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Showing Visitor Messages 106 to 120 of 947
  1. EricaHarper
    April 7th, 2015 05:26 PM
    "You cannot use ldr on high registers, however." Does this statement also apply to the command ldrh?
    And I take it that ANY command that uses register 1 and 0 can use 0-7 if need be, right?
  2. EricaHarper
    April 7th, 2015 05:19 PM
    Okey dokey! ASM doesn't seem so hard. Scripting is harder for me to grasp than this... Scripting and figuring out whee stuff is in a ROM are the only hard things to me besides using advanced palette with emerald.
  3. EricaHarper
    April 7th, 2015 04:12 PM
    FBI Senpai. I'm starting to step into ASM territory little by little, and I was wondering... if Registers 0-7 are general purpose, then is ldr r1 or ldr r6 a legal instruction? Or am I way off-base?
  4. EricaHarper
    April 7th, 2015 12:14 PM
    I'm using IDA 6.5, and it's telling me that it can't view the memory, so it'll be invisible. What do I need to grab to get it function properly so that I can see the memory addresses?
  5. EricaHarper
    April 4th, 2015 04:29 PM
    Ok!~ Gee, thanks, Mr. Agent! That's exactly what I was looking for!
  6. EricaHarper
    April 4th, 2015 10:12 AM
    Hey, FBI Agent. Do you know how I would temporarily change the species of a pokemon using ASM? How would that be done...?
  7. Derlo
    April 3rd, 2015 03:34 PM
    Thanks dude.
    i'll see what i can do.
    thank you
  8. Derlo
    April 3rd, 2015 02:51 PM
    hello again
    I wonder if there is a way to separate the parts of the pocket in the start menu.
    The bag menu: Items / Pokeballs
    The options menu: Key items. (with no way to change for the other 2 slots)

    the option menu would work as a second bag.
    In my case, a device (as Pokégear, but using the keyitens bag)
    I've tried to look at the routine of the bag .. but I did not find anything useful.
    thank you.
  9. Sky High
    April 3rd, 2015 01:45 AM
    Sky High
    Yow! Can you translate this into an ASM script from HEX Values:
    FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C 00 BD 08 47 50 40 00 00 53 40 00 00 51 40 00 00 54 40 00 00 FF FF 00 00 49 D6 09 08 4B 01 2E 08 C0 49 6B 08 F0 49 6B 08

    Here's the explanation about the offsets:
    var1: 0x00004050 /* nr of 1st variable containing music number to replace */
    var2: 0x00004053 /* nr of 2nd variable containing music number to replace */
    changevar1: 0x00004051 /* nr of 1st variable containing the value to replace with */
    changevar2: 0x00004054 /* nr of 2nd variable containing the value to replace with */
    disable: 0x0000FFFF /* value the vars have to be set to in order to disable the track loader */
    std_func_getvaradress: 0x0809D649 /* std_func_getvaradress + 1; don't change it! */
    return: 0x082E014B /* return adress + 1 */
    channeltable: 0x086B49C0 /* channel table (usually you don't have to change it) */
    musictable: 0x086B49F0 /* pointer to the music-pointer-table */

    It is about Mastermind_X's Music Variable routine for FireRed which I have personally translated that to Emerald and fully working. Can you dude? Thanks! :D
  10. kearnseyboy6
    April 2nd, 2015 02:09 PM
    Fantastic, thanks for all that info. I understand everything you said! I am looking forward to many more challenges. Especially routines I have seen using the sp, #0x14. That seems pretty common in ability hacking.

    Keen for the next challenges!! Thanks
  11. EricaHarper
    April 1st, 2015 11:10 AM
    I can't really expand it until I know exactly what it does.... Guess I'll wait around and ask one of my other pals... So you're an Assembly guy?
  12. EricaHarper
    April 1st, 2015 09:59 AM
    Hey, Mr. Agent. I was just wondering, but... just WHAT exactly is the hoenn auxillary cry table for??? Is there any need for 3 cry tables?
  13. Derlo
    April 1st, 2015 09:03 AM
    I took a look and the error was only the "bl linker" at the beginning of the routine. Now is working
    Many thanks for the help!
  14. daniilS
    April 1st, 2015 08:14 AM
    I still don't get why you're avoiding the chat, n00b :P
  15. EricaHarper
    April 1st, 2015 08:05 AM
    Thanks. I got up thinking it was a site problem. I'll probably keep it this way for the lulz.

About Me

  • About FBI agent
    Joined the ROM Hacking community almost 7 years ago. I stared off with regular hacking, maps, scripts and the rest of it. In the recent years my eyes had opened to the possibilities of ASM hacking. Unfortunately, the barrier to access ASM hacking is quite high. The concepts of low level programming aren't easy to grasp for the average hacking age group. I hope to one day help resolve this larger issue :)
    Making cool ASM Hacks and playing video games.
    Unknown Island
    Male ♂
    Also Known As
    Favorite Pokémon
    Master Race Spinda
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    My name forum name is FBI Agent, though you can call me FBI because it's shorter.

    Some of my stuff:
    ASM request/resource thread
    ASM tutorials thread
    ASM Workshop


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  • Last Activity: 3 Hours Ago 08:14 PM
  • Join Date: January 19th, 2013
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