Well, I want to add new moves into my hack, but I want to do it by replacing old moves, which I haven't found a tutorial for (I know it's not the best way, but I only want to add a few!).
So I opened up your move editor, and the numbers under the "Battle Data" section - are these the same numbers that are found in the "Move Resources" threads, and will replacing these with new numbers make the new move?
Also, the section underneath the "Save Offset" button with the question-mark next to it, is this for the move animation? Could I technically make a new move with for example, "Pay Day"'s animation but with "Stun Spore"'s effect byte?
Sorry if these are really stupid questions, new to the whole thing! =P
hi brother I want a little advice from you I make a script such that when I beat the 1st gym leader and go to a previous route it starts raining so where should I use checkflag such that if it goes to yes only then it starts raining?