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  1. Percy
    April 15th, 2015 6:13 PM
    Hey, I tried out the first task.
    I watched your guide, and here's what I procured:
    .align 2

    push {r0-r3, lr}
    ldr r0, =(0x2024284 + 0x56)
    mov r3, #0x0

    cmp r3, #0x6
    beq GetSlot
    ldrh r1, [r0]
    ldrh r2, [r0, #0x2]
    cmp r2, r1
    bne GetSlot
    add r3, r1, #0x1
    add r0, r0, #0x64
    b loop

    ldr r0, =(0x20370D0)
    strh r3, [r0]

    pop {r0-r3 pc}

    .align 2

    I was at your ASM tutorial all night. Please correct me if I did something wrong. I'm too shy to post this on public I hope that's okay.
  2. EricaHarper
    April 14th, 2015 7:42 AM
    So basically, it takes data that exists and gives that data a name so that it can easily be defined in routine?
  3. EricaHarper
    April 14th, 2015 7:17 AM
    Ok, so that would tell the assembler that the symbol name is what's located at the value, or offset? I should slow down a bit. I'll study the basics again then come back to this.
  4. EricaHarper
    April 14th, 2015 6:38 AM
    Oh, ok. Well, how does it go in the syntax? I'm trying really hard, here...
  5. EricaHarper
    April 13th, 2015 7:36 PM
    So I can go "pokemon_data = word *offset of data*"? Thatt's how it goes? I sort of understand, but it hasn't fully clicked yet...
  6. EricaHarper
    April 13th, 2015 3:00 PM
    Ok. Then how do I set data to a value, like say, setting my pokemon data so that I can use pokemon_data, or my trainer data for player_data?
  7. Percy
    April 12th, 2015 6:57 PM
    I've already added you :D
  8. Percy
    April 12th, 2015 4:46 PM
    hey, just a heads up, I'll make another account for my skype named Percy, since I figured out, I'll just use my another one for some college stuff. Is that all right?
  9. Touched
    April 12th, 2015 9:36 AM
    Y U NO IRC?!
  10. EricaHarper
    April 8th, 2015 2:47 PM
    Lol, yeah. It is. Wait, should I just jump to C+ or something? Learning this isn't useless is it?

    Edit: I was cycling through the notes I took and the lessons I read, and noticed this. When referring to the player data, I am supposed to use the instruction ".player_data", but shouldn't it be "player_data", like with "pokemon_data", or is "pokemon_data" merely missing the '.' preceding it?
  11. EricaHarper
    April 8th, 2015 12:37 PM
    Oh, ok. So it's something I might not see myself using unless the routine specifically calls for it. What is "int x" mean? I'm still only level 1. Once I make my first routine without help, I'll level up! :]
  12. EricaHarper
    April 8th, 2015 6:22 AM
    I know the command .word places a "word at a given location, but what is he location? An offset? Also, what constitutes a word?
  13. EricaHarper
    April 8th, 2015 5:43 AM
    Ok. I thought so.
  14. Koutetsujou
    April 8th, 2015 2:11 AM
    Alright!I have done it and was too easy at all. :3

    I can't seem to find the changing movesets in your thread I have asked before. What's the title of that dude? The changing movesets I mean is just like how daniilS' change form function.
  15. EricaHarper
    April 7th, 2015 7:10 PM
    Thanks! I'll take notes on it! And yeah, I have. I'm looking at KK552's introduction on PHO, and ShinyQuag's here atm. My first a year ago was hackmew's but I didn't quite get it then. But the way they explained it, it makes sense to me. You know, not many people want to tackle ASM, but I think I may end up developing a thing for it.

    Also, this here...

    "lsl rX, #0xV - This shifts the bits in rX left byte 0xV positions.
    lsr rX, #0xV - This does the same as above, but shifts bits right.
    ldrb rX, [rY, #0xV] - Loads a byte from the address at rY + 0xV into rX. The 0xV is optional though.

    Is V meant to mean Var:? Or is it a variable in the most rudimentary meaning of the word? Another thing. What does Y mean?

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