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venom12 venom12 is offline

Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 61 to 70 of 949
  1. Ksiazek Bartlomiej
    February 23rd, 2013 01:11 AM
    Ksiazek Bartlomiej
    Dobrze widzieć swojego na tym Forum... No ja obecnie męczę się nad POKEMON WHOLE WORLD na RPGXP... Gdzie oprócz swoich dwóch regionów <THONSU i Wysepki Shizutu> Chce dać inne regiony świata Pokemon... Ale mam problemy ze skryptami pod WHIRLPOOL, DEFOG i ROCK CLIMB. Może mi pomożesz... Jeżeli będziesz potrzebował przeróbki muzyki pod swoje gry to zgłoś się do mnie albo wejdź na wątek Rejishan Studio. I tam złóż zamówienie.

  2. Ksiazek Bartlomiej
    February 22nd, 2013 02:19 PM
    Ksiazek Bartlomiej
    Yes... A ty co? Polak?

  3. Maruno
    February 14th, 2013 03:38 PM
    Maruno
    Abilities apply in lots of different places depending on how they work. You'll need to make your animation and then call it from all those different places accordingly.

  4. ~Anbuja
    February 14th, 2013 01:36 PM
    ~Anbuja
    Happy stranger birthday man :D

  5. Maruno
    February 11th, 2013 03:00 PM
    Maruno
    Thanks. I wasn't expecting it, but there you are.

  6. martinx09
    February 10th, 2013 01:36 PM
    martinx09
    I know a lot of time passed, but were you able to use ho-oh's mysql trade system for online essentials? I'm getting the exact error that you posted in his thread (I know it was a lot of time ago). But if you remember would you mind telling me how to fix it?

  7. desbrina
    January 26th, 2013 12:11 PM
    desbrina
    sent the pm

  8. Maruno
    January 26th, 2013 11:25 AM
    Maruno
    You could've just renamed "RegionalNumbers=" to "Dave=" and that information wouldn't be compiled.

  9. desbrina
    January 25th, 2013 05:00 PM
    desbrina
    yeah, sure. Do you know if you can also animate the trainers like b2/w2 does?

  10. Maruno
    January 16th, 2013 08:58 AM
    Maruno
    Not yet. The whole throwing/absorbing/landing animation is currently just one group of commands, and I'll need at some point to split it into two and stick the "show burst animation" call in the middle. I don't know when I'll get round to it.

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