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FBI FBI is offline

THE snobby elitist

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Showing Visitor Messages 736 to 750 of 1089
  1. karatekid552
    December 14th, 2013 6:34 PM
    karatekid552
    lol, I already did and shared it with you. Branching is a way to work with things and not disturb the master. So, once we get a working version, we leave it alone. Then, we branch it, do some more work, and then once that is working, you merge it back. This way, the current build and the dev build are separate.

    https://github.com/thekaratekid552/Secret-Tool

    I already pushed one commit that sets up the basic design. I have never used this library before, but so far it isn't too bad. I'm still trying to figure it out.

    Can you teach me how to load strings from a separate file? Right now, there aren't many strings, but they are in the program itself.

    Also, I'm thinking of nested tabs for the design. For example, in the Pokemon Data Tab, have 4 more tabs inside of it for Stats, Learnable Moves (Egg Moves!), Pokedex, etc.

    OH!, and a custom ini for your game. Instead of relying on the old BPRE and such, it knows your game personally. So, when you load your game for the first time, it copies the generic data into a brand new ini for your game. From there, you can modify it as needed. This way, there aren't conflicts.

    --
    yes, I did edit this message 4 times as I thought of new things.
  2. karatekid552
    December 14th, 2013 5:55 PM
    karatekid552
    http://git-scm.com/book/en/Git-Branc...at-a-Branch-Is

    Full Metal told me I need to learn this, so let's suffer together.
  3. karatekid552
    December 14th, 2013 9:55 AM
    karatekid552
    That would be great.
  4. karatekid552
    December 14th, 2013 8:25 AM
    karatekid552
    That is a much better way of doing it. Yeah, I will look into it.
  5. karatekid552
    December 14th, 2013 7:02 AM
    karatekid552
  6. karatekid552
    December 13th, 2013 5:45 PM
    karatekid552
    Maybe it was just my imagination, but text input seemed to lag when adding another one. Like, I would type.... and then it would appear. Could be cause I was working in a Vbox on Lubuntu, but idk. Right now, there are 3 searches happening on every change.
  7. karatekid552
    December 13th, 2013 3:32 AM
    karatekid552
    http://www.pokecommunity.com/showthread.php?t=314750

    I just found a couple of small nitpicks that are fixed in my latest commit, but not yet packaged. I'm going to add a hex to dec converter today and then repackage.
  8. karatekid552
    December 12th, 2013 1:49 PM
    karatekid552
    It is.:p
  9. karatekid552
    December 11th, 2013 4:20 PM
    karatekid552
    I got most, if not all, of the tiny bugs fixed.
  10. karatekid552
    December 11th, 2013 12:52 PM
    karatekid552
    Right now, it compiles. What it does, is save the text into a "temp.asm" file, then using the subproccess module, runs the as.exe and objcopy.exe from HackMew's batch file. From there, different things are done with the binary. It can be left as is, it can be deleted (with any of the errors returned, a "test" compile), or it can be dumped into the rom and deleted. I'm having issues though. Once a compile happens, the window won't close. I think the subproccess is still running, and is preventing the sys.exit. So, my latest commit should fix that. I just need to package and test it. (I was working on a school comouter with no terminal access, so yeah.)
  11. karatekid552
    December 10th, 2013 3:08 AM
    karatekid552
    I have seen that, but I kind of want to write my own.:p

    Btw, I really cleaned up my THUMB editor. It is much more user friendly now. I added a shortcut for comments, the "open" and "save as" dialogs know where you left off, regular saving is now implemented, it asks you to save before closing, and you can drag and drop files on it's icon to open them.
  12. karatekid552
    December 9th, 2013 1:41 PM
    karatekid552
    The graphical awesomness happens at night (or you could just change your computer's clock:p) but you don't HAVE to play at night. Haha. Actually, I'm thinking of writing a Fake RTC for it for people that can't use real RTC (like Supercard users, Android users, etc). What it will do, is take the game time and convert it to a clock time. Like, every hour of game time is a 4 hours on the clock. From there, I just do a modulo and such and bam! a sped up clock.
  13. karatekid552
    December 8th, 2013 6:05 AM
    karatekid552
    They aren't right after. It is like two or three weeks iirc. So it isn't like I study all break, in fact I don't even open a book.:p
  14. karatekid552
    December 7th, 2013 12:00 PM
    karatekid552
    My exams are after Christmas. Next year I'll have exams about this time.:p
  15. Limerent
    December 6th, 2013 10:52 PM
    Limerent
    My oh my, that's a nice user title you have there! What a coincidence, considering I don't think neither of us has seen the other before

About Me

  • About FBI
    Biography
    Joined the ROM Hacking community almost 7 years ago. I stared off with regular hacking, maps, scripts and the rest of it. In the recent years my eyes had opened to the possibilities of ASM hacking. Unfortunately, the barrier to access ASM hacking is quite high. The concepts of low level programming aren't easy to grasp for the average hacking age group. I hope to one day help resolve this larger issue :)
    Interests
    Making cool ASM Hacks and playing video games.
    Location
    Unknown Island
    Gender
    Male ♂
    Also Known As
    FBI
    Favorite Pokémon
    Charizard
    Typhlosion
    Corphish
    Master Race Spinda
  • Signature
    ...

    Some of my stuff:
    ASM request/resource thread
    ASM tutorials thread
    ASM Workshop
    Pokémon Journeys

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  • Last Activity: 7 Hours Ago 6:47 PM
  • Join Date: January 19th, 2013
  • Referrals: 1

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This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 2:41 PM
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Awarded: April 9th, 2015 8:26 AM

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