still sad to see it go)

    Now I'll move to Hoenn, but first totaling up the new ones I suggested, it boosts to 28, which means removing all these Pokémon will give space to the new evolutions.

    Wurmple -> (Silcoon -> Beautifly)/(Cascoon -> Dustox)
    Seedot -> Nuzleaf -> Shiftry (still not sure about this)
    Surskit -> Masquerain
    Whismur -> Loudred -> Exploud
    Spoink -> Grumpig
    Barboach -> Whiscash (either this or Quagsire)
    Shuppet -> Bannete (Dusknoir ;) )

    Aaaand yeah totaling that gives...

    24! Adding it with the total of Johto gives...

    52! Grand! Now we have space for somebody! Additionally, if there are even more Pokémon to be added, we can kick:

    Clamperl -> (Huntail)/(Gorebyss)
    Cacnea -> Cacturne
    Azurill -> Marill -> Azumarill

    This is 11 extra too.

    How about it?

    PS - Now the next thing to do is to choose which other Gen IV/V Pokémon to be inserted.
  6. Elaitenstile
    July 30th, 2013 03:24 AM
    I might be a bit biased in the "dumping Pokémon part", since I'm partial to all Hoenn Pokémon, so bear with me

    Anyway, adding new pre-evos will be much easier with the adding extra incenses tutorial some dude called Jambo51 made. Kudos to him btw, he's basically doing everything that lazy bums like me wish. Keep in mind that this invariably means that we must change evolution methods for Happiny, Mantyke,etc., because their methods involve unnecessary complications. That is, unless we can add custom routines into the mix. Lol we may have to dump quite a few since Gen IV introduced the largest number of cross-evolutions. That is:

    Mime Jr.
    Budew -> (Roselia) -> Roserade

    I basically singled out the Gen IV evolutions from Bulbapedia (excluding Sylveon which isn't exactly accessible right now but meh).
    Sooo yeah first things first: Which all do you want?

    Anyway I would suggest kicking dust off some Johto Pokémon, since they aren't that many (100) and most of them form the lower rungs of Pokémon (exeptions being legys, Tyranitar etc.) sooooo yeah, they give some free space. Additionally, you can take down some from Hoenn if you feel like however I liked all of them so I'm a bit partial XD.


    Now that Gen II Pokémon have decreased considerably, night schedules wont be hard for them either. Basically check if it's worth adding on the night, if no then put it after Elite Four. We're expanding the ROM considerably so extra maps wouldn't be a bother, will they?
    Soo the next thing we do is THE BIG DECISION.
    What is THE BIG DECISION? Whether to add a regional dex or not. I recommend adding one but Pokédexes are glitched up anyway and it will be hard to stuff in 235 Pokémon post-game LOL.

    Unless you want to change encounters in old maps after the Elite Four, which will solve almost all the problems.

    Alright that way these Pokémon are handled XD
    But now if you're making a regional dex then start listing the Pokémon included in it!
  7. Jambo51
    July 30th, 2013 02:29 AM
    Interesting. Well, we may be able to do the Kyurem fusions then. We can investigate it once we've fixed the existing stuff.

    Thanks for all the help!
  8. xGal
    July 30th, 2013 01:48 AM
    Nevermind, I got it to work... Somehow
  9. xGal
    July 29th, 2013 11:18 PM
    I tried to do the Gym leader music, but it was ass... Because of that, Gira will do the Gym leader song and I will do the rival...

    In a case you wanted hear it: http://www.youtube.com/watch?v=pbvlzzrDZc8&feature=youtu.be
  10. Jambo51
    July 29th, 2013 11:23 AM
    Also, I spotted another oddity. The flying animation on landing is broken. The sprite loads as garbled data. Reverts to normal sprite after landing.
  11. Jambo51
    July 29th, 2013 11:02 AM
    Well, yes, but is that because there's only a single Kyurem or is that an actual physical limit (I'd assume the latter, I doubt they didn't test it by trading).
  12. Jambo51
    July 29th, 2013 08:49 AM
    Not a clue. I personally think it's really stupid anyway, but the main reason it's not going in the 649 is lack of memory.
  13. xGal
    July 29th, 2013 08:43 AM
    Hi =)

    Gira and me have been chatting, and we was wondering about the towns' theme.

    How about them
  14. Jambo51
    July 29th, 2013 04:31 AM
    It's not a terrible idea, but I have potentially a better one, based on my knowledge of the saved RAM and repoints I've performed.

    The problem I have with this forme, and why I'm not allowing it to be in the patch, is that no matter what we do, you can only have a limited number of Kyurem which take advantage of it.
  15. Elaitenstile
    July 29th, 2013 03:37 AM
    0x2yy  gets the highest leveled pokémon in the party and sets all trainers pokémon/wild pokémon levels to that value plus yy.

    Additionally, yy can be zero as well, however I think it will be good to make it 4 or 3...

    The reason I'm saying the highest is because of two reasons
    a) Usually if you balance out the levels in your party, almost all the Pokémon will be of the same level, so no problem arises there
    b) Sometimes people might be intent on training ONE Pokémon and that alone and take the rest as HM Slaves or placeholders for Revives, etc. so average wont work up here. Neither will minimum.

    Also, if it was equal to or lower then the game gets easy no matter what so, yeah.
    This IS keeping in mind that the method can be switched using ASM, like at times we would want to change them to a specific level temporarily.

    And about the Pokémon gettable thing, I'll give you a little tip:

    You just take random Pokémon as you progress if you feel they are fit for the game / are used explicitly somewhere (eg - gyms). After getting a reasonable amount, compile the Regional Dex (I believe Jambo found out how to fix the various bugs of the Pokédex, including the evolution and half-word filter).
    Then, as you go along the post-game (when everything is DERPIZARD), just put up again what you feel fits in for gym rebattles/post-elite four wild Pokémon/post-elite four trainer modifications/ post-story maps.
    Then, with the various Pokémon remaining, stuff them into the game into the less important maps and also as random events (for eg - "Here have an egg, take it." or "Aw, [player], look at this lost Pokémon will you take care of it?" etc.)
    Also keeping in mind that the nighttime Pokémon are scheduled, it will be fairly easier to do the "stuffing in the maps" part.
    So what will you do about the eyepatch?

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  • About karatekid552
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    Male ♂
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    Mewtwo, Scyther, Metagross, and Totodile (My first ever starter on a rented Crystal version, haha)
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