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GoGoJJTech GoGoJJTech is offline

http://GoGoJJTech.com (WIP!)

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Showing Visitor Messages 241 to 255 of 1668
  1. pokelover1991
    July 17th, 2015 9:26 PM
    i just trying to make friends so that i can become familiar with you all guys
  2. FamiliaWerneck
    July 17th, 2015 9:16 PM
    So basically, we don't change the field effect, we just check for the attack and use it, if it is there?
    If you try to use Rock Climb from the menu in front of a climbable rock, it won't work?
  3. PokéMew
    July 17th, 2015 8:40 PM
    Oh hai der. So I came to a point where I needed to expand playable tracks, and I remember reading your tutorial a while back that the max was 16. Why is this the max? Is there any possible way to go over this limit? I kind of need 24. ~Thanks >:I
    (Didn't I tell you I'd have another question?)
  4. FamiliaWerneck
    July 17th, 2015 2:15 PM
    Yeah, that's what I meant. I was afraid Rock Climb would be able to execute Flash's field effect, cause I'm swapping their positions.
    Apparently, nothing to worry, right?
  5. FamiliaWerneck
    July 17th, 2015 1:37 PM
    So you swapped Rock Climb with some other HM so you wouldn't need to deal with the blue party option?
  6. pokemon r
    July 17th, 2015 3:40 AM
    pokemon r
  7. FamiliaWerneck
    July 17th, 2015 3:12 AM
    Sup GoGo!
    Man, you said yesterday you put Rock Climb in your hack. How did you do it?
    I didn't find a tutorial or anything on changing HMs. I worked my way, as I told you yesterday. But I'm curious on how you did it.
  8. Jaizu
    July 14th, 2015 2:44 PM
    Oh okay, thanks anyway :D
  9. Jaizu
    July 14th, 2015 2:32 PM
    Hi! I just started with MIDIS today, can you solve this problem?
  10. PokéMew
    July 13th, 2015 6:40 PM
    Now I see. Thanks, but I might have a question relating to this topic again in the future :s
  11. BadEgg~
    July 13th, 2015 6:05 PM
    Is the MSG_FACE just XSE syntax for 0x3? As 0x3 as far as I understand does the lock & faceplayer functions for you.
  12. PokéMew
    July 13th, 2015 10:56 AM
    Let me rephrase it. If there were 3 samples in viena for a given track, then I am inserting 3 different notes for that multi. By inserting those 3 notes, I can now play any note in Sappy. Now forget viena, what if I wanted to insert custom sounds I downloaded from the internet, and I downloaded a huge folder of every type of note for a given instrument. How would I know which notes to insert in Sappy as samples? Surely I wouldn't insert every single note in the folder right? (88 different notes..) After all, I only had to insert 3-5 for the ds tracks.
  13. PokéMew
    July 13th, 2015 7:35 AM
    Soo was kinda wondering if you could explain something to me rlly quick if not then whatevs. Would you happen to know anything about inserting custom multi's from ds games (you probably do), like I need to know which notes you insert, how that works. For example if you have a track with 3 samples in viena, they'd all be at completely different notes. What if I wanted to insert custom samples of my own in a multi, how would I know which notes to pick? Is there some sort of pattern depending on the instrument or something?
    ~Thanks >:o
  14. TheRealOCD
    July 12th, 2015 9:05 AM
  15. FamiliaWerneck
    July 12th, 2015 7:25 AM
    Sorry bro, I believe this will sound like a real dumb question. But when you said that when I try to capture a Pokémon, the game reads if they are in my saved data, and if there is any Pokéball there, it'll be used.
    But HOW can I look for what I ned to change that? Do I have to use a special emulator or something and look for offsets while trying to capture a Pokémon? Do I check battlescripts (you guys already said it's not this, but I'm confused on how to start =P)?
    Can you give me directions on what to do in order to accomplish this?
    Thanks man.

    Obs.: http://www.pokecommunity.com/showthr...839889#8839889 (The original thread and posts)

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  • Join Date: November 4th, 2012
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