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Showing Visitor Messages 121 to 135 of 1323
  1. jiangzhengwenjzw
    March 24th, 2016 3:47 PM
    ok. I think that's the simplest way haha
  2. Nakasu
    March 24th, 2016 8:02 AM
    One cause im supah dupah smart
  3. jiangzhengwenjzw
    March 24th, 2016 7:34 AM
    I must say that I don't understand.
    I think simply copying the header file won't work, because this is the content of gba.h:
    #ifndef _gba_h_
    #define _gba_h_

    #include <gba_affine.h>
    #include <gba_compression.h>
    #include <gba_console.h>
    #include <gba_dma.h>
    #include <gba_input.h>
    #include <gba_interrupt.h>
    #include <gba_multiboot.h>
    #include <gba_sio.h>
    #include <gba_sound.h>
    #include <gba_sprites.h>
    #include <gba_systemcalls.h>
    #include <gba_timers.h>
    #include <gba_video.h>

    #endif //_gba_h
    You can see that it uses the <> mark...

    For the "search path", i still don't know what to do. Would you give me some explicit instructions? I'm not a programmer lool
  4. jiangzhengwenjzw
    March 23rd, 2016 9:48 PM
    Oh, i forgot to ask. As you know, there're many useful header files in the directory \devkitPro\libgba\include.
    I want to know how to include them (for example, gba.h) in my project? (I've tried to use #include <gba.h>, but it didn't work. )
  5. Nakasu
    March 23rd, 2016 6:29 PM
    Hello this is me
  6. Mobile Tsk
    March 23rd, 2016 12:58 PM
    Mobile Tsk
    I think the opposite of Raisin Bran is Froot Loops
  7. Spherical Ice
    March 23rd, 2016 7:47 AM
    Spherical Ice
    Lol okay, thanks for the heads-up.
  8. jiangzhengwenjzw
    March 23rd, 2016 5:34 AM
    ok, ok, i know.
    Thank you for your help!
  9. jiangzhengwenjzw
    March 23rd, 2016 5:03 AM
    oh, yes, i can see that you define the nested structure lol. But as my way can work, the way to define those things is not very important haha
    Another question is that, sometimes we may want to get the sp value into the lower registers, but i really can't imagine a way to do it without asm:
    See it here:
    i want to use the alias of "mov r0, sp", but i can only think of that silly way.
    (I know that we can simply call the malloc() function, but i just want to use 4 bytes of stack)
  10. jiangzhengwenjzw
  11. jiangzhengwenjzw
    March 22nd, 2016 8:16 PM
    i don't think so.
    for example we define the pokemon struct
    struct poke_stru {

    then if i want to define the opponent's pokemon in EWRAM, i will write these codes:
    struct poke_stru * poke_oppo = (struct poke_stru *)0x0202402C;

    So for dynamic allocated data, i think we should add 1 more star.
  12. jiangzhengwenjzw
    March 21st, 2016 8:16 PM
    If it's only 1 "*", doesn't it just mean that 0x300500C is a pointer to the structure?
  13. GoGoJJTech
    March 21st, 2016 6:39 PM
  14. GoGoJJTech
    March 21st, 2016 5:21 PM
    I know, but idk.. just like to do the remake more I guess? (☞゚ヮ゚)☞
  15. Jacrad
    March 21st, 2016 4:25 PM
    I love the little ':^)' emoticon you use. There's something about it in combination with you avatar that's really amusing.

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