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GoGoJJTech GoGoJJTech is offline

http://GoGoJJTech.com (WIP!)

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Showing Visitor Messages 1171 to 1185 of 1330
  1. Voltron
    May 15th, 2013 05:26 PM
    Voltron
    That's a good idea. I played with the colors in Nameless sprite editor and screwed up the coloring of the types

    Do you know how to get the type palette?
  2. Voltron
    May 15th, 2013 12:57 PM
    Voltron
    Arrrggg!! So close!
    Now I just need to figure out which colors to use...

    I am using Nameless sprite editor, and trying to figure out which palette to use
  3. Voltron
    May 15th, 2013 12:44 PM
    Voltron
    here.... it's running off the edge
    http://i.imgur.com/B6xnduK.png
    and the color getting skewed... I can't change it..... infranview won't let me export palette
    http://i.imgur.com/O6x2AoE.png
  4. Voltron
    May 15th, 2013 12:09 PM
    Voltron
    The uncompressed image runs off the side of the palette. Do I just continue it on the next line?
    also, do you know which offset the types are at? I can't find it now! never mind... just found it....
    E95DBC
  5. Voltron
    May 15th, 2013 11:53 AM
    Voltron
    Yeah, I got that much... I just don't know how to apply it..... Lol
    Anytime I try to apply the palette from the rom itself (using the offset where the types are located, nothing happens)
  6. Voltron
    May 15th, 2013 11:44 AM
    Voltron
    Thanks
    I was still getting the error..... But your clarification with the +1 really helped!
    Thank you
    Now I need to figure out how to apply the palette from the types to the offset
  7. Voltron
    May 15th, 2013 06:39 AM
    Voltron
    Sorry man... been busy....
    Yeah. I still need a bit of help with it.... here's my problem:

    So this is what I get when I compile the code. The offset where I put my images is 1EAB60.

    1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
    40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
    40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
    30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
    89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
    04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
    00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08


    Now, I just don't get what is meant here:
    @0813A130: 0x2F
    @0813A17B: 0x47
    @0813A1A0: [Pointer to Routine, plus 1 (one).]

    I know where the offsets are, but what do I do with and 0x2F, 0x47, and what the heck is [Pointer to Routine, plus 1 (one).]????

    If I just imput this code over the one that is already in it's place: it opens fine.... but then I select pokemon, and it gives me a black screen of death......
  8. Voltron
    May 13th, 2013 06:46 PM
    Voltron
    Hey man! Saw your sig.... I was wondering if you could help me with something....
  9. Arx
    May 13th, 2013 03:35 PM
    Arx
    Ok. Waiting for you!
  10. Arx
    May 11th, 2013 03:26 PM
    Arx
    Haven't seen Tosaka in a while. And my PC is out of commission for a couple of days
  11. Arx
    May 10th, 2013 04:53 PM
    Arx
    You're too flattering man! Btw you can go ahead and do it.
  12. Arx
    May 10th, 2013 02:34 PM
    Arx
    I can wait a little, no worries
  13. destinedjagold
    May 10th, 2013 12:45 AM
    destinedjagold
    i'll go and read it in the weekend, if i can spare time, that is. =/
    but gratz on creating that tutorial. :3
  14. CodyTheKid12
    May 8th, 2013 07:48 PM
    CodyTheKid12
    thank you for telling me da rules lol also i need help on making a npc that will give you a mew since i found out on how to make him obey
  15. Arx
    May 8th, 2013 04:07 PM
    Arx
    Can you map/script the Route 1? More infos if you accept.

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