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Showing Visitor Messages 11 to 20 of 718
  1. Lance32497
    1 Week Ago 09:35 PM
    I would like you to be my ASM Teacher, I have read JPANS tutorial and I got new knowledge and headaches.

    .align 2

    push {r0-r2,lr}
    ldr r1, var
    ldrb r1, [r1]
    mov r0, #0x64
    mul r0, r0, r1
    mov r2, r0
    ldr r0, OTID
    ldrh r0, [r0, #0x4]
    strh r0, [r2]
    pop {r0-r3,pc}

    .word 0x20270B8 + (0x8000 *2)

    .word 0x2024284

    I know its an error, but I want when Var 0x8000 has been set to 0-5, it shows the Original Trainer ID of a Pokemon... dont fix it, just tell to me whether my routine is error or not. thanks

    TRIED and RESTED, it doesn't work lol
  2. Lance32497
    1 Week Ago 05:55 PM
    may I ask you a favor?
  3. Christos
    1 Week Ago 04:20 PM
    happy second birthday, little annie!
  4. Lance32497
    1 Week Ago 01:48 PM
    Ok I try again, I dont know what values I use
  5. Lance32497
    1 Week Ago 05:37 AM
    so I am studying asm and I know my first work would be an error, anyways I'm here to ask you some stuffs

    here's my errored Routine lol

    push {r0-r1,lr}
    ldr r0, trainer_speed
    mov r1, r0
    ldr r0, var
    mov r0, r1
    pop {r0-r1,pc}


    .word 0x02037078
    .word 0x020370B8
    I want when the var 8000 is set to any value, and the routine was called, the player speed increases depending on the value I'd set in var 8000.
    I know all of my codes are errors cuz I'm really new in ASM lol

    EDIT: COMPILED AND TESTED! It does nothing on my rom lol. As I expect
  6. Taの境界
    1 Week Ago 09:19 PM
    Thanks, I will spend some time to find it
  7. Mr.Mako
    1 Week Ago 05:56 PM
    Please do come by and as I'm sayin this youve propably already dropped by.
  8. Mr.Mako
    2 Weeks Ago 02:34 AM
    Hey hope you'll come back to the irc you've missed some fun things.
  9. AkameTheBulbasaur
    2 Weeks Ago 09:57 AM
    I did set up a table for the locations. I tried the sample script where I set the var to a specific value and it worked fine. I'll try it again, but I'll have to repoint the minute routine table, since the FFs got overwritten and now it crashes after one minute if I have it activated (not ideal). I'll try waiting one minute and seeing what happens.
  10. Taの境界
    2 Weeks Ago 08:05 AM
    Hi sir, do you know any ways to disable the animation when you learn new TM/HM(1,2, and ... ... poof!...)in fire red?
    I just expanded new 49 slots of TM, rewrite couple routines and fix the compatibility, surprisingly everything works fine.
    However the animation I mentioned above will freeze the game, so I think someone good in asm might fix this.

About Me

  • About FBI agent
    Currently working undercover, being payed 6 figures to pose as a 9 year old little girl to attract sexual predators and eliminate them. If you have any suspects, please approach me and together we will bring them to justice.

    Common qualities of such predators include:

    - Fake love for Pokemon
    - Often make grammatical and spelling mistakes
    - Trying to always socialize
    - Have suggestive user names (xXI'M UR FRIENDXx)
    - Try to get to know you and ask for contact info
    - Usually get butt-hurt over internet jokes

    There are many more, but I'm afraid the rest are confidential.
    - Hijacking planes already hijacked by terrorists
    - Playing Pokemon games
    - Counting spare change
    Unknown Island
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    Also Known As
    Little Annie
    Favorite Pokémon
    Master Race Spinda
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    My name forum name is FBI Agent, though you can call me FBI because it's shorter. I ran an ASM request/resource thread feel free to check that out!


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  • Last Activity: 9 Minutes Ago 08:22 AM
  • Join Date: January 19th, 2013
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