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venom12 venom12 is online now

Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 451 to 460 of 954
  1. CollosalPokemon
    March 10th, 2010 06:04 PM
    CollosalPokemon
    Oye vey, if it must be done then you can edit the script named "PokemonEditor" then compile the game, rename your Scripts.rxdata to something like AAA.rxdata (But DON'T delete it) and rename EditorScripts.rxdata to Scripts.rxdata, then edit those scripts, and then rename (again) your Scripts.rxdata (After you edited the scripts in the EditorScripts.rxdata file) to EditorScripts.rxdata again and also rename AAA.rxdata back to Scripts.rxdata, and there you have it. I think this might be confusing to you, but

    It'd probably be best if you didn't do this, as it gets complicated when dealing with the editor configurations, but if you must have this Pal Park then that's the way to start it. There is an easier way that I know of to do it in just about 5 lines of script, but the commands aren't able to be easily configured, unlike if you did something like I mentioned before with the EditorScript.rxdata, if you did that then you'd be able to instantly configure almost everything with that editor for your Pal Park.

  2. CollosalPokemon
    March 9th, 2010 07:50 PM
    CollosalPokemon
    Does it really matter that much?

  3. SL1MSHADY
    March 8th, 2010 04:17 PM
    SL1MSHADY
    wow thanks! :D
    im sorry about how long it's taking to finish your request, but imma update soon with a LOT of custom graphics, so stay tuned!!

  4. Crazyninjaguy
    March 7th, 2010 12:34 PM
    Crazyninjaguy
    Sorry i have no idea :/

  5. CollosalPokemon
    March 6th, 2010 11:19 AM
    CollosalPokemon
    ...you make events.

  6. Crazyninjaguy
    March 4th, 2010 05:18 AM
    Crazyninjaguy
    Nono i've come over that problem
    I use this

    if $Trainer && $Trainer.pokedex

    Gets rid of the error

  7. Crazyninjaguy
    March 3rd, 2010 04:58 PM
    Crazyninjaguy
    Yeah, easier than creating a whole new scene for it

  8. incognito322
    March 2nd, 2010 01:50 PM
    incognito322
    Hmmm. OK. I'll let you test it once I get in the Pokemon Center and the PokeMart. That should be in the next week or two.

  9. CollosalPokemon
    February 26th, 2010 03:24 PM
    CollosalPokemon
    Veery close, although you've made a small error, right here (bolded) :

    for i in 0...$Trainer.party.length
    @sprites["pokemon1"]=AnimatedSprite.create(sprintf("Graphics/Icons/icon%03d",$Trainer.party[0].species),2,10)
    @sprites["pokemon1"].x=340
    @sprites["pokemon1"].y=400
    @sprites["pokemon1"].z=99999
    @sprites["pokemon1"].start
    @sprites["pokemon1"].visible=true
    end

    The thing is that you need to change [0] to [i] otherwise "for in 0..$Trainer.party.length" does absolutely nothing. You should also change "pokemon1" to "pokemon" but it's completely up to you. The reason I suggested that is because the lines you showed me should work right to detect all 6 (Or, however many Pokemon) there are in the party.

  10. venom12
    February 26th, 2010 02:15 PM
    venom12
    like this for i in 0...$Trainer.party.length
    and then other lines?

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