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Showing Visitor Messages 481 to 495 of 1280
  1. Spherical Ice
    March 21st, 2015 7:59 AM
    Spherical Ice
    hey i just stickied it and made it pretty ok
  2. Percy
    March 20th, 2015 2:46 PM
    Percy
    Thanks a lot.
  3. Percy
    March 20th, 2015 4:07 AM
    Percy
    so what should i do to make it work.
  4. Percy
    March 20th, 2015 4:03 AM
    Percy
    oh. /rejoices.
  5. Derlo
    March 16th, 2015 9:56 AM
    Derlo
    Yes, in 0800F3F4.
    each of the three colors are followed by 0000 and end offset into RAM, where they are charged.

    the routine that saves the slot is in 0800f380.
    but I have not yet found the routine that reads palettes.
  6. Derlo
    March 16th, 2015 9:23 AM
    Derlo
    Thanks for the information ...
    however, I noticed that the text itself (FIGHT, BAG, POKéMON and RUN) loads a separate palette for it. This is the problem.
    The palette that it carries, is the slot 05, which I could not find in the rom.
  7. Derlo
    March 16th, 2015 8:25 AM
    Derlo
    hello again.
    This is the routine that loads the battle menu text (FIGHT, BAG ...)
    However, I verified that the palette that is used in the text is not the same as the box (slot 02), but the slot 05. And these palettes are not written in rom.
    I looked in the routine but could not find where read / loads the slot for that text.

    If possible, he could see where the data is, and how to change to the slot 02.
    bye.
  8. daniilS
    March 4th, 2015 6:51 AM
    daniilS
    http://www.smogon.com/forums/threads...lenge.3481155/
    Check this out for battle style ideas. I like haxmons for example.
  9. Christos
    March 3rd, 2015 1:32 PM
    Christos
    eclipse can't wait for all those battle frontier thing routines
  10. RichterSnipes
    March 2nd, 2015 11:35 AM
    RichterSnipes
    Yeah, that one actually did it. Thanks!
  11. RichterSnipes
    March 2nd, 2015 9:44 AM
    RichterSnipes
    Ooh, that sounds promising! Instead of say that it works without actually trying it out, I'll just say that I'll test it out when I have a chance. It seems like it'll work, though!
  12. Mana
    March 1st, 2015 11:05 PM
    Mana
    Oh nope :< avoiding cliche and standard story quite a bit.
  13. RichterSnipes
    March 1st, 2015 9:47 PM
    RichterSnipes
    No, wait. I found out why the bytes were already 00's: your fix had them be at that to begin with! Part 1 of your TM usage feature had those bytes zeroed out as part of the first step.

    I'll now have to admit the truth. I lied when I said that I checked with a vanilla ROM to see if it worked. Sorry about that! I just assumed that it sounded like you found the solution. I mean, it really sounded as if you were able to fix the specific TM consumed issue I mentioned (Poké with less than 4 known moves, watch whole animation...no other instance causes it to disappear).
  14. Mana
    March 1st, 2015 12:35 PM
    Mana
    Sounds cool! Woo so stoked it worked, was worried I was gonna have to rethink my beginning events of the previous glitch kept persisting XD.
  15. Mana
    March 1st, 2015 10:36 AM
    Mana
    It works, I could kiss you.

    What can I say, I'm an eager clicker :3

About Me

  • About FBI
    Quick Self-Introduction
    Still not famous
    Biography
    Leet rom hacker
    Interests
    pretty avid shitposter
    Location
    Unknown Island
    Gender
    Male ♂
    Also Known As
    FBI
    Favorite Pokémon
    Charizard
    Typhlosion
    Snubbull
    Corphish
    Master Race Spinda
    Battle Server Name
    Definitely not FBI
  • Signature
    ...

    My Stuff:
    ASM tutorials
    C tutorial
    YT Random Hacks
    GitHub

    My Contributions:
    Hack Chat
    ASM Resource Thread

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General Information
  • Join Date: January 19th, 2013
  • Referrals: 1

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This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 2:41 PM
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This member has really surpassed their newbie days and has become a wonderful asset to the community! Congratulations!
Awarded: April 9th, 2015 8:26 AM
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