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  1. FamiliaWerneck
    August 2nd, 2015 4:56 PM
    Oh, I get it. But like the types, I thought there was a table that would contain the names of the egg groups.
    But I know they will show up like hex numbers. lol
    Anyways, man. I'm playing Fire Red the fastest I can, so when I enter vacations next wek I can do some research on Island 4.
    Working on getting to the Day-Care System. =D
  2. FamiliaWerneck
    August 2nd, 2015 5:39 AM
    Yes, of course. I searched for "C0 DD D9 E0 D8" (Field), "C0 C3 BF C6 BE" (FIELD), "BE DD E8 E8 E3" (Ditto) and "BE C3 CE CE C9" (DITTO), in four different searches, but found nothing (I found in Ditto's case, but nothing with other egg groups around).
    I'm using MrDS' rombase, by the way. There were some people talking about the breeding system being screwed in his rombase, now that I think of it.
  3. Sky High
    August 1st, 2015 9:47 AM
    Sky High
    Yay! Don't forget my request dude: Black and White Final Battle style which after you capture a certain Pokemon (if it goes in the party or simply IF IT A CERTAIN POKEMON IS PRESENT IN THE PARTY), it will move to the first slot. Well, sorry for being stubborn with it to you. Haha! Just have fun!
  4. FamiliaWerneck
    August 1st, 2015 7:02 AM
    Not only for egg groups, but Natures, now that I think of, don't seem so obvious.
    But if game shark codes can make all Pokémon be of one nature, it must intercept the nature-generation function or something...
    I could get some leads there, perhaps.
    But breeding...
    Also, I tried looking in the ROM for "Field", "FIELD", "Ditto" and "DITTO". None of the results directed me to a "Field egg group" or "Ditto egg group" or any table with the other names (Dragon, Monster, Fairy, etc)...
  5. FamiliaWerneck
    July 30th, 2015 5:47 PM
    But these routines don't seem obviously addressed like my other idea.
    Everytime I use a pokéball, the removeitem routine is called, so I can check for it every time trying to capture a Pokémon.
    As for the egg groups, I place Pokémon there and get the egg, if there is any. I don't see where these checks would happen.
  6. FamiliaWerneck
    July 30th, 2015 5:45 PM
    I thought they would be organized in a table, first with the egg groups, and then with the Pokémon within each group.
    Also, a simple routine in the day-care place that would track in what group each Pokémon in the day care is and if they can breed, with a check in the middle for Ditto. If both Pokémon shared at least one egg group, or if one was a Ditto, and if none were in the Undiscovered egg group, then the game would create an egg.
  7. FamiliaWerneck
    July 30th, 2015 2:12 PM
    I get it. But I have to do this only with the counter part Pokémon group-to-be, right? I mean, the ones I do not want breeding with Ditto.
    Also, how can I make Ditto breed with himself? Give it a second egg group?
  8. Sky High
    July 30th, 2015 8:12 AM
    Sky High
    Whoa! Finally active again? I wonder if you still do routines?
  9. FamiliaWerneck
    July 30th, 2015 6:32 AM
    About this, I didn't understand what you meant.
    "For something specific like this it's better to just add in the exceptions yourself (what exceptions?). The game will at some point check species for Ditto (for every egg group, it will compare with Ditto's egg group? 'Cause not breedable Pokémon won't breed even with Dittos...)
    If you give up, I can give you hints (yeah, I'd love to!). My policy about strictly specific routines still stand however (what policy? about the nature's routine, you mean?)."

    Also, I checked your tutorials. I gave it a time, after I jumped from a simple tutorial I was understanding everything, and the next one was like greek for me. hehehe
    I'll get back to them soon, as I'm slightly better at ASM now. I'll just let my final tests pass.
  10. FamiliaWerneck
    July 30th, 2015 1:24 AM
    Yeah, find where the pokéball is deleted (where it calls the "removeitem" function), and replace it after the message I want ("Gotcha! 'Pokémon' was caught!").
    Problem is I never learned how to find something like, when some function is called and all. Touched is teaching me that.
  11. FamiliaWerneck
    July 29th, 2015 11:09 AM
    No, the idea was having reusable Pokéballs. For that I would backup the Pokéballs of the bag and if no Pokémon was caught, they would be restored, and if you caught, they would be restored, but the one Pokéball you used to capture.
    Touched is helping now in the original way I thought of doing this.
    I was actually looking at what you said about how bag items are dealt with. But nevermind, man. Thanks. =D
  12. FamiliaWerneck
    July 28th, 2015 5:01 AM
    I want to make Pokéball usage good until you catch a Pokémon.
    For that the Pokéball would be deleted of the bag after the message "Gotcha!\n"Pokémon" was caught!" and not after I choose the "Use" option in the bag.
    I tracked the message, and it's only called once in the game: after you capture a Pokémon.
    Deleting the ball I used to capture the Pokémon after the message is displayed may not be difficult, perhaps.
    But I can't find where the item is deleted in the bag. Do you know where that is?
    Or will I need to backup the bag (only the Pokéballs in a changed routine) after every wild encounter starts and delete the balls after the battle?

    I'll look better for the field move information. Thanks.
  13. FamiliaWerneck
    July 28th, 2015 4:48 AM
    FBI, sup!
    I need help understanding if one of your implementations can help me in one of my own.
    It's about this one: http://www.pokecommunity.com/showpos...&postcount=169
    Can you help?
  14. Spherical Ice
    July 27th, 2015 12:28 PM
    Spherical Ice
    Hey, would you be okay with letting Lost Heart take control of the ASM Resource Thread, so he can keep it updated?
  15. Dionen
    July 21st, 2015 11:00 AM
    The script parts seems to be working fine individually, but the "GetTreeData" is freezing so nothing really works as it should :c

About Me

  • About FBI
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    Leet rom hacker
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    My Stuff:
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