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Showing Visitor Messages 511 to 525 of 1592
  1. Nex
    June 21st, 2014 05:13 AM

    you dont belive in the allmighty Nex
  2. BlueEon
    June 21st, 2014 02:49 AM
    So, do you plan on creating another hack after these ones?
    Btw, I was thinking of re-playing Platinum, but I saw your remake and I thought and play your remake instead, haha, lol.
  3. Nex
    June 21st, 2014 12:16 AM
    There should be brown rocks play platinum and you will see
  4. Nex
    June 20th, 2014 07:37 AM
  5. qaz015393
    June 19th, 2014 07:11 AM
    Thanks for the help. I'll find out how to do it later 2night.
  6. qaz015393
    June 18th, 2014 06:14 PM
    Ok so I did the script and its good. I was just wondering is there a way to remove a pokemon like their is removeitem. I wanted the opponent to take/recieve the pokemon the player has. I put removepokemon and also receivepokemon. I wasn't going to have any text. Right when it fades out/warps to the next scene is the player has no pokemon [no pokemon until he gets it back and goes into the next chapter].
  7. qaz015393
    June 18th, 2014 02:35 PM
    So i would just need to add a warp part in the script. Guess i need to find a tut how to do that then. Thanks for helping me out man.
  8. qaz015393
    June 18th, 2014 01:39 PM
    Thanks. Ok i got it. But is there something else i need to add. After the battle i wanted it to fade in/out and there is an automatic story scene in a lab. The lab is in a different town/ map.
  9. Nex
    June 18th, 2014 01:05 PM
    I edited the textbox in nse and it worked :DDDD
  10. Nex
    June 18th, 2014 08:57 AM
  11. Nex
    June 18th, 2014 08:13 AM
    hey Gogo i cant find a download link for the pokemon game editor
  12. qaz015393
    June 17th, 2014 09:20 PM
    Hi man. Sorry to bother you but I was wondering if you could help me out since you are great at scripting. I am trying to do a some scripts for my intro.

    In my intro I was going to make a battle script where the player losses and then after that it fades into another scene in a lab where some story occurs.

    Now is there something different that needs to happen in the beginning battle script for the player to lose so all that intro story can only happen once. I know how to do a battle script but don't know what I would need to add to make the player lose [have a small bit of story happen after the battle then it would fade/change to the next scene].

    And how can the hero sprites appear at the right time and be the right gender. I'm asking bc like in E/R/S I would like to do a have a rival that is the opposite player [like instead of red u face green and vis vers] like Brandon/May.

    Sorry if I'm asking for too much help. I thought you would be able to help. I can't seem to ind the answer in diegoisawesome's scripting tut.
  13. Nex
    June 17th, 2014 08:14 PM
    When I edit it it messes up :/
  14. Nex
    June 17th, 2014 09:56 AM
    Can you tell me how to edit it?
  15. Nex
    June 17th, 2014 09:16 AM
    hmm is there something like a unlz number or something?

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