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Showing Visitor Messages 46 to 60 of 1296
  1. DizzyEgg
    April 8th, 2016 6:49 AM
    DizzyEgg

    come on irc, you've got to help a poor soul in need

  2. jiangzhengwenjzw
    April 7th, 2016 6:33 PM
    jiangzhengwenjzw

    Still not working. I've tried it in ASM, to read the register in lcd_io_buffer.
    See it: http://pastebin.com/ih5jX1ni

  3. jiangzhengwenjzw
    April 7th, 2016 7:18 AM
    jiangzhengwenjzw

    yes, i will ask there the next time.
    I surely use gpu_pal_apply, but I don't know how to wait for the vblank. Should I add a task to check the REG_DISPSTAT? (I know there's a "buffer" for this I/O register, but that's the same)

  4. jiangzhengwenjzw
    April 7th, 2016 6:24 AM
    jiangzhengwenjzw

    what do you mean or what should i do?

    EDIT:
    wait...... is it something with the gpu_sync_bg_show?

  5. jiangzhengwenjzw
    April 6th, 2016 11:18 PM
    jiangzhengwenjzw

    Hi, a question.
    To show an image in BG0, I want to write the tiles and tilemap into VRAM and pal into the pal buffer.
    However, this way has an obvious problem that the BG map will be drawn almost instantly, but the pal won't be copied to the PALETTE RAM instantly. Therefore, there will be a short period of time within which the image will be shown but the palette won't be correct. Do you have any idea of this kind of issue?

  6. Christos
    April 5th, 2016 8:26 AM
    Christos

    you are a dump in name of rom hackers

  7. Nah
    April 3rd, 2016 4:06 AM
    Nah

    Since you don't really want to post in that thread anymore:

    Quote:
    Ingeneral, it really doesn't seem to be working. These guys occasionally have provided great points in terms of how to handle certain situations but those parts of their posts were seemingly went unacknowledged or a series of tangents and heavy opinions were used to morph them into "not that bad". It's kind of painful to read, honestly. There were a few people who took things well, I think Nah's post was good and well written for example.
    So since anyone's feedback would therefore be unbelievable, lets just call it a day and rename the thread "The Staff praise thread". Think about it, you'd enjoy it, some members would enjoy it and no one would bother having to waste time posting silly criticism!
    I'd really rather we don't get rid of the staff feedback thread or turn it into a "staff praise thread". Even if it seems like the criticisms given just get dismissed every time, I'd much rather have the thread and it not be very useful than not have it at all. At least people get to voice their problems rather than just let it fester inside for eternity. Even the off-chance is better than 0 chance. The idea of a thread solely to praise staff....I just really don't like the idea.

  8. Deltakirby
    April 2nd, 2016 8:53 AM
    Deltakirby

    well... Hi FBI

  9. Deltakirby
    April 2nd, 2016 8:53 AM
    Deltakirby

    D:

  10. Deltakirby
    April 2nd, 2016 8:51 AM
    Deltakirby

    spam down below

    HI FBI

  11. Deltakirby
    April 2nd, 2016 8:50 AM
    Deltakirby

    dobby+sock=

  12. jiangzhengwenjzw
    April 1st, 2016 7:51 PM
    jiangzhengwenjzw

    Yes, its smartness is beyond my imagination. I expected an error when the type of function pointer is not compatible with the declaration but there're only some warnings.

  13. jiangzhengwenjzw
    April 1st, 2016 7:41 PM
    jiangzhengwenjzw

    I've tried and found that there's no need to +1, and even if the type of the function pointer is not compatible with the declaration of task_add, it worked!
    (I declared it by using "u8 task_add (void (*fp) (u8), u8);" but it won't get an error by using the pointer of "u16 rand (void);" as an argument. )

  14. Archy
    April 1st, 2016 6:40 PM
    Archy

    Yeah, I can understand that. It can be a bother if you really need messages, etc.

    That should do it, but, you know. It's that day of the year where nothing is too serious hahaha. I won't say it's right but, it always happens, always.

  15. jiangzhengwenjzw
    April 1st, 2016 6:18 PM
    jiangzhengwenjzw

    Ok, so i should just use task_add(another, 1)?
    Then I'm a bit confused with the existing functions in FR.
    I define the offsets of the functions used in the project in something like the ".ld" (the file used by ld) and we +1 (or |1) to the offsets.
    So what if we want to use the pointers to them? for example:
    in the file xx.ld: rand = 0x8044ec9;
    in the souce code: task_add(rand, 1) //I know it's no use to add rand as a task, but just an example

    Is it correct?

About Me

  • About FBI
    Quick Self-Introduction
    Still not famous
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    Leet rom hacker
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    FBI
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    Typhlosion
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    ...

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  • Join Date: January 19th, 2013
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