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GoGoJJTech GoGoJJTech is offline

http://GoGoJJTech.com (WIP!)

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Showing Visitor Messages 931 to 945 of 1329
  1. xxkaylabby
    July 24th, 2013 06:47 PM
    xxkaylabby
    lol i rarely watch mtv
  2. xxkaylabby
    July 24th, 2013 06:18 PM
    xxkaylabby
    what do you like to watch
  3. xxkaylabby
    July 24th, 2013 05:25 PM
    xxkaylabby
    so what else do you like to do
  4. xxkaylabby
    July 24th, 2013 05:07 PM
    xxkaylabby
    maybe idk where to start tho
  5. xxkaylabby
    July 24th, 2013 04:12 PM
    xxkaylabby
    yeah i know that.
  6. xxkaylabby
    July 24th, 2013 03:46 PM
    xxkaylabby
    idk if i can do all that
  7. xGal
    July 24th, 2013 03:42 PM
    xGal
    I use instrument 1, simply because it's not a costum voicegroup.

    And that's wierd you don't have this issue.

    By the way, are you working on your own hack?
  8. xxkaylabby
    July 24th, 2013 03:21 PM
    xxkaylabby
    lol it feels like you just have to make a map that's all
  9. xGal
    July 24th, 2013 03:13 PM
    xGal
    Hai mate .

    I've noticed a wierd thing, not on your custom voicegroup. When I choose channel 10, it plays drums in sappy, just as I wanted it to be, but however, in-game, the drums sound like squares. Same happens if I choose another channel that will play acoustic grand. That's odd o.O

    Do u know how to fix that?
  10. xxkaylabby
    July 24th, 2013 02:29 PM
    xxkaylabby
    idk D: i wouldnt be good at this lol
  11. xxkaylabby
    July 24th, 2013 02:12 PM
    xxkaylabby
    no i have not. idk what i would make>.<
  12. xxkaylabby
    July 24th, 2013 12:57 PM
    xxkaylabby
    oh i see.
  13. Renegade
    July 24th, 2013 11:57 AM
    Renegade
    Hello again~
    Just stopped to see how the SoulSilver patch is coming along. I'm planning on using it for my hack
  14. xxkaylabby
    July 24th, 2013 08:32 AM
    xxkaylabby
    do you play old games on visual boy?
  15. ipatix
    July 24th, 2013 01:49 AM
    ipatix
    That it is defently possible. This probably good to know (I got this from kiwi-ds' document about the SDAT file format).

    [qoute]
    Attack rate determines how fast the note reaches 100% amplitude. (See the first upward curve). Thus the highest value 127 means the sound reaches 100% amplitude in the shortest time; 0 means the longest time.
    Decay rate determines how fast the amplitude decays to 0% amplitude. Of course the sound will not drop to 0% but stops at sustain level. (See the first downward curve). Thus the highest value 127 means the sound reachs the sustain level in the shortest time; 0 means the longest time.
    Sustain level determines the amplitude at which the sound sustains. (See the horizonal part). Thus the highest value 127 means the sound sustains at 100% amplitude (no decay), while 0 means 0% (full decay).[/qoute]


    So we might try just to devide all the values by two since those values only reach up to 127 and to invert Decay and Release since they work the other way around (DS: smaller value = longer decay; AGB: smaller value = faster decay)

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  • Last Activity: 11 Hours Ago 08:44 PM
  • Join Date: November 4th, 2012
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