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Showing Visitor Messages 481 to 495 of 1280
  1. Spherical Ice
    March 21st, 2015 7:59 AM
    Spherical Ice
    hey i just stickied it and made it pretty ok
  2. Percy
    March 20th, 2015 2:46 PM
    Thanks a lot.
  3. Percy
    March 20th, 2015 4:07 AM
    so what should i do to make it work.
  4. Percy
    March 20th, 2015 4:03 AM
    oh. /rejoices.
  5. Derlo
    March 16th, 2015 9:56 AM
    Yes, in 0800F3F4.
    each of the three colors are followed by 0000 and end offset into RAM, where they are charged.

    the routine that saves the slot is in 0800f380.
    but I have not yet found the routine that reads palettes.
  6. Derlo
    March 16th, 2015 9:23 AM
    Thanks for the information ...
    however, I noticed that the text itself (FIGHT, BAG, POKéMON and RUN) loads a separate palette for it. This is the problem.
    The palette that it carries, is the slot 05, which I could not find in the rom.
  7. Derlo
    March 16th, 2015 8:25 AM
    hello again.
    This is the routine that loads the battle menu text (FIGHT, BAG ...)
    However, I verified that the palette that is used in the text is not the same as the box (slot 02), but the slot 05. And these palettes are not written in rom.
    I looked in the routine but could not find where read / loads the slot for that text.

    If possible, he could see where the data is, and how to change to the slot 02.
  8. daniilS
    March 4th, 2015 6:51 AM
    Check this out for battle style ideas. I like haxmons for example.
  9. Christos
    March 3rd, 2015 1:32 PM
    eclipse can't wait for all those battle frontier thing routines
  10. RichterSnipes
    March 2nd, 2015 11:35 AM
    Yeah, that one actually did it. Thanks!
  11. RichterSnipes
    March 2nd, 2015 9:44 AM
    Ooh, that sounds promising! Instead of say that it works without actually trying it out, I'll just say that I'll test it out when I have a chance. It seems like it'll work, though!
  12. Mana
    March 1st, 2015 11:05 PM
    Oh nope :< avoiding cliche and standard story quite a bit.
  13. RichterSnipes
    March 1st, 2015 9:47 PM
    No, wait. I found out why the bytes were already 00's: your fix had them be at that to begin with! Part 1 of your TM usage feature had those bytes zeroed out as part of the first step.

    I'll now have to admit the truth. I lied when I said that I checked with a vanilla ROM to see if it worked. Sorry about that! I just assumed that it sounded like you found the solution. I mean, it really sounded as if you were able to fix the specific TM consumed issue I mentioned (Poké with less than 4 known moves, watch whole animation...no other instance causes it to disappear).
  14. Mana
    March 1st, 2015 12:35 PM
    Sounds cool! Woo so stoked it worked, was worried I was gonna have to rethink my beginning events of the previous glitch kept persisting XD.
  15. Mana
    March 1st, 2015 10:36 AM
    It works, I could kiss you.

    What can I say, I'm an eager clicker :3

About Me

  • About FBI
    Quick Self-Introduction
    Still not famous
    Leet rom hacker
    pretty avid shitposter
    Unknown Island
    Male ♂
    Also Known As
    Favorite Pokémon
    Master Race Spinda
    Battle Server Name
    Definitely not FBI
  • Signature

    My Stuff:
    ASM tutorials
    C tutorial
    YT Random Hacks

    My Contributions:
    Hack Chat
    ASM Resource Thread


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  • Join Date: January 19th, 2013
  • Referrals: 1


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