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venom12 venom12 is offline

Pokemon Crystal Rain Relased

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Showing Visitor Messages 106 to 120 of 970
  1. Maruno
    November 29th, 2012 12:49 PM
    Maruno
    Hmm, what indeed? I've fixed the "Ignore if can't move" thing not working, maps can now be defined to take up multiple squares in the Town Map (and I'll be editing the example maps to take advantage of that), ribbons have been improved and I've fixed a bug where typing in text doesn't actually become what was typed in. Oh, and improved debug options and two other things which I'll keep secret. Plus many other things as usual. I'm far from done.

    What is this gender select script? Is it an "Are you a boy or a girl?" thing where to press left or right to highlight your choice?
  2. Umbreon
    November 23rd, 2012 05:59 AM
    Umbreon
    Yes, but it's got a problem with screen centering, and I just remembered about the map connections.
  3. Umbreon
    November 23rd, 2012 05:32 AM
    Umbreon
    Mode 7 - yes
    Neo Mode 7 - no
    H Mode 7 - 1 problem with screen centering
  4. Worldslayer608
    November 22nd, 2012 02:05 PM
    Worldslayer608
    Not much any more. I would love to get back to it, but we have put an iPhone app into development which me and some class mates have been working on for a few months. Currently, that is what consumes my development time.

    I will probably find my way back here at some point, but when we have a team, professors backing our idea and a group willing to invest in the development of the application, that is where my time will be.
  5. Maruno
    November 19th, 2012 02:41 PM
    Maruno
    It helps if you know what @ids[index] is. It's the number of a trainer type, not a trainer itself. You'd need to load that trainer's party information yourself. You should probably create another array like @ids, at the same time as @ids itself is being created (in def commands), which stores the parties of every trainer. Then use @parties[index] to fill in the 6 PokemonIconSprites.

    I would define each @sprites["party#{i}"] in the def initialize, and include them in def dispose, i.e. the same as how @sprite works.

    Personally, I'd just keep trainers.txt open and choose the desired opponent from there.
  6. Maruno
    October 20th, 2012 04:36 PM
    Maruno
    It's mainly stuff that improves the visuals of moving around in the game. Better and complete tilesets, improvements to bridges and surfing, roaming Pokémon actually work now (they seem to be becoming my Herobrine). Some script tidying. Some other things you'll have to wait for.

    Things I'm sure will be overlooked are my invention of things like elevators, cracking ice, a nice item-choosing method, showing the player's coins, the multitude of charsets (all made by me) and other things like that (of which there are examples in the maps). The examples also formalise ways of doing other things, like pushing boulders onto switches/down holes, rival battles and some message editing.
  7. Umbreon
    October 13th, 2012 01:24 PM
    Umbreon
    I got it rendering a blue screen! (not much but I'm am really getting there)

    Edit:
    Heres a sample:
    https://rapidshare.com/files/3121395727/3d%20project.exe
  8. Umbreon
    October 13th, 2012 01:05 PM
    Umbreon
    Yeah it's a very complicated process since I can't seem to get it to load anything, although I did see Open GL for Game maker, I might see if I can port that instead.
  9. Umbreon
    October 13th, 2012 11:57 AM
    Umbreon
    It's going great, I managed connected maps but they appear overlapped instead of correctly placed to the side...

    EDIT:
    Actually I am also working on a FULL 3D system too (using DirectX)
  10. Ęℓαчиıı
    October 11th, 2012 04:20 PM
    Ęℓαчиıı
    Okay.
  11. Ęℓαчиıı
    October 10th, 2012 02:58 PM
    Ęℓαчиıı
    Did you still want that Sugimori artwork of protagonist your character?
  12. Alexandre
    October 9th, 2012 05:47 AM
    Alexandre
    In the future maybe. If I decide to revive it, I plan on starting from scratch with something more powerful than Netplay 1.x.x. It was a bit of a buggy system. Right now I want to focus on PokeDS because its something different and something the community would actually use. PE: O was pretty much a gimmick I did for fun, I didn't know it would generate that amount of interest.
  13. Umbreon
    October 6th, 2012 11:16 AM
    Umbreon
    I will be updating it more too!
  14. Umbreon
    October 6th, 2012 09:05 AM
    Umbreon
  15. Umbreon
    October 6th, 2012 07:22 AM
    Umbreon
    Actually it's something that you can't just upload, so I'll explain:

    1. Get your encryption/decryption algorithms
    2. Everywhere where it needs to load data you must first decrypt the save and then encrypt again when it's done loading
    3. Everywhere you need to save data you must encrypt the data (after you save)
    4. Delete your old save as this is no-longer usable unless you convert it which is easily done.

    or you could encrypt every individual data classes such as PokemonGlobal which is much harder to contain, if you have an encryption system you can use it can be done in a few minutes.

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