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Pokemon Crystal Rain Relased

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Showing Visitor Messages 121 to 135 of 974
  1. Alexandre
    October 9th, 2012 5:47 AM
    In the future maybe. If I decide to revive it, I plan on starting from scratch with something more powerful than Netplay 1.x.x. It was a bit of a buggy system. Right now I want to focus on PokeDS because its something different and something the community would actually use. PE: O was pretty much a gimmick I did for fun, I didn't know it would generate that amount of interest.
  2. A Dork of Pork
    October 6th, 2012 11:16 AM
    A Dork of Pork
    I will be updating it more too!
  3. A Dork of Pork
    October 6th, 2012 9:05 AM
    A Dork of Pork
    I think you'll love this script I made:

  4. A Dork of Pork
    October 6th, 2012 7:22 AM
    A Dork of Pork
    Actually it's something that you can't just upload, so I'll explain:

    1. Get your encryption/decryption algorithms
    2. Everywhere where it needs to load data you must first decrypt the save and then encrypt again when it's done loading
    3. Everywhere you need to save data you must encrypt the data (after you save)
    4. Delete your old save as this is no-longer usable unless you convert it which is easily done.

    or you could encrypt every individual data classes such as PokemonGlobal which is much harder to contain, if you have an encryption system you can use it can be done in a few minutes.
  5. A Dork of Pork
    October 6th, 2012 6:46 AM
    A Dork of Pork
    It's an easy one I'll upload it later.
  6. A Dork of Pork
    October 3rd, 2012 11:07 AM
    A Dork of Pork
    Does the fix work for the trade system?
  7. Maruno
    October 2nd, 2012 3:07 PM
    There are many ways to go about making a trade system, from the painful "copy text files to places and manually send information back and forth" to the more user-friendly "connect to Interweb and browse". It will be a significant matter to choose the best method for the job, and then create it and add it to Essentials.

    I'm presuming you're mentioning this because of the comment about multiplayer support in the Essentials release thread.
  8. Maruno
    September 26th, 2012 11:53 AM
    1. No, although it will be compatible with it (assuming there are no major changes of direction).

    2. No idea. I have a number of maps still to create, plus more editing, coding and other additions to do. And that's assuming I'm not distracted by my TCG game.
  9. A Dork of Pork
    September 26th, 2012 10:43 AM
    A Dork of Pork
    Yes I can
  10. taimao
    September 25th, 2012 5:10 PM
    sorry, I haven't been online for at least 4 months (full time job takes up most of my time these days), but if Maruno can still use them then sure share, but give credit where it's due.
  11. Maruno
    September 25th, 2012 1:00 PM
    The bars are drawn by self.bitmap.fill_rect. However, to include transparency, you'll need to edit the colours of the bars. Search for where HPCOLORBASE1 and similar are defined. This probably works; I've never tried it myself.
  12. A Dork of Pork
    September 24th, 2012 10:44 AM
    A Dork of Pork
    Yeah, I will finish this eventually I just keep getting distracted because I'm into more advanced things such as path finding and newton physics.
  13. ~Angel~
    September 23rd, 2012 4:30 AM
    I see there is a tutorial my internet is slower when on this so I could not delete the message. I am going to wait until the kit is complete to use it. For now I am going to use regular essentials.
  14. ~Angel~
    September 22nd, 2012 1:36 PM
    Hey venom could you help me. I am not going to use the DS essentials any more cause it's not complete. But I still want to use the V.S bar script could you tell me where the scripts for that is located?
  15. A Dork of Pork
    September 22nd, 2012 8:56 AM
    A Dork of Pork
    I get distracted over what I program, meaning I get too excited over newer projects and forget of the older ones, but if you remind me I will get it finished eventually. (not done yet but I will work on it some more)

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These old folks have been around for far too long but we love them anyway.
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