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Reb0rn Reb0rn is offline

Son of a Plunder

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Showing Visitor Messages 136 to 150 of 247
  1. ~Anbuja
    March 14th, 2013 8:24 AM
    Pick it, it can't be ghost/dark/psychic/water/fire/grass type though (First three reserved for later gyms).

    BUT you have to think on where you're going to encounter him (No gym building in the ROM if you noticed and there won't any), I like to fight a ground type gym leader more on a mountain top then in a house.

    For that you need his name, a story how you will encounter him before even starting to callenge him, the area where you'll fight him (If he's electrice gym leader he can even fight you in a power plant). You need his signature pokemon, his team, a little story before you met him.

    And which is the most important thing in every encounter you will have him the dialogue (You can even make the dialogue "before he knows you want to fight him, after that, if you talked to his mother, if you didnt talk to his mother) and everything you want too :p

    Also he has to interact with Dj Lefty, MC middy and Dog righty before you enter the city :)
  2. ~Anbuja
    March 14th, 2013 8:11 AM
    Lol, now the trunks have to be animated too though, the trunk with the beginning of the flowers I mean.

    Yeah, Its going to be an universal gym type (Grass,fire,water types).

    And it will happen in a School, a BIG school where you will have to search for the gym leader.
  3. ~Anbuja
    March 14th, 2013 8:02 AM
    No clue what I just did, but it all got animated O.o
  4. ~Anbuja
    March 14th, 2013 7:51 AM
    Yup, idk why but the bottom left and right part of them isn't working properly.

    Let me explain what I did though if you don't mind.

    I've deleted the parts of the tree that wasn't animated, and reinsert new ones, but not this time 4 tiles each but just 2.
    It took probably alot of space but whatever :p

    But I think the same parts aren't animated on both trees, so I'm just going ahead and insert only the 1 tiles right now.
  5. ~Anbuja
    March 13th, 2013 2:14 PM
    Then idk bro D:

    I dont have hex workshop to get HEX to dec anymore Lol
  6. ~Anbuja
    March 13th, 2013 1:55 PM
    not really, I think this happens because of the number put into animeditor for the start tile.

    I think youve used some wrong numbers lol.

    Doesnt matter, do you have the animation in a set?

    Send it to me I'll try it on a nonanimated ROM.
  7. ~Anbuja
    March 13th, 2013 1:45 PM
    which makes it pretty much unusable heck D:
  8. ~Anbuja
    March 13th, 2013 11:38 AM
    I think I need the ROM back now :p
  9. ~Anbuja
    March 12th, 2013 2:52 PM
    Take your time with the animations.

    Im going to sleep.
  10. ~Anbuja
    March 12th, 2013 2:21 PM
    Nah D:

    Leave the animation to me, I think Im pretty good able to animate it.
  11. ~Anbuja
    March 12th, 2013 1:39 PM
    I think I've put them horizontally :<
  12. ~Anbuja
    March 12th, 2013 1:26 PM
    LOL, vertically? arent they supposed to be inserted like that? :o
  13. ~Anbuja
    March 12th, 2013 1:18 PM
    Hmmm :p

    Well one tile of it is in top of the tileset, the other part at the bottom :p
  14. ~Anbuja
    March 12th, 2013 1:15 PM
    yes :<
  15. ~Anbuja
    March 12th, 2013 1:09 PM
    The big trees have to :p

    If you can animate the sand tiles, its actually very easy just take the white part of the water and make it move backwards like the flood is going back idk if you know what I mean.

    Also normal water needs tobe animated too, don't bother to make any big animation there either, if you played Light platinum i think you shouldve had seen how the animation is working there.

    bad thing is:
    Ive placed the sand tiles on some weird spots :<

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