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O.G. Duke O.G. Duke is offline

a.k.a OmegaGroudon

Visitor Messages

Showing Visitor Messages 151 to 165 of 807
  1. Yuoaman
    November 10th, 2009 07:56 AM
    Yuoaman
    Congratulations on the release OG! I'm just about to start playing,a nd will be sure to let you know what I think later. Great job though!
  2. Wichu
    November 10th, 2009 06:30 AM
    Wichu
    I thought you didn't encrypt it because you got an error while encrypting - that's what happened to me first time. I don't know how encryption can cause your intro to mess up, though :\
  3. |Maximus|
    November 9th, 2009 02:19 PM
    |Maximus|
    Hey Omega, thanks for the message. Basically I need to turn something like this:

    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #
    else
    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #
    else

    Branch End
    Branch End

    Page 2 Conditions: Variable = 001

    pbAddDependency blah blah blah

    I know those aren't the exact right terms. I already have only 3 Pokemon coded out. I just need it to be in a script because Events only go up to 99 pages. Plus a script would be easier. so do you mind helping?
  4. venom12
    November 9th, 2009 02:01 PM
    venom12
    So Raptor is relased and now what you doing? I almost completed my game.
  5. venom12
    November 8th, 2009 05:38 AM
    venom12
    No i dont have i dont think to make any script with pokemon follow but maybe.
  6. Wichu
    November 8th, 2009 05:27 AM
    Wichu
    To access the data of dependent events, you'll need to add an attr_accessor for realEvents in the DependentEvents class.
    Then, change both $PokemonTemp.dependentEvents.realEvents[0].character_name and $PokemonGlobal.dependentEvents[0][6] in a script (replace 0 with the ID of the dependent event if you have more than one).

    For the second question, there's not really an easy way to do it. Essentials only stores data on events on the current map and the ones surrounding it; for all other maps, it only keeps track of where events have been moved to and which ones have been deleted. You could use a variable or switch to keep track of what graphic an event should have, and then use an autorun or parallel process event to change the other event's graphic depending on the variable when you enter the map.
  7. ~JV~
    November 8th, 2009 02:32 AM
    ~JV~
    Well, by examining the gender choose event, I could see you used the button imput event command. It's very buggy, I don't recommend using it, I myself use the conditional script command "Input.trigger?(Input::B)" (Where B is the console button). Maybe that is it =x.
  8. venom12
    November 8th, 2009 12:36 AM
    venom12
    So i still working on DS system, i have completed, Load screen, Fully touchable menu, battle in 60%, bag in 80%, dex in 20%. So you want to show your new game with ds system???
  9. PokemonOI
    November 8th, 2009 12:15 AM
    PokemonOI
    I will wait! and cool.
  10. PokemonOI
    November 8th, 2009 12:11 AM
    PokemonOI
    i think I wanna wait. or show just one....
  11. PokemonOI
    November 8th, 2009 12:09 AM
    PokemonOI
    cool! mind me putting the other two in the update tomorrow? or wait for the last one?
  12. Deouen
    November 7th, 2009 10:34 PM
    Deouen
    Wait... So did you do the said mini games with eventing?
  13. PokemonOI
    November 7th, 2009 10:28 PM
    PokemonOI
    those two are complete already? maybe a desert for the last one..?
  14. PokemonOI
    November 7th, 2009 10:15 PM
    PokemonOI
    great work man, I've played very little of it(very) but judging by everyone elses posts it'll be fun. i'll play more later! gonna update my thread tonight i guess.
  15. Deouen
    November 7th, 2009 07:23 PM
    Deouen
    Hmm. Alright.
    Ha, you should do a tutorial on how you did some of the RGSS scripting. Would probably help a lot of people.
    But all the innovation and planning that went into Raptor... Thanks for making something that I'll be playing for awhile.

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  • About O.G. Duke
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  • Last Activity: December 13th, 2013 05:54 AM
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