The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Reload this Page venom12's Profile
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


venom12 venom12 is offline

Pokemon Crystal Rain Relased

Visitor Messages

Showing Visitor Messages 106 to 120 of 977
  1. Maruno
    December 24th, 2012 4:07 AM
    Maruno
    Merry Christmas.
  2. Maruno
    December 21st, 2012 3:18 PM
    Maruno
    Nope. I'm preparing something before Christmas. Hopefully Sunday (I don't want to do it on Monday because the date will clash with last year's Christmas Eve release). The good news is there's plenty to talk about in the release notes.

    I may well go back to my TCG project after v11 is out.
  3. ~JV~
    December 17th, 2012 3:08 AM
    ~JV~
    I indeed need something haha. On the next release of Uranium you can visit a rain forest, and there you can find 4 types of berries. On the town on the heart of the forest there are traders that accept those berries in exchange of many different items. For example, 1 ThunderStone = 1 of berry A + 3 of berry B and the combinations goes on between the 4 berries (A, B, C, D). What I want is a script scene that resembles the default mart scene but uses the 4 berries as currency and shows how many you have of each one and how many of each one a item costs through their icons. I hope you can do it and understand what I'm asking :)
  4. ~JV~
    December 16th, 2012 3:18 PM
    ~JV~
    Yes! I had fixed it already before, did the same as you suggested.
  5. ppooookkkkkkk
    December 16th, 2012 8:31 AM
    ppooookkkkkkk
    Sorry i asked you without introducing myself so just ignore this.
  6. Ęℓαчиıı
    December 5th, 2012 11:38 PM
    Ęℓαчиıı
    Hey there, I was wondering if you got my response to your message? You haven't replied back so, I'm merely wondering.
  7. Maruno
    November 29th, 2012 2:01 PM
    Maruno
    I don't know when it'll be out. I don't even really have a goal for it, so I'm not sure what to do. Any suggestions?

    I imagine that kind of thing can be evented, and it's probably not really worth adding to Essentials. You can always turn it into a tutorial if you want.
  8. Maruno
    November 29th, 2012 12:49 PM
    Maruno
    Hmm, what indeed? I've fixed the "Ignore if can't move" thing not working, maps can now be defined to take up multiple squares in the Town Map (and I'll be editing the example maps to take advantage of that), ribbons have been improved and I've fixed a bug where typing in text doesn't actually become what was typed in. Oh, and improved debug options and two other things which I'll keep secret. Plus many other things as usual. I'm far from done.

    What is this gender select script? Is it an "Are you a boy or a girl?" thing where to press left or right to highlight your choice?
  9. Umbra
    November 23rd, 2012 5:59 AM
    Umbra
    Yes, but it's got a problem with screen centering, and I just remembered about the map connections.
  10. Umbra
    November 23rd, 2012 5:32 AM
    Umbra
    Mode 7 - yes
    Neo Mode 7 - no
    H Mode 7 - 1 problem with screen centering
  11. Worldslayer608
    November 22nd, 2012 2:05 PM
    Worldslayer608
    Not much any more. I would love to get back to it, but we have put an iPhone app into development which me and some class mates have been working on for a few months. Currently, that is what consumes my development time.

    I will probably find my way back here at some point, but when we have a team, professors backing our idea and a group willing to invest in the development of the application, that is where my time will be.
  12. Maruno
    November 19th, 2012 2:41 PM
    Maruno
    It helps if you know what @ids[index] is. It's the number of a trainer type, not a trainer itself. You'd need to load that trainer's party information yourself. You should probably create another array like @ids, at the same time as @ids itself is being created (in def commands), which stores the parties of every trainer. Then use @parties[index] to fill in the 6 PokemonIconSprites.

    I would define each @sprites["party#{i}"] in the def initialize, and include them in def dispose, i.e. the same as how @sprite works.

    Personally, I'd just keep trainers.txt open and choose the desired opponent from there.
  13. Maruno
    October 20th, 2012 4:36 PM
    Maruno
    It's mainly stuff that improves the visuals of moving around in the game. Better and complete tilesets, improvements to bridges and surfing, roaming Pokémon actually work now (they seem to be becoming my Herobrine). Some script tidying. Some other things you'll have to wait for.

    Things I'm sure will be overlooked are my invention of things like elevators, cracking ice, a nice item-choosing method, showing the player's coins, the multitude of charsets (all made by me) and other things like that (of which there are examples in the maps). The examples also formalise ways of doing other things, like pushing boulders onto switches/down holes, rival battles and some message editing.
  14. Umbra
    October 13th, 2012 1:24 PM
    Umbra
    I got it rendering a blue screen! (not much but I'm am really getting there)

    Edit:
    Heres a sample:
    https://rapidshare.com/files/3121395727/3d%20project.exe
  15. Umbra
    October 13th, 2012 1:05 PM
    Umbra
    Yeah it's a very complicated process since I can't seem to get it to load anything, although I did see Open GL for Game maker, I might see if I can port that instead.

About Me

  • About venom12
    Gender
    Male ♂
    Nature
    Adamant

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 3 Hours Ago 2:08 PM
  • Join Date: September 1st, 2006
  • Referrals: 2

Friends

Showing Friends 1 to 20 of 74

Emblems

Emblem Showcase - 1 Total
  Emblem
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 1st, 2011 3:19 PM

All times are GMT -8. The time now is 5:57 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.