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venom12 venom12 is offline

Pokemon Crystal Rain Relased

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Showing Visitor Messages 461 to 470 of 953
  1. CollosalPokemon
    February 26th, 2010 08:48 AM
    Try using looking at some of the methods for displaying the actual Pokemon (Not the icon, but the actual Pokemon's Sprite) in PokeBattle_ActualScene and you should find something. I'm a little busy now but I'll be free later in the day incase you still need some help.

  2. CollosalPokemon
    February 26th, 2010 08:08 AM
    Hi I thought you said this was easy...?

  3. Fraot
    February 25th, 2010 09:51 PM
    It's an attr:accesory or something like that. There must be a class related to the Pokemon itself, you know, were you see every pokemon term, like: hp, atk, happiness, speed, etc... I did it on my game: a happiness checker which tells how the relationship is. About the HP, you should put:

    if pokemon.hp<50(or anything, it could be a variable too) (play "cry%3.wav",100,60) (which could mean the pokemon's cry will low its pitch to 60 and the volume will be 100, for example).

    Again, i'm not being too much of a good help beacuse i have not installed RMXP on this computer.

  4. Minorthreat0987
    February 25th, 2010 05:12 PM
    Hey, thanks a lot man! Thats a huge help!

  5. Crazyninjaguy
    February 25th, 2010 02:44 PM
    Ok, well i haven't tested this, but to just display a number, you do @pokemon.hp which should in theory return the current hp of @pokemon

    Define @pokemon before you call @pokemon.hp by doing this:


    With the [0] being the first pokemon in the party going all the way up to 5 but not higher.

    So overall the whole little section should look like this


    And to check the hp for testing purposes, put this below @pokemon.hp

    print @pokemon.hp

    Hope that helped

  6. help-14
    February 23rd, 2010 02:51 AM
    i haven't on pc. i'll send tomorrow

  7. ~JV~
    February 22nd, 2010 01:36 PM
    Thank you too =]

  8. Fraot
    February 20th, 2010 03:49 PM
    Yes, I have msn but I don't give it to anyone.
    About the types.png... you should see any method related to it. I have no RMXP installed on this computer, so I can't tell you exactly. But that method must work anywhere else, you just have to know how to put it. If you search for "types.png" by pressing Ctrl+Shift+F, you shoould find anything related to the actual implementation on those lines.

  9. Maruno
    February 18th, 2010 10:14 AM
    That makes practically no sense. What "other script" do you want to use ballused in?

  10. slim spazzy
    February 18th, 2010 04:31 AM
    slim spazzy
    i tried to install the game but when it was installinf some error appeared no matter how much i tried the error wpuld aperar please look into this matter

    please reply back

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