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Reb0rn Reb0rn is offline

Son of a Plunder

Visitor Messages

Showing Visitor Messages 111 to 120 of 247
  1. Echidna
    March 16th, 2013 02:51 PM
    Missing you that's what. And OMG, the old gang is getting back together o.o
    You, Anbuja, Elite Charizard, Clay. All are back. The only one missing in ShadowMrk, I think he died. :/
  2. Echidna
    March 16th, 2013 01:30 PM
    Whooossssaaaah. Whooooossaaahhh.
  3. Echidna
    March 16th, 2013 01:00 PM
    You vanished, that's what. But no worries, I'm cool now ¬.¬
    What the hell happened?
  4. ~Anbuja
    March 16th, 2013 12:26 PM
    Yeah I might keep it that way too off course.
    depends on how it will look ingame, it looks kind of too outstanding might be just my eyes though.

    In a-map everything seems sooo briight for me too, but ingame it looks perfectly fine lol
  5. ~Anbuja
    March 16th, 2013 12:17 PM
    You wouldn't mind if I went ahead and make the rings statue too?

    I have a not finished drawing and started to make it into DS style, but I dunno where I left the original drawing :<
  6. ~Anbuja
    March 16th, 2013 11:49 AM
    Also did you got the statues done?
  7. ~Anbuja
    March 16th, 2013 11:47 AM
    Yeah, but if you think again we can just leave it that the hero gets under these reeds, noone will mind if it doesnt move like a grass patch I gues, we just have to give it the normal water behavior byte to make water pokemon appear, since I'm sure were not able to make extra pokemon appear in grass/reeds/and water but the idea youve got is nice.

    and if someone really minds it really that it isnt a grass byte we can just animate it :>
  8. ~Anbuja
    March 16th, 2013 11:32 AM
    If you want, but I reverted the sand tiles back to the beginning, and the grass too it just looked better in the original.

    And there isn't any route/town with a beach planned in the first routes yet.
  9. ~Anbuja
    March 16th, 2013 11:25 AM
    Also how are we supposed to make the hero like his feets get under the water?
    I have an idea dunno if that works though.
  10. ~Anbuja
    March 16th, 2013 11:21 AM
    If the first water layer is walkable we gotta do something to make the pokemon appear "JUST" in th reeds.
    I like the idea, but I think if I'm not mistaken that the water tiles itself have behavior bytes that make pokemon appear, but then I guess we can make a water tile that has extra no behavior bytes just for first layers.

    Then I need darker water, which has to be in a second tileset or I\ll just insert a darker palette in pal7 for every water route like that.

About Me

  • About Reb0rn
    My Little Pony: Friendship Is Magic
    Littlest Pet Shop
    Playing guitar
    Singing (badly)
    Male ♂
    High School
    Also Known As
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  • Last Activity: October 22nd, 2013 11:49 AM
  • Join Date: March 4th, 2013
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Icontest Participant
This member participated in A&D's icontest! You may not have won, but you did come back with a shiny new emblem. :3
Awarded: June 2nd, 2013 08:39 PM

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