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Visitor Messages

Showing Visitor Messages 91 to 105 of 1298
  1. Achromatic
    March 25th, 2016 5:44 PM
    Achromatic
    I ACTUALLY FORGOT WHAT I NEEDED FROM YOU OOPS
  2. Achromatic
    March 25th, 2016 5:38 PM
    Achromatic
    where u at hop on showdown
  3. GoGoJJTech
    March 25th, 2016 12:43 PM
    GoGoJJTech
    Silly rabbit, who gets mad on the internet?
  4. GoGoJJTech
    March 25th, 2016 12:15 PM
    GoGoJJTech
    k
  5. GoGoJJTech
    March 25th, 2016 10:29 AM
    GoGoJJTech
  6. jiangzhengwenjzw
    March 24th, 2016 3:47 PM
    jiangzhengwenjzw
    ok. I think that's the simplest way haha
  7. Nakasu
    March 24th, 2016 8:02 AM
    Nakasu
    One cause im supah dupah smart
  8. jiangzhengwenjzw
    March 24th, 2016 7:34 AM
    jiangzhengwenjzw
    I must say that I don't understand.
    I think simply copying the header file won't work, because this is the content of gba.h:
    //---------------------------------------------------------------------------------
    #ifndef _gba_h_
    #define _gba_h_
    //---------------------------------------------------------------------------------

    #include <gba_affine.h>
    #include <gba_compression.h>
    #include <gba_console.h>
    #include <gba_dma.h>
    #include <gba_input.h>
    #include <gba_interrupt.h>
    #include <gba_multiboot.h>
    #include <gba_sio.h>
    #include <gba_sound.h>
    #include <gba_sprites.h>
    #include <gba_systemcalls.h>
    #include <gba_timers.h>
    #include <gba_video.h>

    //---------------------------------------------------------------------------------
    #endif //_gba_h
    //---------------------------------------------------------------------------------
    You can see that it uses the <> mark...

    For the "search path", i still don't know what to do. Would you give me some explicit instructions? I'm not a programmer lool
  9. jiangzhengwenjzw
    March 23rd, 2016 9:48 PM
    jiangzhengwenjzw
    Oh, i forgot to ask. As you know, there're many useful header files in the directory \devkitPro\libgba\include.
    I want to know how to include them (for example, gba.h) in my project? (I've tried to use #include <gba.h>, but it didn't work. )
  10. Nakasu
    March 23rd, 2016 6:29 PM
    Nakasu
    Hello this is me
  11. Benadryl
    March 23rd, 2016 12:58 PM
    Benadryl
    I think the opposite of Raisin Bran is Froot Loops
  12. Spherical Ice
    March 23rd, 2016 7:47 AM
    Spherical Ice
    Lol okay, thanks for the heads-up.
  13. jiangzhengwenjzw
    March 23rd, 2016 5:34 AM
    jiangzhengwenjzw
    ok, ok, i know.
    Thank you for your help!
  14. jiangzhengwenjzw
    March 23rd, 2016 5:03 AM
    jiangzhengwenjzw
    oh, yes, i can see that you define the nested structure lol. But as my way can work, the way to define those things is not very important haha
    Another question is that, sometimes we may want to get the sp value into the lower registers, but i really can't imagine a way to do it without asm:
    See it here: https://github.com/jiangzhengwenjz/cmda6/blob/master/src/main.c
    i want to use the alias of "mov r0, sp", but i can only think of that silly way.
    (I know that we can simply call the malloc() function, but i just want to use 4 bytes of stack)
  15. jiangzhengwenjzw

About Me

  • About FBI
    Quick Self-Introduction
    Still not famous
    Biography
    Leet rom hacker
    Interests
    pretty avid shitposter
    Location
    Unknown Island
    Gender
    Male ♂
    Also Known As
    FBI
    Favorite Pokémon
    Charizard
    Typhlosion
    Snubbull
    Corphish
    Master Race Spinda
    Battle Server Name
    Definitely not FBI
  • Signature
    ...

    My Stuff:
    ASM tutorials
    C tutorial
    YT Random Hacks
    GitHub

    My Contributions:
    Hack Chat
    ASM Resource Thread

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  • Join Date: January 19th, 2013
  • Referrals: 1

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Awarded: January 16th, 2015 2:41 PM
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Awarded: April 17th, 2016 9:01 AM

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