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Pokemon Crystal Rain Relased

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Showing Visitor Messages 166 to 180 of 977
  1. ~Angel~
    August 6th, 2012 4:36 AM
    Another question lol. Are you able to give me a list of things to expect to be finished in the next release? Oh and I thought of another thing. Rotating camera. Like in B/W where in battle if you don't select a move in like 30 seconds it moves the camera around. Maybe like a a B/W styled pokemon selection menu screen? I think that it would make it cool. Still thinking.
  2. ~Angel~
    August 5th, 2012 3:24 PM
    Question: Did you put the evolution process into the game? Where it refreshes once the pokemon evolves?
  3. ~Angel~
    August 5th, 2012 11:01 AM
    Save effects don't work yet I see but you did add it under a common event.
    And that's great :D
  4. ~Angel~
    August 5th, 2012 10:41 AM
    Oh and in the next update you should add: Pokemon Field effects (Bar that shows when pokemon uses move outside of battle)
    Item grab effect (Player grabs item and shows player animation of grabbing it.
    I will have to think of more XD
  5. ~Angel~
    August 5th, 2012 8:51 AM
    K. I can't wait :D
  6. ~Angel~
    August 5th, 2012 7:37 AM
    All right. Talkative never works so you should fix that. And do you know when the next release will be?
  7. ~Angel~
    August 5th, 2012 5:57 AM
    Hey do you know what this means? I get it now when I use: pbPokemonFollow(X) Meaning the number of the pokemon I want to follow.
    Pokemon Enexta Version Beta 0.2
    Exception: RuntimeError

    Message: Script error within event 1, map 39 (Illent Town):

    Exception: NameError

    Message: Section144:179:in `talk_to_pokemon'uninitialized constant DependentEvents::ItemWalk

    ***Full script:


    Interpreter:243:in `pbExecuteScript'

    PokemonFollowingV3:960:in `pbPokemonFollow'

    (eval)in `pbExecuteScript'

    Interpreter:1599:in `eval'

    Interpreter:243:in `pbExecuteScript'

    Interpreter:1599:in `command_355'

    Interpreter:494:in `execute_command'

    Interpreter:193:in `update'

    Interpreter:106:in `loop'

    Interpreter:198:in `update'

    Interpreter:276:in `pbExecuteScript'

    Interpreter:1599:in `command_355'

    Interpreter:494:in `execute_command'

    Interpreter:193:in `update'

    Interpreter:106:in `loop'

    Interpreter:198:in `update'

    Scene_Map+Menu On Map:201:in `update'

    Scene_Map+Menu On Map:199:in `loop'

    Scene_Map+Menu On Map:212:in `update'

    Scene_Map+Menu On Map:121:in `main'

    This exception was logged in

    C:\Users\RON III\Saved Games/Pokemon Enexta Version Beta 0_2/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
  8. ~Angel~
    August 2nd, 2012 11:48 AM
    Not much :/ getting my ass handed to me in KH 3D XD
  9. ~Angel~
    August 2nd, 2012 11:31 AM
    What's up Venom?
  10. ~Angel~
    July 23rd, 2012 2:58 PM
    The sprites are complete. Just check my thread for them. The one problem is that the B/W pokemon still don't follow.
  11. Umbra
    July 22nd, 2012 6:06 PM
    Alright progress report: Php script -- done (hopefully I made no errors with it.)
    Scripting -- Mostly done I really hate these binding scripts together otherwise this would have been done ages ago.
  12. ~Angel~
    July 22nd, 2012 1:52 PM
    Skype me I want to talk.
  13. ~Angel~
    July 18th, 2012 2:21 PM
    Found some resources for you. Ton's of tileset's here. I got a few more but I am sure the person letting me use them won't allow you to use them in the essentials DS. Oh and 1 more thing. Something is seriously messed up. I can't seem to show the character on the screen now. I moved over some stuff and now he won't show.
    Edit: I fixed it. The way you had the file was set up differently.
    Edit of an Edit: Found something that needs to be fixed. Talkative once again does not work. I am unsure if it's fixable but I am sure you can find a way to fix it.
  14. ~Angel~
    July 18th, 2012 1:30 PM
    ;D Switching the game over now :D
  15. ~Angel~
    July 18th, 2012 4:19 AM
    Oh XD All right I just got up give me a couple of minutes XD

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