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Pokemon Crystal Rain Relased

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Showing Visitor Messages 461 to 470 of 968
  1. maldicion069
    March 18th, 2010 07:27 AM
    I have translated almost the entire game, but I have no access to coaches and the description of the Pokédex (The texts of trainers and Pokemon are in PB5)
    If not in PB5, do you what could happen?
  2. maldicion069
    March 18th, 2010 07:25 AM
    I´m going to translate you RPG MAKER XP game: POKÉMON CRYSTAL RAIN.
    First, you let me translate the game into Spanish?
    It is something of Polish and English, so they could translate the game quickly.
    I managed to extract the files illegally Graphics, Audio, Fonts and Data, but I can not draw PB5.
    Would you pass me the folder, please?
    Another thing, how are achieved in the game and Bonguris the GS Ball?
    Sorry for my English.
  3. Crazyninjaguy
    March 14th, 2010 06:15 AM
    Ehhhh not much. You?
    Hows your Dual Screen coming along? Can i see some screenshots?
  4. CollosalPokemon
    March 11th, 2010 09:51 PM
    Wow I thought that step would be obvious, but you probably didn't add "if"s to the PB_Battle script. If you're confused where to add them, I cannot help you but you could always go about doing your Pal Park based on Poccil's Safari Zone, I mean you'd have to remove the timer (unless you're planning on using it for whatever reason) and it would already not allow the Pokemon from your team to appear plus it has the battle commands done, of course you'd have to adapt the battle scene to be Dual Screen or else it won't have touch screen support xD
  5. CollosalPokemon
    March 10th, 2010 06:04 PM
    Oye vey, if it must be done then you can edit the script named "PokemonEditor" then compile the game, rename your Scripts.rxdata to something like AAA.rxdata (But DON'T delete it) and rename EditorScripts.rxdata to Scripts.rxdata, then edit those scripts, and then rename (again) your Scripts.rxdata (After you edited the scripts in the EditorScripts.rxdata file) to EditorScripts.rxdata again and also rename AAA.rxdata back to Scripts.rxdata, and there you have it. I think this might be confusing to you, but

    It'd probably be best if you didn't do this, as it gets complicated when dealing with the editor configurations, but if you must have this Pal Park then that's the way to start it. There is an easier way that I know of to do it in just about 5 lines of script, but the commands aren't able to be easily configured, unlike if you did something like I mentioned before with the EditorScript.rxdata, if you did that then you'd be able to instantly configure almost everything with that editor for your Pal Park.
  6. CollosalPokemon
    March 9th, 2010 07:50 PM
    Does it really matter that much?
    March 8th, 2010 04:17 PM
    wow thanks! :D
    im sorry about how long it's taking to finish your request, but imma update soon with a LOT of custom graphics, so stay tuned!!
  8. Crazyninjaguy
    March 7th, 2010 12:34 PM
    Sorry i have no idea :/
  9. CollosalPokemon
    March 6th, 2010 11:19 AM
    ...you make events.
  10. Crazyninjaguy
    March 4th, 2010 05:18 AM
    Nono i've come over that problem
    I use this

    if $Trainer && $Trainer.pokedex

    Gets rid of the error

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