The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Reload this Page venom12's Profile
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


venom12 venom12 is online now

Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 496 to 510 of 977
  1. Crazyninjaguy
    February 17th, 2010 3:12 PM
    Crazyninjaguy
    Nono, AWorks. I was just wondering where the input module is for the starterkit.
  2. Crazyninjaguy
    February 17th, 2010 1:59 PM
    Crazyninjaguy
    Hmm, well if Poccil made another version of the Input module (Which i'm yet to find) then i could just edit that, but until then, im just stuck with it at the moment, i'm working on a substitute for it anyway.
  3. Crazyninjaguy
    February 17th, 2010 1:52 PM
    Crazyninjaguy
    Nah haven't figured it out yet, im still stuck with it
  4. BRpokemaker
    February 17th, 2010 1:06 PM
    BRpokemaker
    no...
  5. slim spazzy
    February 17th, 2010 3:59 AM
    slim spazzy
    will pokemon crystal rain be in english
  6. Blazers
    February 14th, 2010 12:31 PM
    Blazers
    happy birthday
  7. Tropical Sunlight
    February 14th, 2010 7:20 AM
    Tropical Sunlight
    Happy Birthday! :D
  8. CollosalPokemon
    February 10th, 2010 4:44 PM
    CollosalPokemon
    You make the "S" a "s" to do it. xD
  9. Death Strike
    February 9th, 2010 6:07 AM
    Death Strike
    Sorry, I'm going to have to say that you can use the green house if you want, but not the rest. I'm using them for my own project. =)
  10. PokemonOI
    February 7th, 2010 2:05 PM
    PokemonOI
    alright dont answer the pm then
  11. Wichu
    February 6th, 2010 1:11 PM
    Wichu
    My bad, that should have read:
    @sprites[i]=AnimatedSprite.create(sprintf("Graphics/Icons/icon%03d",$Trainer.party[i].species),2,10)
  12. Wichu
    February 6th, 2010 5:10 AM
    Wichu
    First question:
    @sprites[i]=AnimatedSprite.create(sprintf("Graphics/Icons/icon%03d",$Trainer.party[i]),2,10)
    Second question:
    The variable name of the Pokémon object differs depending on what script you're editing. Could you tell me exactly where you're trying to load the Pokémon icon?
  13. Wichu
    February 5th, 2010 11:55 PM
    Wichu
    You're using the for loop wrong. The loop sets the variable 'i' to numbers between 1 and 6; the sprintf function then loads sprites 1 to 6. You need to change it so it uses $Trainer.party[i].species rather than just i (only in the sprintf statement).
  14. CollosalPokemon
    February 5th, 2010 3:55 PM
    CollosalPokemon
    Hi good just scripting and doing school homework. You?
  15. 1ninjadude1701
    February 5th, 2010 12:21 PM
    1ninjadude1701
    hey i hear you are good at making games would you like to join my game called Pokemon Trainers Destiny it has all four regions with a new one i need mappers, scripters, eventers,sprinters or anything.

About Me

  • About venom12
    Gender
    Male ♂
    Nature
    Adamant

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 8 Minutes Ago 1:38 PM
  • Join Date: September 1st, 2006
  • Referrals: 2

Friends

Showing Friends 1 to 20 of 74

Emblems

Emblem Showcase - 1 Total
  Emblem
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 1st, 2011 3:19 PM

All times are GMT -8. The time now is 1:47 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.