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venom12 venom12 is offline

Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 91 to 105 of 970
  1. Maruno
    January 16th, 2013 08:58 AM
    Maruno
    Not yet. The whole throwing/absorbing/landing animation is currently just one group of commands, and I'll need at some point to split it into two and stick the "show burst animation" call in the middle. I don't know when I'll get round to it.
  2. ~Angel~
    January 15th, 2013 06:34 AM
    ~Angel~
    Hey Venom How are you doing? It's been a while since we last talked.
  3. Rayd12smitty
    January 13th, 2013 11:16 AM
    Rayd12smitty
    Alright thats fine. I can always work around it. Thanks for your help though.
  4. Rayd12smitty
    January 13th, 2013 11:03 AM
    Rayd12smitty
    Nope. Thanks for asking. The menu is working great.

    Actually, how much do you know about the following Pokemon Script? I am using it in my game and get a weird problem. Every time the pokemon tries to walk onto a tile that is marked with "Passage 4 direction" it moves around it. Its like the tile is impassible for the pokemon.
  5. Rayd12smitty
    December 26th, 2012 12:25 PM
    Rayd12smitty
    No I do not. Sorry. Why do you ask?
  6. Rayd12smitty
    December 26th, 2012 11:09 AM
    Rayd12smitty
    Alright I will PM you them.
  7. Rayd12smitty
    December 26th, 2012 09:47 AM
    Rayd12smitty
    Merry Christmas Man! Thanks so much I would love that. How do you want me to do it? Should I send you my game folder and the graphics? I can have them on mediafire in about an hour.
  8. FL
    December 25th, 2012 01:52 PM
    FL
    Merry Christmas! =)
  9. Maruno
    December 24th, 2012 04:07 AM
    Maruno
    Merry Christmas.
  10. Maruno
    December 21st, 2012 03:18 PM
    Maruno
    Nope. I'm preparing something before Christmas. Hopefully Sunday (I don't want to do it on Monday because the date will clash with last year's Christmas Eve release). The good news is there's plenty to talk about in the release notes.

    I may well go back to my TCG project after v11 is out.
  11. ~JV~
    December 17th, 2012 03:08 AM
    ~JV~
    I indeed need something haha. On the next release of Uranium you can visit a rain forest, and there you can find 4 types of berries. On the town on the heart of the forest there are traders that accept those berries in exchange of many different items. For example, 1 ThunderStone = 1 of berry A + 3 of berry B and the combinations goes on between the 4 berries (A, B, C, D). What I want is a script scene that resembles the default mart scene but uses the 4 berries as currency and shows how many you have of each one and how many of each one a item costs through their icons. I hope you can do it and understand what I'm asking :)
  12. ~JV~
    December 16th, 2012 03:18 PM
    ~JV~
    Yes! I had fixed it already before, did the same as you suggested.
  13. ppooookkkkkkk
    December 16th, 2012 08:31 AM
    ppooookkkkkkk
    Sorry i asked you without introducing myself so just ignore this.
  14. Ęℓαчиıı
    December 5th, 2012 11:38 PM
    Ęℓαчиıı
    Hey there, I was wondering if you got my response to your message? You haven't replied back so, I'm merely wondering.
  15. Maruno
    November 29th, 2012 02:01 PM
    Maruno
    I don't know when it'll be out. I don't even really have a goal for it, so I'm not sure what to do. Any suggestions?

    I imagine that kind of thing can be evented, and it's probably not really worth adding to Essentials. You can always turn it into a tutorial if you want.

About Me

  • About venom12
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  • Last Activity: 13 Hours Ago 06:33 PM
  • Join Date: September 1st, 2006
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These old folks have been around for far too long but we love them anyway.
Awarded: January 1st, 2011 03:19 PM

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