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Pokemon Crystal Rain Relased

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  1. Ho-oh 112
    April 5th, 2012 05:41 AM
    Ho-oh 112
    Done, you may find the link at the bottom of my post.
  2. Ho-oh 112
    April 3rd, 2012 11:19 AM
    Ho-oh 112
    Well I have the fix of it I'll post it after I'm done debugging my script.
  3. Ho-oh 112
    April 3rd, 2012 08:53 AM
    Ho-oh 112
    Oh yeah forgot to mention this problem:
    Exception: RuntimeError
    Message: Script error within event 18, map 11 (Pokój Simona):
    Exception: NoMethodError
    Message: Section171:88:in `pbCompleteTradeGTS'undefined method `ConvertToString' for 0:Fixnum
    ***Full script:

    Interpreter:243:in `pbExecuteScript'
    PokemonGts:474:in `pbGetTradeResults'
    PokemonGts:421:in `pbStartSearchGTS'
    PokemonGts:406:in `pbSearchListGTS'
    PokemonGts:349:in `loop'
    PokemonGts:409:in `pbSearchListGTS'
    PokemonGts:56:in `pbStartGTS'
    PokemonGts:36:in `loop'
    PokemonGts:58:in `pbStartGTS'
    (eval)in `pbExecuteScript'

    did you insert the newest pokebattle pokemon script I gave?
  4. khkramer
    April 2nd, 2012 07:23 AM
    I tried Essentials Online once, but it doesn't have the speed that RMX-OS.
    If i can't fix my errors with rmx-os , i'll give it another try
  5. Ho-oh 112
    April 2nd, 2012 06:38 AM
    Ho-oh 112
    simple upload it to a website (or in a php loader like Xampp's localhost) and test it out there and report any problems : D (remember to copy the url and paste it into the trade script)
  6. Riansky
    March 30th, 2012 01:57 PM
    Sure. Might take some time since I'm working on my game right now. But I'll contact you on MSN soon
  7. Riansky
    March 30th, 2012 01:52 PM
    Yeah I can
  8. Ho-oh 112
    March 23rd, 2012 06:45 AM
    Ho-oh 112
    It's ok, I think I got it figured out.
  9. Ho-oh 112
    March 22nd, 2012 09:36 AM
    Ho-oh 112
    wait, how good are you with PHP?
    because I have come across a problem with my PHP script and it gives me an error.
  10. Ho-oh 112
    March 22nd, 2012 05:24 AM
    Ho-oh 112
    I'll message when it's done and uploaded.
  11. Ho-oh 112
    March 22nd, 2012 05:13 AM
    Ho-oh 112
    I'm making one so It'll be done today or tomorrow...
  12. Maruno
    March 18th, 2012 06:10 AM
    Everything in the list (numbers, names, caught icon, presumably your icons as well) is positioned in the def drawItem in class Window_Pokedex. However, the area in which these things are visible is defined by the line @sprites["pokedex"]=Window_Pokedex.new(blahblablah) further down.

    Shift the area to the left a bit, then in drawItem move the text to the right by the same amount, to keep it in the same place. This will give you more space on the left of the list to put your Pokémon icons in.
  13. Maruno
    March 15th, 2012 04:13 PM
    Good to hear.
  14. Maruno
    March 15th, 2012 12:15 PM
    Well, there's a few steps to it. The sprites and the text boxes are displayed in the class PokemonLoadScene (although the text itself is chosen elsewhere). What I did was create the def pbSetParty in that class, with a parameter of "trainer", and called it immediately after pbSetAuxiliaryWindow is called. The party is trainer.party, which is why "trainer" is a parameter - it wouldn't otherwise be accessible in pbSetParty.

    You'll need to change the viewport's z to 99998, so that the Pokémon appear above the windows. The Pokémon icons themselves are instances of PokemonIconSprite, with a z of 99999.

    That's a rough guide. If you know what you're doing, that should be enough of an explanation.
  15. Maruno
    March 13th, 2012 06:20 PM
    You mean Essentials?

    No release date yet. I still have a number of things to do and design, plenty of information to be checked, and further necessary tweaks as and when I think of them. It's an involved process, and I have no idea how long it'll take. My best guess right now is somewhen in April, but that assumes a lot of things (e.g. that I'll have time to work on it, that I'll actually work on it rather than play Minecraft or Pokémon Colosseum, etc., etc.).

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  • About venom12
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