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Showing Visitor Messages 496 to 510 of 1298
  1. Turtl3Skulll
    March 27th, 2015 12:13 PM
    Turtl3Skulll
    Hey FBI, I'm reading your Intermediate's guide (5/10) and I was wondering if you had a breakdown of the Trainer Data Structure, like the one bulbapedia has for pokemon:
    http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III

    I just want to know where everything on a trainer lies, & I am also having some issues on the challenge.
    1. I'm following the same steps that you used to find the trainer name, but the code does not break like the name one did, am I following the right steps or am I going on to far of a tangent??

    Finally, I think it'd be nice to make a tutorial on Knizz's IDB file, so that we can use it in conjunction with your tutorial, just an idea if you can
  2. chrunch
    March 25th, 2015 10:00 PM
    chrunch
    I have, they don't appear to be. At least they don't reset if you leave the map or load a save game.
  3. chrunch
    March 25th, 2015 3:46 AM
    chrunch
    Hey, just wondering if I could make a little request: would you be able to find out if the flags 0x700 to 0x7FF do anything, and if they'd be safe to use? Just asking because I noticed those flags aren't listed anywhere, I'm actually pretty interested in them. No problem if you don't have time, I'm just curious haha
  4. Spherical Ice
    March 21st, 2015 7:59 AM
    Spherical Ice
    hey i just stickied it and made it pretty ok
  5. Percy
    March 20th, 2015 2:46 PM
    Percy
    Thanks a lot.
  6. Percy
    March 20th, 2015 4:07 AM
    Percy
    so what should i do to make it work.
  7. Percy
    March 20th, 2015 4:03 AM
    Percy
    oh. /rejoices.
  8. Derlo
    March 16th, 2015 9:56 AM
    Derlo
    Yes, in 0800F3F4.
    each of the three colors are followed by 0000 and end offset into RAM, where they are charged.

    the routine that saves the slot is in 0800f380.
    but I have not yet found the routine that reads palettes.
  9. Derlo
    March 16th, 2015 9:23 AM
    Derlo
    Thanks for the information ...
    however, I noticed that the text itself (FIGHT, BAG, POKéMON and RUN) loads a separate palette for it. This is the problem.
    The palette that it carries, is the slot 05, which I could not find in the rom.
  10. Derlo
    March 16th, 2015 8:25 AM
    Derlo
    hello again.
    This is the routine that loads the battle menu text (FIGHT, BAG ...)
    However, I verified that the palette that is used in the text is not the same as the box (slot 02), but the slot 05. And these palettes are not written in rom.
    I looked in the routine but could not find where read / loads the slot for that text.

    If possible, he could see where the data is, and how to change to the slot 02.
    bye.
  11. daniilS
    March 4th, 2015 6:51 AM
    daniilS
  12. Christos
    March 3rd, 2015 1:32 PM
    Christos
    eclipse can't wait for all those battle frontier thing routines
  13. RichterSnipes
    March 2nd, 2015 11:35 AM
    RichterSnipes
    Yeah, that one actually did it. Thanks!
  14. RichterSnipes
    March 2nd, 2015 9:44 AM
    RichterSnipes
    Ooh, that sounds promising! Instead of say that it works without actually trying it out, I'll just say that I'll test it out when I have a chance. It seems like it'll work, though!
  15. Mana
    March 1st, 2015 11:05 PM
    Mana
    Oh nope :< avoiding cliche and standard story quite a bit.

About Me

  • About FBI
    Quick Self-Introduction
    Still not famous
    Biography
    Leet rom hacker
    Interests
    pretty avid shitposter
    Location
    Unknown Island
    Gender
    Male ♂
    Also Known As
    FBI
    Favorite Pokémon
    Charizard
    Typhlosion
    Snubbull
    Corphish
    Master Race Spinda
    Battle Server Name
    Definitely not FBI
  • Signature
    ...

    My Stuff:
    ASM tutorials
    C tutorial
    YT Random Hacks
    GitHub

    My Contributions:
    Hack Chat
    ASM Resource Thread

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  • Join Date: January 19th, 2013
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