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venom12 venom12 is offline

Pokemon Crystal Rain Relased

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Showing Visitor Messages 181 to 195 of 974
  1. ~Angel~
    July 17th, 2012 01:54 PM
    Oh and I though of another. Maybe a seperate folder for the pokemon Charsets. I tried it but it was not working and one last thing XD Maybe a using pokemon sequence. Like only when the player turns down and a bar appears showing the pokemon using the move? OH! I remember another one XD Maybe a save sequence like in DPPt? That's another good idea to do. Um.......................................................I will have to keep thinking XD
  2. ~Angel~
    July 17th, 2012 01:01 PM
    I just thought of another that's a good idea! In B/W2 when going against the champion you have a V.S sequence like this: http://www.youtube.com/watch?v=rKPTvvy0MH4&feature=g-user-u go to 23:00 and you will see the V.S sequence against the champion.
  3. ~Angel~
    July 17th, 2012 12:57 PM
    Great :D Oh and if you ever want I will skype or anything just say the word. I have tons of idea's to tell :D
  4. ~Angel~
    July 17th, 2012 12:50 PM
    Hm...I got a question and maybe another idea. Idea is you should add in um...OH! That's right you should add in you Last pokemon BMG thing and make a message to go with it. That's another good idea.
  5. ~Angel~
    July 17th, 2012 12:44 PM
    Aw all right. I will
  6. ~Angel~
    July 17th, 2012 07:03 AM
    Really? Oh thanks :D Are you using Zinzag's fixes to the script? I think he did a great job on it.
  7. ~Angel~
    July 17th, 2012 06:20 AM
    Hey Venom12 I got a idea for your essentials DS. I have B/W sprites. Will you make it so B/W pokemon follow if I finish up making them shiny? Or by any chance can you help me so I can make them follow in my game? I have yet to figure out why B/W won't follow me in the game. Sprites are incomplete but nothing will work other than up to Arceus. Maybe it's something in the script but. I would like to help on essentials DS I am glad it's back :D I was planning on using it but you stop the progress so I was un-able to.
  8. seeker
    July 16th, 2012 08:47 AM
    How did you fix up the lag?
  9. Umbreon
    July 15th, 2012 06:18 PM
    Oh I completely forgot but yes, I'll start on the system tomorrow and give feedback next-weekend.
  10. ~Angel~
    July 8th, 2012 01:25 PM
    Thank you :D this is something I wanted to do in the game I am making :D The sad part is I don't have a team so I am doing almost everything by myself XD
  11. ~Angel~
    July 8th, 2012 01:18 PM
    I can't thank you enough for helping me :D I can't wait to see the script.
  12. Fangking Omega
    July 5th, 2012 02:45 PM
    Fangking Omega
    Ah man, I gave up the guys are still trying to move forward with it though. How're you bro?
  13. khkramer
    July 3rd, 2012 05:01 AM
    Thank you
  14. Maruno
    July 1st, 2012 01:15 PM
    I never said it would be. I said it might be, if I can get things together for it. At the moment, I don't know if that'll happen.

    Briefly, there will be a lot of new item/ability/move effects, forms can now change during battle, and there's a new animation type (its cels never move, so it's useful for full-screen animations that don't care where the battlers are). And various bug fixes and tweaks as usual.

    Thanks for your effect contributions, by the way. I'll see what I can do with them.
  15. Maruno
    June 30th, 2012 09:17 AM
    I have user pages on the wiki which record what I've done with regards to item/ability/move effects. I've gone through the first two, and am currently two thirds through the move effects. It would help if you only send me effects I haven't already done. Contributions are always appreciated.

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