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FBI FBI is online now

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Showing Visitor Messages 136 to 150 of 1030
  1. Splash
    June 1st, 2015 5:11 AM
    so something like 248? also should i put it like [248/4] or just 248? Sorry Im not really good at asm haha
  2. Splash
    May 31st, 2015 10:35 PM
    Hi FBI I love your ASMs just one quick question about inserting flags in your routine..
    what does this mean in your routine? [flag/4]
  3. kearnseyboy6
    May 31st, 2015 3:52 AM
    I'm stuck on your PSS withdrawal.

    I have 0x8000 = 0 but what does 0x8004 do. And in your script you write:

    setvar 0x8004 0x0 'gotta rework this to work a better way.

    At the moment all it does with both vars set to 0 is take my last pokemon and add 1 to the counter. It makes no sense!
  4. Mr.Mako
    May 24th, 2015 11:17 PM
    We need you and your rom knowledge in the irc
  5. jiangzhengwenjzw
    May 24th, 2015 6:46 AM
    I've sent something you may be interested in on Skype.
  6. Joexv
    May 23rd, 2015 6:37 PM
    Hmm so in order to make it continue the battle after catching a pokemon, I would need to hook into the ending area of the capture script. Probably a task that can wait till future events! Thanks for all the help though!
  7. Joexv
    May 23rd, 2015 2:53 PM
    I got the location! But I ran into a few issues maybe you can help me with.(Sorry for all the questions, but you're one of the best asm hackers for fire red) Anyways, how would I go about adding into your capture trainers pokemon routine, the ability to capture a pokemon without ending the battle, and how to my modified version to work with double battles.
    .align 2

    ldr r0, .Poke1
    ldrh r0, [r0]
    cmp r0, #0x00
    beq End
    mov r3, #0x0
    bl loop
    ldr r2, =(0x8800100)
    ldrh r2, [r2]
    cmp r4, #0x19
    beq End
    add r2, r2, r3
    ldrh r4, [r2]
    cmp r0, r4
    beq capture
    add r4, #0x1
    add r3, r3, #0x2
    bl loop

    mov r0, #0x0
    mov r1, #0x5
    ldr r3, =(0x800E194 +1)
    bl linker
    ldr r0, =(0x802D4A0 +1)
    bx r0

    ldr r0, =(0x802D4B4 +1)
    bx r0

    bx r3

    .align 2

    .word 0x2023cec
    .word 0x2023c3c
  8. Joexv
    May 23rd, 2015 9:03 AM
    Ok thanks! Ill try and find that. Shouldnt be too terribly hard. If you remember where shoot me a msg please.
  9. Joexv
    May 22nd, 2015 9:21 PM
    But that wouldnt allow me to view the current pokemon sent out by the opponent in battle. Unless I'm misunderstanding.
  10. Joexv
    May 22nd, 2015 8:51 PM
    Scratch that, I see that its encrypted the same as a regular party pokemon. Is there a method to use the poke decrypt command to be able to view trainer pokemon data?
  11. Joexv
    May 22nd, 2015 8:43 PM
    Thank you kindly sir. Is it encrypted at all? Just curious cause I want to try and edit your capture trainer pokemon to check for a specific type rather than pokeball.
  12. Joexv
    May 22nd, 2015 4:09 PM
    Hey do you happen to have the RAM offset for the enemy trainers current pokemon?
  13. PokéMew
    May 20th, 2015 10:37 AM
    I may be blind, but I do not see intro offsets :/
    There is:

    Field Moves tables
    Battle Frontier-style battles
    Pkmon Storage System
    Bag Restoration/Deletion
    Exp Disable
    Own your Gym
    Battle Modes
    OAM stuff

    Am I looking in the wrong place or something or are they right in from of me lol.. :/

  14. PokéMew
    May 19th, 2015 4:52 PM
    Hey FBI! So I was browsing your YouTube channel and came across your custom oak intro for a hack off. I'm not sure if the hack off is even on anymore (I could not find the thread again) but I was wondering if you ever shared how you made that custom intro, or if you ever will release any info or a tutorial lol, it'd be so helpful afterall (I know it isn't as simple as inserting a routine and replacing pointers, I'm sure its probably more along the lines of Shiny Quagsire's Replacing the Gamefreak Intro thread.) Not asking for anything, just looking for a bit more info on that as it would be so awesome in my hack and many others alike

  15. Sky High
    May 15th, 2015 11:46 PM
    Sky High
    Hey! Is it possible for your Pokemon Storage System to have the Black and White Final Battle style which after you capture a certain Pokemon (if it goes in the party), it will move to the first slot?

    Or if not the Pokemon Storage System, there would be independent routines for that.
    -I imagine that certain ASM to be called in the script. If a certain ASM reads that certain Pokemon in the party. Whomever in the first is, it will switch with it. There would be specials to be used too.
    -I don't remember if the original party order reverts back after the N battle and before Ghetsis battle back at BW. If it can't be handled by a certain special, another ASM perhaps.

    This kind of routine would be my request for you. Hope you can understand this and help me out.

About Me

  • About FBI
    Joined the ROM Hacking community almost 7 years ago. I stared off with regular hacking, maps, scripts and the rest of it. In the recent years my eyes had opened to the possibilities of ASM hacking. Unfortunately, the barrier to access ASM hacking is quite high. The concepts of low level programming aren't easy to grasp for the average hacking age group. I hope to one day help resolve this larger issue :)
    Making cool ASM Hacks and playing video games.
    Unknown Island
    Male ♂
    Also Known As
    Favorite Pokémon
    Master Race Spinda
  • Signature

    Some of my stuff:
    ASM request/resource thread
    ASM tutorials thread
    ASM Workshop
    Pokémon Journeys


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  • Last Activity: 24 Minutes Ago 4:41 PM
  • Join Date: January 19th, 2013
  • Referrals: 1


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