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karatekid552 karatekid552 is offline

What happens if I push it?....

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Showing Visitor Messages 1411 to 1425 of 2146
  1. Awkward.
    July 7th, 2013 5:55 PM
    I'm not a real ROM hacker lol I've basically had the whole month of June to progress on my hack and I've restarted like 26 times and haven't gotten anywhere until the last two days.

    But YAY! That'll make the battle backgrounds soooo much easier.
  2. Chaos Rush
    July 7th, 2013 5:28 PM
    Chaos Rush
    Nah, it's fine. Just wondering for the sake of convenience.
  3. Awkward.
    July 7th, 2013 5:07 PM
    I'll do that. Hey, one more thing. You know that background hack that let's you set a variable to determine the battle background? Does that work for all backgrounds? Because that would make everything even easier since I could just edit any background to any other one and call it in a script and save myself the trouble of all that.
  4. Chaos Rush
    July 7th, 2013 4:26 PM
    Chaos Rush
    By any chance, have you done Wingull and Pelipper's sprites yet? They're in DarkViolet's Kanto Dex.
  5. Awkward.
    July 7th, 2013 10:47 AM
    Oh, really? Hm, guess that'd be better, since UNLZ is being really weird. By "change the table", you mean in a hex editor, right?
  6. Awkward.
    July 7th, 2013 9:48 AM
    It's okay, I fixed them already. It was because a few spots on the palette map didn't have 2's over it. It looks awesome now!

    There is a small issue though. You know that background where there are five different palettes linking to it, but they all use the same image and tilemap and stuff? If you change that background and the tilemap, it overwrites into nearby stuff and causes glitchy tiles to appear everywhere overtop the battle, which makes me think that they aren't safe to change, or can't be very extravagant without paying a hefty price. Just thought you should know.
  7. Awkward.
    July 6th, 2013 12:12 PM
    I have no idea. I just went to the offset 0x248400 in APE and edited the palette directly, like you said I could. I didn't check the Compressed Palette, but I just checked it and it said there wasn't a compressed palette there. I'm an idiot. There was a compressed palette, I didn't think to edit it. I'll fix it and see if it works. Other than a few glitchy tiles from the palette map, it WORKS! :D I'm happy now, so thanks for your help! You're gonna get hella credit for this, this is such a huge help and it makes everything so much easier for me.
  8. Awkward.
    July 6th, 2013 11:17 AM
    Yeah, I know about that.

    Okay, so I ran into a problem. I edited the palette directly like you said, but when I went into a battle, the game froze completely.
  9. Awkward.
    July 6th, 2013 10:49 AM
    Thank god, I thought that was gonna be difficult. I already have the tilemap using only palette 2, so I basically have very little work to do. Thanks so much!

    One more question. What's the UNLZ number for the titlescreen logo (aka "FireRed Version"). It's one of the last few things on the titlescreen that I need to edit.
  10. Awkward.
    July 6th, 2013 10:31 AM
    I did not, so I guess I got out easy :D Thanks a bunch, this'll save me soooo much time. If I only use 15 colors and one transparent color for all the other backgrounds, I can basically just do the same thing, right?
  11. Awkward.
    July 5th, 2013 10:31 PM
    The palette for the first grass background.
  12. Awkward.
    July 5th, 2013 4:59 PM
    Thanks. This stuff is so confusing @_@
  13. Awkward.
    July 5th, 2013 4:28 PM
    Can't do that though.

    The palettes which are assigned to battle backgrounds are made from two palettes, palettes 0x2 and 0x3 in your emulator’s background palette viewer. Both of these palettes are highly interlinked as 0x3 borrows most of its data from 0x2 to save some space. This has caused them to appear fractured with a byte jutting out after every fourth word. For example, here’s a screenshot of the original grass background palette in a HEX editor with each stray byte indicated:

    Thanks to this interlinking we cannot simply open up palettes in a palette editing program such as APE, even if it is instructed to uncompress the palette.
    I tried to do the hex editing, but it came out... very disturbing. Do you or DrFuji know exactly where that palette is? Because I started at 0x2483FA like it said in the screenshot of the palette in the hex editor and it came out extremely discolored.
  14. Ace.
  15. Ace.
    July 5th, 2013 12:46 PM
    link you to?

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  • About karatekid552
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