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Showing Visitor Messages 166 to 180 of 1288
  1. MandL27
    March 8th, 2016 7:28 PM
    I'm working with C# this year in comp sci, so I might know some of it. Also, graphics are another thing I'm not very good at in hacking. :V
  2. MandL27
    March 8th, 2016 7:13 PM
    Cool, cool. Graphics are fun. C is...also fun?
  3. MandL27
    March 8th, 2016 7:09 PM
    Anyways, what sorts of R&D concepts interest you?
  4. MandL27
    March 8th, 2016 6:45 PM
    Even though it really isn't the first. So, what sorts of hacking have you done?
  5. MandL27
    March 8th, 2016 6:41 PM
    Might as well start this VM chain off with a greeting, so.....hi.
  6. Kimonas
    March 8th, 2016 11:31 AM
    Fixed it, in the end I was the stupid one :p. Had to add also C:\devkitPro\devkitARM\arm-none-eabi\bin to the PATH.
  7. Kimonas
    March 8th, 2016 10:27 AM
    There are 4 files inside build, two with random numbers names and a linked.o and output files. It must be some stupid error with windows or something. I'm gonna also try it on my linux just to make sure. Thanks for the help tho
  8. Kimonas
    March 8th, 2016 8:53 AM
    Tried it and gave me a different error, but had also to do with the OBJDUMP.

    I tried reinstalling devkitPro, but still da same :/
  9. Kimonas
    March 8th, 2016 8:16 AM
    Hey there FBI, could help me with an issue I have? I was following the tutorial you wrote for C, I installed python 3.5, devkitPro and fixed the slashes in the System's Variables. Also the "python scripts\build" command from the terminal works fine but when I hit the "python scripts\insert --debug" it gives me the following errors:

    It says that OBJDUMP is not recognized as an internal or external command. Do you have any ideas why this is happening or how can I fix it?
  10. Mana
    March 6th, 2016 12:26 PM
    Thank you!
  11. Yvtq8K3n
    March 6th, 2016 8:47 AM
    to understand what i need, u need to understand what the tool does, rigth?
    But basicaly waht i want to do is by writing the map, insert the tileset whit the palletes, u only will understand if u know how the block editor works
  12. Yvtq8K3n
    March 6th, 2016 6:58 AM
    I know u only do ASM for firered, but i will need your help, i think u may be able to know something. To get it read everthing. http://www.pokecommunity.com/showthread.php?t=364400
  13. PokéMew
    March 5th, 2016 11:27 AM
    Well I sure don't know how to do that lol, I guess hit me up whenever you've developed said code Thanks a bunch :D
  14. PokéMew
    March 5th, 2016 8:44 AM
    Thanks! This should be a lot easier for me now.. So I found a sprite, I'll use this one:

    Inserted, it looks like this:
  15. PokéMew
    March 4th, 2016 7:58 PM
    Jeez this is confusing considering I'm still a noob at writing ASM :/

    So, what I would have to include in the routine is loading the location of my image in the ROM I assume, uncompressing it in the external RAM using swi 0x11, calculating the position of the first window then adding 8 tiles in each direction, and finally loading each of those frames? Obviously I'd need specific functions in the routine other than that, but is this the basic layout of it? If it isn't I'll probably just step off of this until I know more XD

About Me

  • About FBI
    Quick Self-Introduction
    Still not famous
    Leet rom hacker
    pretty avid shitposter
    Unknown Island
    Male ♂
    Also Known As
    Favorite Pokémon
    Master Race Spinda
    Battle Server Name
    Definitely not FBI
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    My Stuff:
    ASM tutorials
    C tutorial
    YT Random Hacks

    My Contributions:
    Hack Chat
    ASM Resource Thread


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  • Join Date: January 19th, 2013
  • Referrals: 1


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