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venom12 venom12 is offline

Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 181 to 195 of 970
  1. ~Angel~
    July 17th, 2012 12:44 PM
    Aw all right. I will
  2. ~Angel~
    July 17th, 2012 07:03 AM
    Really? Oh thanks :D Are you using Zinzag's fixes to the script? I think he did a great job on it.
  3. ~Angel~
    July 17th, 2012 06:20 AM
    Hey Venom12 I got a idea for your essentials DS. I have B/W sprites. Will you make it so B/W pokemon follow if I finish up making them shiny? Or by any chance can you help me so I can make them follow in my game? I have yet to figure out why B/W won't follow me in the game. Sprites are incomplete but nothing will work other than up to Arceus. Maybe it's something in the script but. I would like to help on essentials DS I am glad it's back :D I was planning on using it but you stop the progress so I was un-able to.
  4. seeker
    July 16th, 2012 08:47 AM
    How did you fix up the lag?
  5. Umbreon
    July 15th, 2012 06:18 PM
    Oh I completely forgot but yes, I'll start on the system tomorrow and give feedback next-weekend.
  6. ~Angel~
    July 8th, 2012 01:25 PM
    Thank you :D this is something I wanted to do in the game I am making :D The sad part is I don't have a team so I am doing almost everything by myself XD
  7. ~Angel~
    July 8th, 2012 01:18 PM
    I can't thank you enough for helping me :D I can't wait to see the script.
  8. Fangking Omega
    July 5th, 2012 02:45 PM
    Fangking Omega
    Ah man, I gave up the guys are still trying to move forward with it though. How're you bro?
  9. khkramer
    July 3rd, 2012 05:01 AM
    Thank you
  10. Maruno
    July 1st, 2012 01:15 PM
    I never said it would be. I said it might be, if I can get things together for it. At the moment, I don't know if that'll happen.

    Briefly, there will be a lot of new item/ability/move effects, forms can now change during battle, and there's a new animation type (its cels never move, so it's useful for full-screen animations that don't care where the battlers are). And various bug fixes and tweaks as usual.

    Thanks for your effect contributions, by the way. I'll see what I can do with them.
  11. Maruno
    June 30th, 2012 09:17 AM
    I have user pages on the wiki which record what I've done with regards to item/ability/move effects. I've gone through the first two, and am currently two thirds through the move effects. It would help if you only send me effects I haven't already done. Contributions are always appreciated.
  12. Maruno
    June 29th, 2012 04:41 PM
    I thought that's what you meant. It's more complicated than you think, as you'd need to make sure the icon only appears when appropriate (i.e. when the event you're facing is an NPC you can talk to, rather than an item ball or PC or something). I think that's the hardest part, although the rest of it is pretty difficult too.

    My advice is that if you don't know enough to have had a decent go at making it yourself, just don't bother with it. It's at a whole other level.
  13. Maruno
    June 29th, 2012 12:43 PM
    I'm still not sure what you mean, but I'm sure whatever it is is possible. The issue is how difficult it would be.

    For that kind of thing, I've not even considered it, so I have no idea what to do. I'm not interested in it either.
  14. Maruno
    June 29th, 2012 04:31 AM
    I don't know, because you haven't really given me any information about what you're trying to do. Are you doing it in the scripts, or in an event, or what? What "background" are you talking about? And so on.
  15. ~Angel~
    June 28th, 2012 10:05 AM
    Thanks. I need one Haha for now I am using a common event for it.

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